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  • <div style='position: relative; top: 0; z-index: 1; float: left; margin: 8px 0 8px 8px'>{{Icon Big|{{BASEPAGENA
    594 bytes (84 words) - 14:44, 20 April 2022

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  • ...eonly>[[Category:{{{1}}}]]{{#ifeq:{{{3|}}}|||[[Category:{{{3}}}]]}}{{Entry/Top|{{{5}}}}}{{#set:Type = {{{1}}}}}{{#set:Type2 = {{{3}}}}} {{Entry| Type | [[{{{2}}}|{{{1}}}]] {{#ifeq:{{{3|}}}||| &ndash; [[{{{4}}}|{{
    881 bytes (92 words) - 13:15, 20 April 2022
  • {{Entry/Top| {{#var:color}} }} {{Entry | Type | [[Food]] &ndash; [[{{#var: category plural}}|{{#var: cat
    938 bytes (102 words) - 13:03, 20 April 2022
  • ...es use [[Template:Infobox/Thing]]. The header for that is [[Template:Entry/Top]]. I'm not sure what exactly specifies the font/size but it should be in th
    2 KB (309 words) - 10:43, 4 April 2023
  • ...of a spacecraft. It seems to have been torn off either by uncontrolled re-entry forces or some kind of weapon. Having landed not long ago, it still contain You will be notified about the event by a message at the top of the screen saying: "''Chunks of a spacecraft have impacted nearby...''",
    2 KB (320 words) - 10:29, 1 March 2023
  • top: '0px', if ( !confirm( 'Replace existing entry with content from date (if available)?' ) ) {
    16 KB (1,653 words) - 02:45, 7 November 2013
  • <!--Top Nav Box--> Doors provide entry points through walls for colonists while still keeping out enemies and wild
    6 KB (906 words) - 13:34, 17 April 2024
  • that means a mod that added an entry to the Learning Helper was added/removed. This is a one-time error that's o ...appens when the parentnode (in this case ''ThingDef'') does not contain an entry for the ''costSt'''a'''ffCount'' tag. This could be caused by a simple typo
    8 KB (1,213 words) - 14:30, 21 February 2019
  • <!--Top Nav Box--> ...us weapons with different optimum ranges. Best when placed to cover common entry points, but requires power and occasional rearming.
    6 KB (772 words) - 10:20, 29 April 2024
  • ...e that immediately smashing the spine will not unlock the Revenant's codex entry. This quest does not respect the population requirement, but having fewer c ...to hear it when they are nearby, represented by a message appearing at the top of the screen and the pawn gaining an exclamation mark over their head. The
    6 KB (857 words) - 12:32, 14 May 2024
  • <code>MayRequire</code> can be on any <code>li</code> node to only load that entry if the specified DLC or mod is loaded: * <code>MayRequire</code> does '''NOT''' work on top-level XML nodes that are not <code>Def</code>s. This means that <code>Opera
    19 KB (2,277 words) - 15:14, 29 April 2024
  • * Added an explanation to the psycast ‘Target’ stat entry. ...Accepting two shuttle-based quests one after another causes one to land on top of the other.
    7 KB (1,004 words) - 12:04, 30 July 2022
  • <!--Top Nav Box--> ...ants, bionic parts, and prosthetics are also listed here. Hovering over an entry provides detailed information.
    12 KB (1,892 words) - 17:01, 10 April 2024
  • ...h pad. This is done by building the pad and configuring stockpile zones on top of it. * Integrated storyteller portraits in entry menus.
    13 KB (2,099 words) - 15:47, 3 December 2022
  • * Fix regression: Bestower doesn't care about roof collapsing on top of him. * Fix: Two-column credit entries have overlapping rows if left entry is taller than the right one.
    12 KB (1,838 words) - 04:15, 7 November 2023
  • <!--Top Nav Box--> ! style="text-align:left;" | Map Entry || Attack Type || Smart? || Faction Raiders || Ally use this raid?
    36 KB (5,582 words) - 19:51, 11 May 2024
  • [[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]] When active, it is seen as an additional menu on the top of the screen.
    39 KB (6,219 words) - 21:02, 16 January 2024
  • * Added "resources to make" stat entry for buildables. * Created an "ingredients" stat entry for craftable ThingDefs.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • [[File:Fermenting_progress.png|thumb|left|250px|[[Fermenting barrel]]s.<br>Top: Fermenting, 0% progress<br>Bottom: Fermenting, 100% progress<br>Bar ''leng ...r brewery to insulate from extreme temperatures, and/or installing a long* entry hall/room as an "air lock" with doors at each end is not a bad idea. Also,
    28 KB (3,497 words) - 10:32, 30 April 2024
  • <!--Top Nav Box--> * The "manage areas" button at the top of the tab opens a window to edit allowed areas.
    39 KB (6,061 words) - 09:55, 5 April 2023
  • ...don’t they’ll try to find an optimal spot themselves anyway. There’s a new entry in the scheduling tab which allows assigning them to meditation time. ...on instead of just dropping on the caller. So you can tell them to drop on top of a mech cluster, into enemies, etc – anywhere in line of sight of the c
    22 KB (3,603 words) - 12:48, 2 November 2022

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