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{{Infobox main
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{{infobox main
 
| name = Recon armor
 
| name = Recon armor
| image = ReconArmor.png
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| image = ReconArmor.png|Recon armor
 
| description = A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.
 
| description = A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.
 
| type = Gear
 
| type = Gear
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| research = Recon armor
 
| research = Recon armor
 
| work to make = 45000
 
| work to make = 45000
| work speed stat = General Labor Speed
 
 
| resource 1 = Plasteel
 
| resource 1 = Plasteel
 
| resource 1 amount = 80
 
| resource 1 amount = 80
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| insulationheat = 9
 
| insulationheat = 9
 
| mass base = 9
 
| mass base = 9
| lifestage = Adult
 
| clothing for nudity = True
 
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| layer = Middle, Outer
 
| layer = Middle, Outer
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| skill 1 level = 6
| has quality = true
 
 
| thingCategories = ApparelArmor
 
| thingCategories = ApparelArmor
 
| tradeTags = HiTechArmor
 
| tradeTags = HiTechArmor
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== Acquisition ==  
 
== Acquisition ==  
{{Acquisition}}
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Recon armor can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
Alternatively, the armor can be received as a [[quest]] reward, purchased from [[trade]]rs, or found on [[Empire#Janissary|Imperial Janissaries]] {{RoyaltyIcon}} and other [[Raiders]].{{Check Tag|Which?|What other raider use recon armor?}}
 
Alternatively, the armor can be received as a [[quest]] reward, purchased from [[trade]]rs, or found on [[Empire#Janissary|Imperial Janissaries]] {{RoyaltyIcon}} and other [[Raiders]].{{Check Tag|Which?|What other raider use recon armor?}}
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== Analysis ==  
 
== Analysis ==  
Overall, recon armor tends to be overshadowed by the [[flak vest]] + over-garment combination. Thus, many players like to skip recon armor and just build the heavier power armors instead. But if [[move speed]] is of utmost importance, such as for [[kiting]] tactics, then recon is the best for the job.
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Overall, recon armor tends to be overshadowed by the flak vest + over-garment combination. Thus, many players like to skip recon armor and just build the heavier power armors instead. But if [[move speed]] is of utmost importance, such as for kiting tactics, then recon is the best for the job.
  
 
=== Compared to flak vests ===
 
=== Compared to flak vests ===
[[Flak vest]]s are the primary competitor to recon armor. They are significantly cheaper, require less research. And, unlike recon armor, vests can be worn with [[duster]], [[jacket]] or [[flak jacket]] for extra protection. A vest becomes significantly better when paired with dusters of strong materials such as [[devilstrand]] or [[thrumbofur]].
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[[Flak vest]]s are the primary competitor to recon armor. They are significantly cheaper, require less research and, unlike recon armor, can be worn with [[duster]], [[jacket]] or [[flak jacket]] to provide similar, if not superior, protection. A flak vest alone is better at protecting the torso, vital organs, neck, and shoulders against [[Apparel#Protection|Sharp attacks]] - the most common type of damage, and becomes significantly better when paired with dusters of strong materials such as [[devilstrand]] or [[thrumbofur]]. When worn with any duster better than [[cloth]], the set also offers more protection for those body parts against Heat attacks. Flak and duster is slightly inferior against Blunt attacks, but due to the relatively low armor values for both armor sets and the {{AP}} of the blunt weapons likely to be faced, the qualitative and quantitative disparity between the armor sets is small.  
* '''Sharp:''' A flak vest alone is better at protecting the torso, vital organs, neck, and shoulders against [[Apparel#Protection|Sharp attacks]] - the most common type of damage. This only becomes better with any sort of outerwear.
 
* '''Blunt:''' Flak and duster is slightly inferior than recon against Blunt attacks. However, the qualitative and quantitative disparity between the armor sets is small. At most, this is a 4% - 5% armor difference. In any case, even recon doesn't offer ''much'' Blunt armor, relative to the {{AP}} of blunt weapons likely to be faced.
 
* '''Heat:''' When worn with any duster better than [[cloth]], dusters provide roughly equivalent Heat armor to all body parts. Devilstrand or [[hyperweave]] dusters offer massively more Heat protection to all body parts.
 
  
As the vest doesn't cover the limbs, recon armor will always protect natural arms and all legs against Blunt and Sharp attacks, regardless of duster material. While the limbs impact combat performance, they aren't "vital" to a pawn's life, unlike the heart, liver, or neck protected by the vest. If an arm or leg happens to be shot off, then it can be replaced for {{Required Resources|Bionic arm}}, assuming there is a surgeon with decent [[Medical]] skill available. Note: Artificial arms ([[prosthetic arm|prosthetic]], [[Bionic arm|bionic]], and [[archotech arm]]s) attach at the shoulder; their installation allows the vest to protect the full arm. Installation of two such arms limits the benefits of recon to only the legs.
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Due to the vest not covering the limbs, recon will always protect the arms and legs more against Blunt and Sharp attacks, regardless of duster material. Dusters of any non-[[patchleather]] [[leather]] will provide roughly equivalent Heat armor to the limbs, while devilstrand or [[hyperweave]] will offer massively more Heat protection. Note however that limbs aren't "vital" to a pawn's life, unlike the heart, liver, or neck protected by the vest. If an arm or leg happens to be shot off, then it can be replaced for {{Required Resources|Bionic arm}}, assuming there is a surgeon with decent [[Medical]] skill available. Additionally, due to their being attached at the shoulder, the installation of [[prosthetic arm|prosthetic]], [[Bionic arm|bionic]], or [[archotech arm]]s allows the vest to protect the full arm as well. Installation of two such arms limits the benefits of recon to only the legs.  
  
