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− | {{Ideology}} | + | {{Ideology}}{{Stub}}{{infobox main |
− | {{ | ||
| name = Slave collar | | name = Slave collar | ||
− | | image = Slave collar.png | + | | image = Slave collar.png|Slave collar |
| description = An uncomfortable collar made for slaves. It reminds the wearer of their slave status and psychologically suppresses them, reducing the chance of a slave rebellion. | | description = An uncomfortable collar made for slaves. It reminds the wearer of their slave status and psychologically suppresses them, reducing the chance of a slave rebellion. | ||
| type = Gear | | type = Gear | ||
| type2 = Clothing | | type2 = Clothing | ||
− | |||
| hp = 80 | | hp = 80 | ||
| production facility 1 = Hand tailor bench | | production facility 1 = Hand tailor bench | ||
| production facility 2 = Electric tailor bench | | production facility 2 = Electric tailor bench | ||
| work to make = 1800 | | work to make = 1800 | ||
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| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 25 | | resource 1 amount = 25 | ||
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| armorbluntfactor = 0 | | armorbluntfactor = 0 | ||
| armorheatfactor = 0 | | armorheatfactor = 0 | ||
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− | |||
| coverage = Neck | | coverage = Neck | ||
| layer = Headgear | | layer = Headgear | ||
| mass base = 0.14 | | mass base = 0.14 | ||
− | | | + | | thingCategories = |
− | | | + | | tags = |
| defaultOutfitTags = Slave | | defaultOutfitTags = Slave | ||
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
}} | }} | ||
'''Slave collars''' are a form of [[clothing]] added by the [[Ideology DLC]]. It covers the neck and provides additional [[slave|slave suppression]]. | '''Slave collars''' are a form of [[clothing]] added by the [[Ideology DLC]]. It covers the neck and provides additional [[slave|slave suppression]]. | ||
+ | ==Acquisition== | ||
+ | Slave collars can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each collar requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | ||
− | == | + | ==Summary== |
− | + | Increases the suppression offset of the wearer by 0.15, equivalent to, and stacking with, the [[slave body strap]]. | |
− | + | Pawns with the [[Traits#Masochist|Masochist]] trait get a +2 [[mood]] boost from wearing this item. | |
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− | Pawns with the [[ | ||
Notably, the slave collar occupies the [[Apparel layers|headgear layer]] but only the [[Table of Human Body Parts|neck body part]]. As covering the neck is relatively rare for headgear items, this means that the slave collar can be worn in addition to almost all other items. Currently, it only conflicts with the {{#Ask: [[Layer::Headgear]] [[Coverage::~*Neck*]] [[Name::!Slave collar]]}}. As the Headgear layer is considered to be over the Outer, Middle and Skin layers, the slave collar will be run through the [[Apparel#Protection|armor calculations]] when taking damage, and thus take damage to its {{HP}}, before items in those layers when there is overlap in coverage. | Notably, the slave collar occupies the [[Apparel layers|headgear layer]] but only the [[Table of Human Body Parts|neck body part]]. As covering the neck is relatively rare for headgear items, this means that the slave collar can be worn in addition to almost all other items. Currently, it only conflicts with the {{#Ask: [[Layer::Headgear]] [[Coverage::~*Neck*]] [[Name::!Slave collar]]}}. As the Headgear layer is considered to be over the Outer, Middle and Skin layers, the slave collar will be run through the [[Apparel#Protection|armor calculations]] when taking damage, and thus take damage to its {{HP}}, before items in those layers when there is overlap in coverage. | ||
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Meanwhile, the constant slave suppression it provides is highly useful, making it a keystone in most slaver colonies. The masochist mood boost of {{+|2}} is admittedly minor, but it lasts until the collar itself deteriorates and costs practically nothing, making it a very cost effective choice. | Meanwhile, the constant slave suppression it provides is highly useful, making it a keystone in most slaver colonies. The masochist mood boost of {{+|2}} is admittedly minor, but it lasts until the collar itself deteriorates and costs practically nothing, making it a very cost effective choice. | ||
− | As with all apparel, if the slave collar is made from [[human leather]], colonists that wear it will get the corresponding mood effects. This can be a cheap way to give a small {{+|1}} to {{+|2}} [[mood]] buff to pawns with the [[Bloodlust]] or [[Cannibal | + | As with all apparel, if the slave collar is made from [[human leather]], colonists that wear it will get the corresponding mood effects. This can be a cheap way to give a small {{+|1}} to {{+|2}} [[mood]] buff to pawns with the [[Traits#Bloodlust|Bloodlust]] or [[Traits#Cannibal|Cannibal]] traits or with an [[ideoligion]] with a [[Ideoligion#Cannibalism|Cannibalism precept]] of "Preferred" or higher. Unlike other sources, it does not significantly affect a pawn's insulation or armor as it would when, for example, replacing a [[devilstrand]] [[duster]] with a human leather duster. |
For all other pawns, the collar is essentially useless. It offers no protection, even when made of materials that logically should such as [[steel]], nor any insulation. It doesn't weigh much nor does it harm the user in anyway but there is simply no reason to equip it. | For all other pawns, the collar is essentially useless. It offers no protection, even when made of materials that logically should such as [[steel]], nor any insulation. It doesn't weigh much nor does it harm the user in anyway but there is simply no reason to equip it. | ||
− | {{Apparel | + | {{Apparel Material Table}} |
− | == Version history == | + | ==Version history== |
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
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[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | {{nav|clothing|wide}} |