Difference between revisions of "Template:Weapon Stats Table/Melee"

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(found the culprit)
(Header fix. Define variables where they are needed)
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<includeonly>{{#vardefine:name | {{{ 1 | {{PAGENAME}} }}} }}<!--
+
<includeonly><div><li style="display: inline-table;">
-->{{#vardefine: attack1Cooldown|{{Q|{{#var:name}}|Attack 1 Cooldown}}}}<!--
 
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|<!--
 
-->{{#vardefine: attack2Cooldown|{{Q|{{#var:name}}|Attack 2 Cooldown}}}}}}<!--
 
-->{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<!--
 
-->{{#vardefine: attack3Cooldown|{{Q|{{#var:name}}|Attack 3 Cooldown}}}}}}<!--
 
-->{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<!--
 
-->{{#vardefine: attack4Cooldown|{{Q|{{#var:name}}|Attack 4 Cooldown}}}}}}<!--
 
--><div><li style="display: inline-table;">
 
 
{| {{STDT|sortable c_03 text-center}}
 
{| {{STDT|sortable c_03 text-center}}
! rowspan="2" style="vertical-align: middle;" | Material
+
! rowspan="2" style="vertical-align: middle;" | Quality
 
! rowspan="2" style="vertical-align: middle;" | DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref>
 
! rowspan="2" style="vertical-align: middle;" | DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref>
 
! rowspan="2" style="vertical-align: middle;" | AP<ref name="Actual"/>
 
! rowspan="2" style="vertical-align: middle;" | AP<ref name="Actual"/>
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!--
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#vardefineecho:name | {{{ 1 | {{PAGENAME}} }}} }}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!--
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]])</th>
 
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]])</th>
 
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
Line 51: Line 43:
 
| {{#var:trueAP}}%
 
| {{#var:trueAP}}%
 
<td class="mw-collapsible mw-collapsed"  style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Damage}} </td>
 
<td class="mw-collapsible mw-collapsed"  style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Damage}} </td>
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Cooldown}}s </td>
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#vardefineecho:attack1Cooldown | {{Q|{{#var:name}}|Attack 1 Cooldown}} }}s </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1AP}}}}% </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1AP}}}}% </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#vardefineecho:attack2Cooldown | {{Q|{{#var:name}}|Attack 2 Cooldown}} }}s </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2AP}}}}% </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2AP}}}}% </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
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}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Damage}} </td>
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Cooldown}}s </td>
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#vardefineecho:attack3Cooldown | {{Q|{{#var:name}}|Attack 3 Cooldown}} }}s </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3AP}}}}% </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3AP}}}}% </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
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}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Damage}} </td>
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Cooldown}}s </td>
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#vardefineecho:attack4Cooldown | {{Q|{{#var:name}}|Attack 4 Cooldown}} }}s </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4AP}}}}% </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4AP}}}}% </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
Line 83: Line 75:
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
Line 111: Line 103:
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
Line 139: Line 131:
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
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<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
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<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
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<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>

Revision as of 12:10, 31 December 2022

Documentation icon Template documentation[view] [edit] [history] [purge]

Summary

This template is part of the following system generating tables for all weapons:

Usage

If you want to use this template specifically you can specify the weapon as the first parameter:

{{Weapon Stats Table/Melee|Longsword}}

Otherwise it will use the name of the page it's placed on:

{{Weapon Stats Table/Melee}}

Examples

Longsword


A weapon with quality and with materials:

{{Weapon Stats Table/Melee|Longsword}}

Deactivated since the page would be to big.

Persona monosword


A weapon with quality but without materials:

