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{{Royalty}}
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{{Royalty}}{{infobox main
{{Infobox main
 
 
| name = Top hat
 
| name = Top hat
| image = TopHat.png
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| image = TopHat.png|Top Hat
| description = A tall, stiff, shiny hat.
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| description = "A tall, stiff, shiny hat."
 
| type = Gear
 
| type = Gear
 
| type2 = Clothing
 
| type2 = Clothing
| tech level = Medieval
 
 
| hp = 80
 
| hp = 80
 
| production facility 1 = Hand tailor bench
 
| production facility 1 = Hand tailor bench
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| insulationheatfactor = 0.1
 
| insulationheatfactor = 0.1
 
| insulationcoldfactor = 0.25
 
| insulationcoldfactor = 0.25
| armorbluntfactor = 0
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| armorbluntfactor = 0
| armorsharpfactor = 0
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| armorsharpfactor = 0
| armorheatfactor = 0
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| armorheatfactor   = 0
 
| mass base = 0.10
 
| mass base = 0.10
| lifestage = Child, Adult
 
| has quality = true
 
| clothing for nudity = False
 
 
| coverage = Head, Left Ear, Right Ear
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| layer = Headgear
 
| thingCategories = HeadgearNoble
 
| thingCategories = HeadgearNoble
 
| tags = Royal, RoyalTier2
 
| tags = Royal, RoyalTier2
| tradeTags = Clothing
 
 
}}
 
}}
 
The '''top hat''' is a [[clothing]] item added in the [[Royalty DLC]]. It provides a +20% increase to [[Social Impact]], and meets the headwear requirements of male [[noble]]s between Acolyte and Praetor rank.
 
The '''top hat''' is a [[clothing]] item added in the [[Royalty DLC]]. It provides a +20% increase to [[Social Impact]], and meets the headwear requirements of male [[noble]]s between Acolyte and Praetor rank.
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== Summary ==
 
== Summary ==
 
{{See also|Social Impact}}
 
{{See also|Social Impact}}
{{Apparel Social Impact Note|20}}
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Top hats offers a 20% increase to [[Social Impact]]. '''Nota bene:''' Social impact predominately affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, the success chance of [[Titles#Speeches|Speeches]]{{RoyaltyIcon}} and some [[ritual]]s{{IdeologyIcon}}. It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on [[Negotiation Ability]].
  
 
To consider themselves properly dressed and avoid a -4 [[Mood|''"Want <TITLE>-specific apparel"'']] moodlet, [[Titles|nobles]] between the ranks of Acolyte and Praetor must wear a {{lc:{{PAGENAME}}}} or one of the following alternative pieces of headwear:
 
To consider themselves properly dressed and avoid a -4 [[Mood|''"Want <TITLE>-specific apparel"'']] moodlet, [[Titles|nobles]] between the ranks of Acolyte and Praetor must wear a {{lc:{{PAGENAME}}}} or one of the following alternative pieces of headwear:
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}}
 
}}
 
Note that female nobles will receive a -5 [[Mood#Situation General|''"Wearing male apparel"'']] mood debuff from wearing a top hat, while male nobles will receive the same penalty for wearing a [[ladies hat]].
 
Note that female nobles will receive a -5 [[Mood#Situation General|''"Wearing male apparel"'']] mood debuff from wearing a top hat, while male nobles will receive the same penalty for wearing a [[ladies hat]].
 
When worn by a [[slave]],{{IdeologyIcon}} a top hat increases the rate that [[suppression]] is lost by 5% per day. This stacks additively with all other forms of suppression loss rate offsets.
 
  
 
== Analysis ==
 
== Analysis ==
Top hats are a luxurious headgear that offers a significant boost to social impact of +20%, even larger than the [[bowler hat]]'s 15%, but provide no armor and equivalent or worse insulation and require significantly more material to craft. Thus they are inferior to, and should be exchanged for, literally any other headgear unless required by a noble or for the social impact buff. The top hat can be worn in non-combat situations, and switched for a helmet at the battlefield
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Top hats are a luxurious headgear that offers a significant boost to social impact of +20%, even larger than the [[Bowler hat]]'s 15%, but provide no armor and equivalent or worse insulation and require significantly more material to craft. Thus they are inferior to, and should be exchanged for, literally any other headgear unless required by a noble or for the social impact buff. The top hat can be worn in non-combat situations, and switched for a helmet at the battlefield
  
 
As female pawns will receive a mood debuff while wearing this item instead the female equivalent, the [[ladies hat]], should be substituted.   
 
As female pawns will receive a mood debuff while wearing this item instead the female equivalent, the [[ladies hat]], should be substituted.   
 
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{{Apparel Material Table}}
{{Apparel Stats Table}}
 
  
 
== Version history ==
 
== Version history ==
 
* [[Royalty DLC]] release - Added.
 
* [[Royalty DLC]] release - Added.
* [[Version/1.2.2753|1.2.2753]] - Work to make increased from 1600 -> 6000, insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x. Material cost {{Icon Small|cloth||25}} -> {{Icon Small|cloth||50}}
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* [[Version/1.2.2753|1.2.2753]] - Work to make increased from 1600 -> 6000, insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x. Material cost {{icon Small|cloth||25}} ->{{icon Small|cloth||50}}
  
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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[[Category:Royalty]]
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{{nav|clothing|wide}}

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