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{{Infobox main
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{{Ideology}}{{Stub}}{{infobox main
| name = Robe
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|name = Robe
| image = Robe.png
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|image = Robe.png|Robe
| description = A long, flowing robe without a hood.
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|description = Wizard? Bath? Heff? You decide.
| type = Gear
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|type = Gear
| type2 = Clothing
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|type2 = Clothing
| tech level = Medieval
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|hp =  
| hp = 100
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| production facility 1=
| production facility 1 = Hand tailor bench
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| production facility 2=  
| production facility 2 = Electric tailor bench
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|work to make =  
| work to make = 5000
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|resource 1 =  
| work speed stat = General Labor Speed
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|resource 1 amount =  
| resource 1 = Stuff
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|stuff tags =
| resource 1 amount = 80
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|insulationheatfactor =
| stuff tags = Fabric, Leathery
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|insulationcoldfactor =  
| insulationheatfactor = 0.25
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|armorsharpfactor=  
| insulationcoldfactor = 0.80
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|armorbluntfactor=  
| armorsharpfactor = 0.2
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|armorheatfactor=  
| armorbluntfactor = 0.2
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|coverage =  
| armorheatfactor = 0.2
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|layer =  
| lifestage = Adult
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|mass base =  
| clothing for nudity = True
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| thingCategories =  
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
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| tags =  
| layer = Outer
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| defaultOutfitTags =  
| mass base = 0.75
 
| has quality = true
 
| tradeTags = BasicClothing, Clothing
 
| defaultOutfitTags = Worker
 
| page verified for version = 1.3.3066
 
 
}}
 
}}
Formerly added by the [[Ideology DLC]], '''Robes''' were moved to Core (vanilla) in 1.5. They are a form of [[clothing]] who offers full body coverage, modest cold insulation, and a solemn look.
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'''Robes''' are a form of [[clothing]] added by the [[Ideology DLC]]. For the solemn look.
  
== Acquisition ==
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==Acquisition==
{{Acquisition}}
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?
 
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==Summary==
They can also be purchased from [[trader]]s.
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<if necessary>
 
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==Analysis==
== Analysis ==
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?
Like the duster, the robe is an [[Apparel layers|outer layer]] garment covers all but the head and extremities, and is compatible with the [[flak vest]]. This places it in direct competition with the [[duster]], [[jacket]], [[parka]], [[burka]], and [[cape]].{{RoyaltyIcon}}
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{{Apparel Material Table}}
 
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==Version History==
=== Colonists ===
 
The primary determining factor for colonists in this choices is insulation.
 
 
 
In hot environments, the robe is almost entirely inferior to the duster. Offering worse insulation and armor, with the same material cost and coverage. Its only advantage is a faster crafting recipe, but that is almost negligible. The duster, or the largely equivalent cape, should always be preferred in such environments.
 
 
 
In cold climates, there is more interplay. The parka, with over double the insulation, still remains vital in ultra-low temperatures but once it is warm enough to no longer necessary, the better coverage of the robe does provide an advantage. This "cold but not enough to require a parka" niche is a similar to the jacket, which instead offers the same coverage as the parka and the same insulation as the robe but offers superior armor to both. That said, the relatively low armor rating of robe and the jackets preferential coverage of the important body parts means that the robe covering the legs is not sufficient to make up for the armor loss in most circumstances. This niche is further restricted by the fact that the duster, which has the advantages of both the jacket and robe, offers 75% of their insulation of the robe, meaning that the niche they occupy is only the temperature range where the duster is insufficient but they are not - a difference of, at most, {{Temperature|12.24||delta}}.
 
 
 
=== Slaves ===
 
The addition of [[Slavery#Suppression|slave suppression]] effects of clothing changes the value proposition of these items somewhat. Environmental and protective concerns are still primary, as otherwise the [[slave body strap]] is preferred for maximum suppression.
 
 
 
For cold biomes, the value proposition is identical to that of colonists as neither the parka and jacket have no suppression effect.
 
 
 
For hot biomes, the small -5% suppression loss of the duster can simply be withstood, or, if the [[Royalty DLC]] is present, the [[cape]] can be used instead. If neither option is feasible, the jacket is likely superior for similar reasons to its role in cold biomes above. It offers superior protection to what matters, and in this case, offers slightly better heat insulation.
 
 
 
{{Apparel Stats Table}}
 
 
 
== Version history ==
 
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[1.5]] - Moved to Core.
 
  
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

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