{{Weapon Stats Table/Melee|Persona monosword}}
  • Quality DPS[1] AP[1] Handle (Blunt)Point (Stab)Edge (Cut) Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful Persona monosword 11.63 57.6% 9.6 1.6s 14.4% 6 25% 21.6 1.6s 72% 13.5 38% 21.6 1.6s 72% 13.5 38% 1500 Silver
    Poor Persona monosword 13.08 64.8% 10.8 1.6s 16.2% 6.75 25% 24.3 1.6s 81% 15.19 38% 24.3 1.6s 81% 15.19 38% 2250 Silver
    Normal Persona monosword 14.53 72% 12 1.6s 18% 7.5 25% 27 1.6s 90% 16.88 38% 27 1.6s 90% 16.88 38% 3000 Silver
    Good Persona monosword 15.98 79.2% 13.2 1.6s 19.8% 8.25 25% 29.7 1.6s 99% 18.56 38% 29.7 1.6s 99% 18.56 38% 3500 Silver
    Excellent Persona monosword 17.44 86.4% 14.4 1.6s 21.6% 9 25% 32.4 1.6s 108% 20.25 38% 32.4 1.6s 108% 20.25 38% 4000 Silver
    Masterwork Persona monosword 24.47 130.5% 17.4 1.6s 26.1% 10.88 0% 39.15 1.6s 130.5% 24.47 50% 39.15 1.6s 130.5% 24.47 50% 5000 Silver
    Legendary Persona monosword 27.84 148.5% 19.8 1.6s 29.7% 12.38 0% 44.55 1.6s 148.5% 27.84 50% 44.55 1.6s 148.5% 27.84 50% 6000 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Club


    A weapon without quality but with materials:

    {{Weapon Stats Table/Melee|Club}}
  • Quality DPS[1] AP[1] Handle (Poke)Head (Blunt) Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful Club 5.1 15.2% 7.2 2s 10.4% 3.6 25% 11.2 2s 16.8% 5.6 75% Expression error: Unexpected < operator. Silver
    Poor Club 5.74 17.1% 8.1 2s 11.7% 4.05 25% 12.6 2s 18.9% 6.3 75% Expression error: Unexpected < operator. Silver
    Normal Club 6.38 19% 9 2s 13% 4.5 25% 14 2s 21% 7 75% Expression error: Unexpected < operator. Silver
    Good Club 7.01 20.9% 9.9 2s 14.3% 4.95 25% 15.4 2s 23.1% 7.7 75% Expression error: Unexpected < operator. Silver
    Excellent Club 7.65 22.8% 10.8 2s 15.6% 5.4 25% 16.8 2s 25.2% 8.4 75% Expression error: Unexpected < operator. Silver
    Masterwork Club 9.24 27.55% 13.05 2s 18.85% 6.53 25% 20.3 2s 30.45% 10.15 75% Expression error: Unexpected < operator. Silver
    Legendary Club 10.52 31.35% 14.85 2s 21.45% 7.43 25% 23.1 2s 34.65% 11.55 75% Expression error: Unexpected < operator. Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Thrumbo horn


    A weapon without quality and without materials:

    {{Weapon Stats Table/Melee|Thrumbo horn}}
  • Quality DPS[1] AP[1] Point (Stab)Point (Scratch)Base (Blunt) Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful Thrumbo horn 7.59 27.9% 22.4 2.6s 33.6% 8.62 38% 22.4 2.6s 33.6% 8.62 38% 7.2 2s 10.8% 3.6 25% 400 Silver
    Poor Thrumbo horn 8.54 31.39% 25.2 2.6s 37.8% 9.69 38% 25.2 2.6s 37.8% 9.69 38% 8.1 2s 12.15% 4.05 25% 600 Silver
    Normal Thrumbo horn 9.49 34.88% 28 2.6s 42% 10.77 38% 28 2.6s 42% 10.77 38% 9 2s 13.5% 4.5 25% 800 Silver
    Good Thrumbo horn 10.44 38.36% 30.8 2.6s 46.2% 11.85 38% 30.8 2.6s 46.2% 11.85 38% 9.9 2s 14.85% 4.95 25% 1000 Silver
    Excellent Thrumbo horn 11.39 41.85% 33.6 2.6s 50.4% 12.92 38% 33.6 2.6s 50.4% 12.92 38% 10.8 2s 16.2% 5.4 25% 1200 Silver
    Masterwork Thrumbo horn 13.76 50.57% 40.6 2.6s 60.9% 15.62 38% 40.6 2.6s 60.9% 15.62 38% 13.05 2s 19.575% 6.53 25% 2000 Silver
    Legendary Thrumbo horn 15.66 57.54% 46.2 2.6s 69.3% 17.77 38% 46.2 2.6s 69.3% 17.77 38% 14.85 2s 22.275% 7.43 25% 3800 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder