Editing Slicecap
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− | {{Ideology}} | + | {{Ideology}}{{infobox main |
− | {{ | ||
| name = Slicecap | | name = Slicecap | ||
− | | image = Slicecap.png | + | | image = Slicecap.png|Slicecap |
| description = A hard cap that partly covers the wearer's scalp. | | description = A hard cap that partly covers the wearer's scalp. | ||
| type = Gear | | type = Gear | ||
| type2 = Clothing | | type2 = Clothing | ||
− | |||
| hp = 80 | | hp = 80 | ||
| production facility 1 = Hand tailor bench | | production facility 1 = Hand tailor bench | ||
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| insulationheatfactor =0.10 | | insulationheatfactor =0.10 | ||
| insulationcoldfactor = 0.00 | | insulationcoldfactor = 0.00 | ||
− | | armorsharpfactor = 0.10 | + | | armorsharpfactor= 0.10 |
− | | armorbluntfactor = 0.10 | + | | armorbluntfactor= 0.10 |
− | | armorheatfactor = 0.10 | + | | armorheatfactor= 0.10 |
− | |||
| coverage = Head | | coverage = Head | ||
| layer = Headgear | | layer = Headgear | ||
| mass base = 0.80 | | mass base = 0.80 | ||
− | |||
| thingCategories = Headgear | | thingCategories = Headgear | ||
− | | | + | | tags = |
| defaultOutfitTags = Worker | | defaultOutfitTags = Worker | ||
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
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'''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. A form of headwear, it covers less and provides very little protection and insulation compared to other options. | '''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. A form of headwear, it covers less and provides very little protection and insulation compared to other options. | ||
− | == Acquisition == | + | ==Acquisition== |
Slicecaps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each slicecap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | Slicecaps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each slicecap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | ||
They can also be acquired through [[trade]]. | They can also be acquired through [[trade]]. | ||
− | == Analysis == | + | ==Analysis== |
− | The slicecap is lackluster in nearly every way. It has abysmal protection - with even high [[quality]] [[plasteel]] slicecaps offering practically | + | The slicecap is lackluster in nearly every way. It has abysmal protection - with even high [[quality]] [[plasteel]] slicecaps offering practically negligble armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head while even hats also cover the ears. Its one strong point is cost, but even there it is tied for cheapest headwear for a given [[stuff]] by the superior-in-every-way [[visage mask]]. |
− | There is essentially no reason to ever use the slicecap unless it is required by an [[ideoligion]] or for aesthetic reasons. | + | There is essentially no reason to ever use the slicecap unless it is required by an [[ideoligion]] or you want it for aesthetic reasons. |
− | {{Apparel | + | {{Apparel Material Table}} |
− | == Version | + | ==Version History== |
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | |||
− | |||
[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | {{nav|clothing|wide}} |