Difference between revisions of "Space"

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{{Tocright}}
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'''Space''' is the name for two separate elements of the game which are easily confused and not directly relatedSo, depending on context, "Space" can mean ''either'':
Space reflects a sense of being physically free and able to move aroundIt is harmed by spending extended periods in cramped rooms.
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*  a [[colonist]]'s [[Needs|need]] for Space
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* the [[environment]]al concept of the amount of space in a particular room, one of the [[room stats]]
  
==Clearance==
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The first deals with whether a colonist feels their environment is/not open enough, whether they feel that "the walls are closing in" where they spend their time. The second deals with the usable size of a particular room, as one of four stats that together determine the overall [[impressiveness]] of that room.  
Visit the [[Clearance]] page to see how the unseen game mechanic calculates the need for space.
 
  
The Space buffs are:
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== Need for Space ==
{| class="wikitable"
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{{Stub|section=1|reason=General mechanics - are space values instantenous, do they tick up and down gradually, at what rates, ideoligion effects [[Ideoligion#Small spaces]], [[undergrounder]] etc.}}
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[[File:Clearance.png|thumb|right|A pawn standing in the middle would only need 99 of the 193 surrounding spaces to be accessible to get 100% Space satisfaction]]
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Space is one of the needs that pawns have. The Space need is satisfied according to the number of tiles the pawn can walk to within a radius of 7 (193 tiles total). The need is 100% satisfied if there are 99 or more such tiles, and 0% satisfied if there are 3 or fewer.
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Spaces with objects that pawns can walk through, like furniture, benches and trees, still apply towards this stat. Objects that cannot be walked through and act essentially as walls, like the [[nutrient paste dispenser]], do not count towards this stat.
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The Space need is always 100% satisfied when [[Outdoors|outdoors]], regardless of the amount of accessible space near a player. A pawn in a doorway counts tiles on both sides of the door towards Space satisfaction, even if one or both sides of the door are outdoors.
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=== Mood buffs/debuffs ===
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There are three [[Thoughts]] associated with pawn satisfaction with its space.
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:: {| class="wikitable"
 
|-
 
|-
! Space
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! Pawn thought
! Buff
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! Effect
! Thought
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on mood
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! # of accessible tiles
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(% Space need met)
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|-
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| "Confined interior"
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|   -10
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| 1 - 3 tiles (0%)
 
|-
 
|-
| 0% - 29%
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| "Cramped interior"
| -5 debuff
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|    -5
| Cramped interior
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| 4 - 10 tiles (1% - 29%)
 
|-
 
|-
| 30% - 69%
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|   ''(neutral)''
| No buffs
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|    -
| No thoughts
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| 11 - 40 tiles (30%-69%)
 
|-
 
|-
| 70% - 100%
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| "Spacious interior"
| +5 buff
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|    +5
| Spacious interior
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| 41 or more tiles (70% - 100%)
 
 
 
|}
 
|}
  
==Room Sizes==
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== Space in a room ==
Using the clearance calculations, some room size experiments below should help visualise quickly what would suit specific room functions.  
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{{Rewrite|section=1|reason=Use game specific terms - [[Property:Passability]] etc.}}
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A room's "Space" is a value that weighs the different tiles in the room for how easy they are to walk through. Tiles where you can stand (empty tiles, chairs, party spots, ...) are weighted higher than places you can only pass through (lamps, benches, trees, ...).
  
For the majority of the time, space isn't a concern when walking from location to location or in areas they don't spent much timeHowever there are some key rooms that are worth investing more space to avoid the long term effects of being in cramped rooms.
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The equation is: '''''(1.4 x tiles where you can stand) + (0.5 x tiles you can walk through)''''' rounded to the nearest integerWhat this means is that an empty room's ''effective'' space starts significantly bigger than the number of tiles, but then is shrunk by .9 (i.e. 1.4 - .5) for most* tiles that are occupied by items.
  
====Bedroom====
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: (* significantly, chairs do not reduce this space;  most items do, including beds, work benches, lights, art, etc.)
  
It is often argued that your humanoids don't mind small rooms while asleep.  This is not the case, when sleeping, they are still affected by the debuff for a cramped room.
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This number is a factor in the room's overall [[Beauty]] rating, and the overall [[Room_stats#Impressiveness|Impressiveness]] -- the higher, the better.  
  
The longer the humnaoid spends in a cramped enviornment, the longer it takes to shake the debuff when entering larger rooms.  So it is worth some thought, even for the sleeping space.
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There are seven Environment designations for how much Space there is in a room:
 
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:: {| class="wikitable"
====Common Room====
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|-
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! Space value
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! Designation
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|-
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| 0-12
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| "cramped"
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|-
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| 13-28
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| "rather tight"
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|-
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| 29-54
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| "average-sized"
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|-
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| 55-69
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| "somewhat spacious"
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|-
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| 70-129
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| "quite spacious"
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|-
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| 130-349
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| "very spacious"
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|-
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| 350 (max value)
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| "extremely spacious"
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|}
  
====Kitchen & Research====
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* See [[Room_stats#Space|Room/Space]] for more information.
  
====Prison====
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==Confusion==
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[[File:Space_vs._Space.jpg|200px|thumb|right|A pawn in a 9 x 11 room packed wall-to-wall with tables, showing the two-game concepts of "Space" are separate]]
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The game concepts of "Need for Space" and "Space in a room" are easily confused. It's possible for a pawn to have the "Cramped interior" Thought while standing in the wrong part of an "extremely spacious" room (like the end of an 8x1 hallway). Likewise, a pawn can think "Spacious interior" and get 100% Space satisfaction from standing in a merely "average-sized" room.
  
====Hospital====
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[[Category:Game mechanics]]

Latest revision as of 06:30, 18 May 2023

Space is the name for two separate elements of the game which are easily confused and not directly related. So, depending on context, "Space" can mean either:

The first deals with whether a colonist feels their environment is/not open enough, whether they feel that "the walls are closing in" where they spend their time. The second deals with the usable size of a particular room, as one of four stats that together determine the overall impressiveness of that room.

Need for Space[edit]

A pawn standing in the middle would only need 99 of the 193 surrounding spaces to be accessible to get 100% Space satisfaction

Space is one of the needs that pawns have. The Space need is satisfied according to the number of tiles the pawn can walk to within a radius of 7 (193 tiles total). The need is 100% satisfied if there are 99 or more such tiles, and 0% satisfied if there are 3 or fewer.

Spaces with objects that pawns can walk through, like furniture, benches and trees, still apply towards this stat. Objects that cannot be walked through and act essentially as walls, like the nutrient paste dispenser, do not count towards this stat.

The Space need is always 100% satisfied when outdoors, regardless of the amount of accessible space near a player. A pawn in a doorway counts tiles on both sides of the door towards Space satisfaction, even if one or both sides of the door are outdoors.

Mood buffs/debuffs[edit]

There are three Thoughts associated with pawn satisfaction with its space.

Pawn thought Effect

on mood

# of accessible tiles

(% Space need met)

"Confined interior"   -10 1 - 3 tiles (0%)
"Cramped interior"    -5 4 - 10 tiles (1% - 29%)
   (neutral)    - 11 - 40 tiles (30%-69%)
"Spacious interior"    +5 41 or more tiles (70% - 100%)

Space in a room[edit]

A room's "Space" is a value that weighs the different tiles in the room for how easy they are to walk through. Tiles where you can stand (empty tiles, chairs, party spots, ...) are weighted higher than places you can only pass through (lamps, benches, trees, ...).

The equation is: (1.4 x tiles where you can stand) + (0.5 x tiles you can walk through) rounded to the nearest integer. What this means is that an empty room's effective space starts significantly bigger than the number of tiles, but then is shrunk by .9 (i.e. 1.4 - .5) for most* tiles that are occupied by items.

(* significantly, chairs do not reduce this space; most items do, including beds, work benches, lights, art, etc.)

This number is a factor in the room's overall Beauty rating, and the overall Impressiveness -- the higher, the better.

There are seven Environment designations for how much Space there is in a room:

Space value Designation
0-12 "cramped"
13-28 "rather tight"
29-54 "average-sized"
55-69 "somewhat spacious"
70-129 "quite spacious"
130-349 "very spacious"
350 (max value) "extremely spacious"

Confusion[edit]

A pawn in a 9 x 11 room packed wall-to-wall with tables, showing the two-game concepts of "Space" are separate

The game concepts of "Need for Space" and "Space in a room" are easily confused. It's possible for a pawn to have the "Cramped interior" Thought while standing in the wrong part of an "extremely spacious" room (like the end of an 8x1 hallway). Likewise, a pawn can think "Spacious interior" and get 100% Space satisfaction from standing in a merely "average-sized" room.