Difference between revisions of "Structure"

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(Marked this version for translation)
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|[[Door|<translate><!--T:6-->
 
|[[Door|<translate><!--T:6-->
 
Door</translate>]]||[[Red carpet|<translate><!--T:7-->
 
Door</translate>]]||[[Red carpet|<translate><!--T:7-->
Red carpet</translate>]]||[[Metal tile|<translate>Metal tile</translate>]]||[[Concrete|<translate><!--T:8-->
+
Red carpet</translate>]]||[[Metal tile|<translate><!--T:22-->
 +
Metal tile</translate>]]||[[Concrete|<translate><!--T:8-->
 
Concrete</translate>]]
 
Concrete</translate>]]
 
|-align="center"
 
|-align="center"

Revision as of 01:54, 29 January 2014

<translate> In RimWorld, your colonists are able to build structures from the ground up, according to the blueprints you decide.</translate>

ArchitectStructures.png

<translate> The following structures are available:</translate>

<translate> Power conduit</translate>||<translate> Green carpet</translate>||<translate> Paved tile</translate>||-
<translate> Door</translate>||<translate> Red carpet</translate>||<translate> Metal tile</translate>||<translate> Concrete</translate>
<translate> Wall</translate>||<translate> Sandbags</translate>||<translate> Blue carpet</translate>||<translate> Smooth stone</translate>
<translate>
Name HP Build Time Metal Cost Power Consumption Transmits Power Hold Roof Flammable Blocks LoS Blocks Light Is Barrier Can Walk On Beauty</translate>
<translate> Wall</translate> 280 75 3 - + + 100% 100% 100% + 0% <translate></translate>Neutral
<translate> Door</translate> 240 150 25 50 + + 100% 100% 100% + <translate>

pass-through</translate> || | <translate> Neutral</translate>

<translate> Power conduit</translate> 80 10 1 - + - 100% 0% 0% - 100% <translate>

Neutral</translate>

<translate> Sandbags</translate> 300 50 3 - - - 0% 60% 0% - 40% <translate>

UglyTiny</translate>

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