Template talk:Nav/mechanoids

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Revision as of 14:20, 25 October 2022 by Hordes (talk | contribs) (→‎=Categorizing)
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=Categorizing[edit]

It would be nice to have the following sort:

  • Combat mechanoids (mechs in the base game first, followed by DLC in rough combat order)
  • Labor/Work mechanoids (anything that is useful out of combat)
  • Boss mechanoids (War queen...) 05:42, 24 October 2022 (UTC)
Added Combat/Labor split. Adding an extra row for the supermechs made it look a little weird with only three short entries, but can be potentially added. Personally I don't really think theres enough of a distinction between them and combat mechs, and it might imply aren't mechanitor usable, but you're welcome to disagree as always. I am a little sad I had to delete my pretty little ask/template combination though hahaha Harakoni (Wiki Moderator) (talk) 08:44, 24 October 2022 (UTC)
Maybe better to split into Combat, Biotech - Combat, and Biotech - Labor. Seeing so many icons is just ugly Hordes (talk) 14:19, 25 October 2022 (UTC)