Editing Slave collar
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− | {{Ideology}} | + | {{Ideology}}{{infobox main |
− | {{ | ||
| name = Slave collar | | name = Slave collar | ||
| image = Slave collar.png | | image = Slave collar.png | ||
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| production facility 2 = Electric tailor bench | | production facility 2 = Electric tailor bench | ||
| work to make = 1800 | | work to make = 1800 | ||
− | |||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 25 | | resource 1 amount = 25 | ||
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| armorbluntfactor = 0 | | armorbluntfactor = 0 | ||
| armorheatfactor = 0 | | armorheatfactor = 0 | ||
− | |||
− | |||
| coverage = Neck | | coverage = Neck | ||
| layer = Headgear | | layer = Headgear | ||
| mass base = 0.14 | | mass base = 0.14 | ||
− | | | + | | thingCategories = |
− | | | + | | tags = |
| defaultOutfitTags = Slave | | defaultOutfitTags = Slave | ||
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
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== Acquisition == | == Acquisition == | ||
− | {{ | + | Slave collars can be crafted at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each collar requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
== Summary == | == Summary == | ||
When worn by a [[slave]], a slave collar reduces the rate that [[suppression]] is lost by 15% per day, to a minimum of 0%. This stacks additively with all other forms of suppression loss rate offsets. | When worn by a [[slave]], a slave collar reduces the rate that [[suppression]] is lost by 15% per day, to a minimum of 0%. This stacks additively with all other forms of suppression loss rate offsets. | ||
− | Pawns with the [[ | + | Pawns with the [[Masochist]] trait get a {{+|2}} [[mood]] boost from wearing this item. |
Notably, the slave collar occupies the [[Apparel layers|headgear layer]] but only the [[Table of Human Body Parts|neck body part]]. As covering the neck is relatively rare for headgear items, this means that the slave collar can be worn in addition to almost all other items. Currently, it only conflicts with the {{#Ask: [[Layer::Headgear]] [[Coverage::~*Neck*]] [[Name::!Slave collar]]}}. As the Headgear layer is considered to be over the Outer, Middle and Skin layers, the slave collar will be run through the [[Apparel#Protection|armor calculations]] when taking damage, and thus take damage to its {{HP}}, before items in those layers when there is overlap in coverage. | Notably, the slave collar occupies the [[Apparel layers|headgear layer]] but only the [[Table of Human Body Parts|neck body part]]. As covering the neck is relatively rare for headgear items, this means that the slave collar can be worn in addition to almost all other items. Currently, it only conflicts with the {{#Ask: [[Layer::Headgear]] [[Coverage::~*Neck*]] [[Name::!Slave collar]]}}. As the Headgear layer is considered to be over the Outer, Middle and Skin layers, the slave collar will be run through the [[Apparel#Protection|armor calculations]] when taking damage, and thus take damage to its {{HP}}, before items in those layers when there is overlap in coverage. | ||
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For all other pawns, the collar is essentially useless. It offers no protection, even when made of materials that logically should such as [[steel]], nor any insulation. It doesn't weigh much nor does it harm the user in anyway but there is simply no reason to equip it. | For all other pawns, the collar is essentially useless. It offers no protection, even when made of materials that logically should such as [[steel]], nor any insulation. It doesn't weigh much nor does it harm the user in anyway but there is simply no reason to equip it. | ||
− | {{Apparel | + | {{Apparel Quality Table}} |
− | == Version history == | + | ==Version history== |
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | |||
[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | {{nav|clothing|wide}} |