Difference between revisions of "Resources"

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(Revamped the article with improved text and grammar. --NOTE: Can someone standardize the ___ Icon.png files? They are all different sizes-- Someone should add more info later, as each section requires expansion.)
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'''RimWorld''' utilizes a variety of different resources. All resources have to be hauled to a [[Stockpile zone|Stockpile]] to be used.
  
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'''RimWorld''' makes use of a handful of different resources. Resources have to be hauled to the [[stockpile area]] in order to be used anywhere in your base.
 
 
 
Current available resources are listed below.
 
 
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==Silver==
 
==Silver==
{{icon|silver||64|left}}
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[[File:Silver Icon.png|left]] ''Used for [[trade|trading]]''
Silver is used for '''[[trade|trading]]''' with '''[[trade|traders]]''', however they have limited stock of which you can buy from. Silver can be used to buy slaves, resources and '''[[weapons]]'''. Traders will also buy your resources relevant to the type of trading they handle. Industrial Traders will buy your silver, uranium, metal and wooden planks whilst Combat traders will buy your weapons. Silver can be found like most resources scattered around the map including where your colonists land, in big quantities. Once you have collected the maps silver, the only way to get more silver is to sell other resources or from incidents.
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Silver is used for [[trade|trading]] with traders, however each trader has a limited stock you can buy from. Silver is used to buy [[Colonist|slaves]], resources, and [[Weapons|weapons]]. Additionally, traders will buy resources relevant to their specialization. Industrial Traders will buy silver, uranium, metal and wooden planks, Combat Traders will buy weapons, and Food Traders will buy food. Silver in great quantity is among the wreckage at the start of the game. After this silver is depleted, additional silver may only be obtained through random drops or trading.
 
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==Metal==
 
==Metal==
{{icon|metal||64|left}}
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[[File:Metal Icon.png|left]] ''Used for advanced construction''
Metal is the main resource used for construction, it is heavily depended on resource. Metal will appear in different amounts around the map including where your colonists' drop ships land. Metal can also be mined from [[mineral tiles|minerals]] which are found in mineral veins in the mountains. Industrial traders will also buy and sell metal. Incidents will also see that extra metal reaches the map.
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Metal is the primary resource for mid to late game construction, and is therefore vital. Metal appears at your crash site when a new game is started. After this metal is exhausted, it can be obtained through random drops or mining. Metal can be mined from [[mineral tiles|minerals]], which are found in mineral veins in the mountains. Industrial traders buy and sell metal.  
 
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==Stone==
 
==Stone==
{{icon|stone||64|left}}
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[[File:Stone Icon.png|left]] ''Used for stone construction''
Stone is produced from rock rubble that is crafted on a [[Stonecutter's table]]. Right click the table, click 'Bills' and use the + and - buttons to set how many times you want stone blocks to be crafted. You must have a colonist selected to perform 'crafting' in the Overview menu.
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Stone is produced from rock rubble via a [[Stonecutter's table]] after it is researched. To create stone right click the table, click 'Bills', and use the '''+''' and '''-''' buttons to set how many pieces of rubble you wish to consume. You must have a colonist with 'crafting' enabled in the Overview menu.  Stone can also be mined from abandoned structures that are randomly scattered throughout the map.  Stone is primarily used in stone walls and floors.
 
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==Logs==
 
==Logs==
[[File:Wood Icon.png|left]] Logs are gathered from oak trees using the Chop wood command. Logs are used to build wooden walls, which transmit power, and wood flooring.
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[[File:Wood Icon.png|left]] ''Used for basic construction''
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Logs are gathered from trees using the [[Commands|Chop Wood]] command and are vital to early game construction.
 
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==Medikits==
 
==Medikits==
 
[[File:Medicine Icon.png|left]] ''Used to heal colonists''.
 
[[File:Medicine Icon.png|left]] ''Used to heal colonists''.
 
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Medikits can be '''[[trade|traded]]''' for profit or used to heal colonists and prisoners (if '''allow medicine''' is selected in the prisoner tab). When used it gives an increased chance of applying '''Good Treatment''' to the injured colonist, while no medicine guarantees '''Bad Treatment'''.
Medikits can be '''[[trade|traded]]''' for profit or healing colonists and prisoners (if allow medicine is selected in the prisoner tab) When used it gives an increase chance of Good Treatment given to the target person whereas no medicine means a 100% chance of Bad Treatment.
 
 
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==Shells==
 
==Shells==
[[File:Shell Icon.png|left]] ''Fired by Mortars''.
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[[File:Shell Icon.png|left]] ''Fired by Mortars*''.
 
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Shells can be '''[[trade|traded]]''' for profit or used in Mortars* once researched.
Shells can be '''[[trade|traded]]''' for profit or used in Mortars once researched.
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*Check for accuracy in current version
 
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=Not yet used=
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=Unused=
 
==Uranium==
 
==Uranium==
 
[[File:Uranium Icon.png|left]] ''Supposed to be used in reactors''.
 
[[File:Uranium Icon.png|left]] ''Supposed to be used in reactors''.
 
 
Uranium can only be '''[[trade|traded]]''' for profit.
 
Uranium can only be '''[[trade|traded]]''' for profit.
 
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==Missiles==
 
==Missiles==
 
[[File:Missile Icon.png|left]] ''Supposed to be fired by missile launchers''.
 
[[File:Missile Icon.png|left]] ''Supposed to be fired by missile launchers''.
 
 
Missiles can only be '''[[trade|traded]]''' for profit.
 
Missiles can only be '''[[trade|traded]]''' for profit.
 
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[[Category:Resources]]
 
[[Category:Resources]]

Revision as of 03:44, 29 August 2014

RimWorld utilizes a variety of different resources. All resources have to be hauled to a Stockpile to be used.







Template:Clr

Silver

Used for trading

Silver is used for trading with traders, however each trader has a limited stock you can buy from. Silver is used to buy slaves, resources, and weapons. Additionally, traders will buy resources relevant to their specialization. Industrial Traders will buy silver, uranium, metal and wooden planks, Combat Traders will buy weapons, and Food Traders will buy food. Silver in great quantity is among the wreckage at the start of the game. After this silver is depleted, additional silver may only be obtained through random drops or trading. Template:Clr

Metal

Used for advanced construction

Metal is the primary resource for mid to late game construction, and is therefore vital. Metal appears at your crash site when a new game is started. After this metal is exhausted, it can be obtained through random drops or mining. Metal can be mined from minerals, which are found in mineral veins in the mountains. Industrial traders buy and sell metal. Template:Clr

Stone

Stone Icon.png

Used for stone construction

Stone is produced from rock rubble via a Stonecutter's table after it is researched. To create stone right click the table, click 'Bills', and use the + and - buttons to set how many pieces of rubble you wish to consume. You must have a colonist with 'crafting' enabled in the Overview menu. Stone can also be mined from abandoned structures that are randomly scattered throughout the map. Stone is primarily used in stone walls and floors. Template:Clr

Logs

Used for basic construction

Logs are gathered from trees using the Chop Wood command and are vital to early game construction. Template:Clr

Medikits

Used to heal colonists.

Medikits can be traded for profit or used to heal colonists and prisoners (if allow medicine is selected in the prisoner tab). When used it gives an increased chance of applying Good Treatment to the injured colonist, while no medicine guarantees Bad Treatment. Template:Clr

Shells

Fired by Mortars*.

Shells can be traded for profit or used in Mortars* once researched.

  • Check for accuracy in current version

Template:Clr


Unused

Uranium

Supposed to be used in reactors.

Uranium can only be traded for profit. Template:Clr


Missiles

Missile Icon.png

Supposed to be fired by missile launchers.

Missiles can only be traded for profit. Template:Clr