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− | {{ | + | {{infobox main |
| name = Simple helmet | | name = Simple helmet | ||
| image = M1Helmet.png | | image = M1Helmet.png | ||
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| insulationcoldfactor = 0.15 | | insulationcoldfactor = 0.15 | ||
| insulationheatfactor = 0.0 | | insulationheatfactor = 0.0 | ||
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− | |||
| coverage = Head, Left Ear, Right Ear | | coverage = Head, Left Ear, Right Ear | ||
| layer = Headgear | | layer = Headgear | ||
− | |||
| thingCategories = ArmorHeadgear | | thingCategories = ArmorHeadgear | ||
| tags = IndustrialMilitaryBasic | | tags = IndustrialMilitaryBasic | ||
− | |||
| defaultOutfitTags = Soldier | | defaultOutfitTags = Soldier | ||
}} | }} | ||
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== Acquisition == | == Acquisition == | ||
− | Simple helmets can be manufactured at a [[fueled smithy|fueled]] or [[electric smithy]] with a [[Skills#Crafting|crafting]] skill of at least 5. Requires 40 [[metal]]lic materials and {{ | + | Simple helmets can be manufactured at a [[fueled smithy|fueled]] or [[electric smithy]] with a [[Skills#Crafting|crafting]] skill of at least 5. Requires 40 [[metal]]lic materials and {{ticks|3200}} of work. Usage of different materials enhances protection offered and durability. |
Can be purchased via trading or looted from Outlanders and Pirates. | Can be purchased via trading or looted from Outlanders and Pirates. | ||
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Protection offered by a simple helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 50% for all types of damage. | Protection offered by a simple helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 50% for all types of damage. | ||
− | === Comparisons === | + | ===Comparisons=== |
*A steel simple helmet can beat all but the highest [[quality]] [[war mask]]s, and is on par with an expensive [[hyperweave]] [[veil]], beating all other materials. | *A steel simple helmet can beat all but the highest [[quality]] [[war mask]]s, and is on par with an expensive [[hyperweave]] [[veil]], beating all other materials. | ||
*A steel [[flak helmet]] beats even a plasteel simple helmet. However, flak helmets require [[component]]s (often in high demand) and [[plasteel]] (which may be hard to get early on). | *A steel [[flak helmet]] beats even a plasteel simple helmet. However, flak helmets require [[component]]s (often in high demand) and [[plasteel]] (which may be hard to get early on). | ||
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Simple helmets are fairly heavy with a mass of 2kg - tied for the heaviest headpiece with the [[cataphract helmet]] {{RoyaltyIcon}}. However, this is unlikely to be relevant in most circumstances. | Simple helmets are fairly heavy with a mass of 2kg - tied for the heaviest headpiece with the [[cataphract helmet]] {{RoyaltyIcon}}. However, this is unlikely to be relevant in most circumstances. | ||
− | {{Apparel | + | {{Apparel Material Table}} |
− | == Styles == | + | ==Styles== |
− | {{Ideology| | + | {{Ideology|No category}} |
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | ||
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== Version history == | == Version history == | ||
− | * Alpha 17 | + | * Prior to Alpha 17, it was known as the '''Military helmet'''. In Alpha 17, it has been renamed, received a slight buff to protection and no longer required components. |
− | * Beta 19 | + | *In Beta 19 it became cheaper, and materials now affect armor rating. It also protects against heat. |
− | {{ | + | {{nav|clothing|wide}} |
[[Category:Armor]] | [[Category:Armor]] |