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{{Ideology}}
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{{Ideology}}{{Stub}}{{infobox main
{{Infobox main
 
 
| name = Tailcap
 
| name = Tailcap
| image = Tailcap.png
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| image = Tailcap.png|Tailcap
 
| description = A thick cap made from animal skin with a stylish bushy tail. Great for keeping warm in winter.
 
| description = A thick cap made from animal skin with a stylish bushy tail. Great for keeping warm in winter.
 
| type = Gear
 
| type = Gear
 
| type2 = Clothing
 
| type2 = Clothing
| tech level = Medieval
 
 
| hp = 80
 
| hp = 80
 
| production facility 1 = Hand tailor bench
 
| production facility 1 = Hand tailor bench
 
| production facility 2 = Electric tailor bench
 
| production facility 2 = Electric tailor bench
| research = Complex clothing
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| research = Complex Clothing
 
| work to make = 1400
 
| work to make = 1400
 
| resource 1 = Stuff
 
| resource 1 = Stuff
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| armorbluntfactor = 0.2
 
| armorbluntfactor = 0.2
 
| armorheatfactor = 0.2
 
| armorheatfactor = 0.2
| lifestage = Adult
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| coverage = Head, Left Ear, Right Ear
| clothing for nudity = False
 
| coverage = Head, Left Ear, Right Ear
 
 
| layer = Headgear
 
| layer = Headgear
 
| mass base = 0.1
 
| mass base = 0.1
| has quality = true
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| thingCategories =  
| tradeTags = Clothing, Armor
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| tags =  
 
| defaultOutfitTags = Worker, Soldier
 
| defaultOutfitTags = Worker, Soldier
 
| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
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'''Tailcaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. They provide very good cold insulation but don't provide heat insulation nor a [[Social Impact]] bonus like many other hats.
 
'''Tailcaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. They provide very good cold insulation but don't provide heat insulation nor a [[Social Impact]] bonus like many other hats.
  
== Acquisition ==
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==Acquisition==
As a complicated garment, tailcaps require [[Research#Complex clothing|Complex Clothing]] to be researched and can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]]. A tailcap requires 20 of any [[leather]], and {{ticks|{{P|Work To Make}}}} of work to create. [[Fabric]]s can't be used to create tailcaps.
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As a complicated garment, tailcaps require [[Research#Complex clothing|Complex Clothing]] to be researched and can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]]. A tuque requires 20 of any [[leather]], and {{ticks|{{P|Work To Make}}}} of work to create. [[Fabric]]s can't be used to create tailcaps.
  
== Analysis ==
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==Summary==
The tailcap is essentially a [[tuque]] made with [[leather]] instead of [[fabric]], to the point where it is largely statistically identical. Thus, the differences between the two pieces of headwear come primarily from the materials that are used to make them rather than items themselves.
 
  
Leathers {{hover title|Generally, but not always|generally}} provide better armor and worse insulation compared to fabrics. Typically however, the low base armor of the tailcap means that even with the leathers' higher armor, it is still too low to provide meaningful protection, thus a key advantage of leather is negated. There are exceptions to both generalisations however - a [[thrumbofur]] tailcap provides almost as much protection as a [[steel]] [[simple helmet]] while also providing exceptional cold insulation. [[Guinea pig fur]], [[chinchilla fur]], and [[heavy fur]] also buck the trend by providing top tier cold insulation.
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'''Textile note''':
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The tailcap is made leathers and/or skins, unlike the tuque which is made with wools or thread.
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==Analysis==
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The tailcap is essentially a [[tuque]] made with [[leather]] instead of [[fabric]], to the point where it is largely statisically identical. Thus, the differences between the two pieces of headwear come primarily from the materials that are used to make them rather than items themselvs. Note that while the tailcap has a lower base HP, leathers typically have a higher HP factor.
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Leathers {{hover title|Generally, but not always|generally}} provide better armor and worse insulation compared to fabrics. Typically however, the low base armor of the tailcap means that even with the leathers' higher armor, it is still low to provide meaningful protection, thus a key advantage of leather is negated. There are exceptions to both generalisations however - a [[thrumbofur]] tailcap provides almost as much protection as a [[steel]] [[simple helmet]] while also providing exceptional cold insulation. [[Guinea pig fur]], [[chinchilla fur]], and [[heavy fur]] also buck the trend by providing top tier cold insulation.
  
 
Thus, when deciding between the tuque and the tailcap, it largely comes down to that stats of the textiles are available. For ease of comparison, see the table on the [[Textiles]] page, as well as the material table below and on the [[Tuque#Material_Table|Tuque]] page.
 
Thus, when deciding between the tuque and the tailcap, it largely comes down to that stats of the textiles are available. For ease of comparison, see the table on the [[Textiles]] page, as well as the material table below and on the [[Tuque#Material_Table|Tuque]] page.
  
{{Apparel Stats Table}}
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{{Apparel Material Table}}
  
== Version history ==
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==Version History==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

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