Also note that flak vests provide a {{--|0.12}} {{CS}} [[move speed]], while recon does not slow the user at all.
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Note that flak vests provide a {{--|0.12}} {{CS}} [[move speed]], while recon does not slow the user at all.
  
 
Thus, while not necessarily outright superior, flak vests and a suitable outer layer are often a better choice for their more focused protection and significant cost effectiveness.
 
Thus, while not necessarily outright superior, flak vests and a suitable outer layer are often a better choice for their more focused protection and significant cost effectiveness.
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=== Compared to locust armor===
 
=== Compared to locust armor===
[[Locust armor]]{{RoyaltyIcon}} is a sidegrade to recon armor. Locust armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, before [[quality]]. It also costs {{Icon Small|Plasteel}} 40 [[plasteel]], {{Icon Small|Component}} 3 [[component]]s, and {{Icon Small|Chemfuel}} 100 [[chemfuel]] more than regular recon. A [[jump pack]],{{RoyaltyIcon}} which gives a functionally equivalent jump, costs {{Required Resources|Jump pack}}, so this is only a 10 [[plasteel]] difference. Note that a full set of locust armor must be replaced when destroyed, while a jump pack will never degrade when worn.
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[[Locust armor]]{{RoyaltyIcon}} is a sidegrade to recon armor. Locust armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, before [[quality]]. It also costs {{icon small|Plasteel}} 40 [[plasteel]], {{icon small|Component}} 3 [[component]]s, and {{icon small|Chemfuel}} 100 [[chemfuel]] more than regular recon. A [[jump pack]],{{RoyaltyIcon}} which gives a functionally equivalent jump, costs {{Required Resources|Jump pack}}, so this is only a 10 [[plasteel]] difference. However, a full set of locust armor must be replaced when destroyed, while a jump pack will never degrade when worn.
  
In exchange, locust armor (and jump packs) allows for up to 5 jumps at once, each costing {{Icon Small|Chemfuel}} 20 [[chemfuel]]. You are invincible during the jump, but have a small warmup and cooldown, as mentioned in the locust armor page. Jump distance is variable by quality, but a normal quality locust armor can jump up to 23.9 tiles. Unlike the jump pack, locust armor does not take up the [[utility]] slot, meaning you can wear a [[shield belt]] or other item with it.
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In exchange, locust armor allows for up to 5 jumps at once, each costing {{icon small|Chemfuel}} 20 [[chemfuel]]. You are invincible during the jump, but have a small warmup and cooldown, as mentioned in the locust armor page. Jump distance is variable by quality, but a normal quality locust armor can jump up to 23.9 tiles. Unlike the jump pack, locust armor does not take up the [[utility]] slot, meaning you can wear a [[shield belt]] or other item with it.
  
Overall, if you would be using recon armor for mobility, then you should use either jump packs or locust armor as soon as [[Research#Jump packs|Jump packs]] have been researched. The jumps give more options for movement, which helps with mobility. If you have any other item you'd like to equip in the utility slot, then use locust armor; the net 10 plasteel cost and armor penalty is negligible. If you have no other uses for the utility slot, then jump packs are slightly cheaper and are functionally the same. However items like [[smokepop pack]]s and [[firefoam pop pack]]s are cheap and can be very helpful in certain scenarios.
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Overall, if you would be using recon armor for mobility, then you should use either jump packs or locust armor as soon as [[Research#Jump packs|Jump packs]] have been researched. The jumps give more options for movement, which helps with mobility. If you have any other item you'd like to equip in the utility slot, then use locust armor; the net 10 plasteel cost and lost armor is negligible. If you have no other uses for the utility slot, then jump packs are slightly cheaper and are functionally the same.
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
 
== Protection charts ==
 
== Protection charts ==
 
'''Note:''' Lower on the graph is better.
 
'''Note:''' Lower on the graph is better.
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
! Sharp Armor  
 
! Sharp Armor  
 
|-
 
|-
 
| {{Apparel Protection Chart
 
| {{Apparel Protection Chart
 
| color = Mediumturquoise, Red, Firebrick, Lightgrey, Grey, Black
 
| color = Mediumturquoise, Red, Firebrick, Lightgrey, Grey, Black
| set1name = Recon Armor (Sharp)               | set1armor1 = {{Q|Recon armor|Armor - Sharp}}
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| set1name= Recon Armor (Sharp)                 | set1armor1= {{Q|Recon armor|Armor - Sharp}}
| set2name = Flak + Devilstrand [Torso] (Sharp) | set2armor1 = {{#expr:{{Q|Duster|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}} | set2armor2 = {{Q|Flak vest|Armor - Sharp}}
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| set2name= Flak + Devilstrand [Torso] (Sharp) | set2armor1= {{#expr:{{Q|Duster|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}} | set2armor2= {{Q|Flak vest|Armor - Sharp}}
| set3name = Flak + Devilstrand [Limbs] (Sharp) | set3armor1 = {{#expr:{{Q|Duster|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}}
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| set3name= Flak + Devilstrand [Limbs] (Sharp) | set3armor1= {{#expr:{{Q|Duster|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}}
| set4name = Flak + Thrumbofur [Torso] (Sharp) | set4armor1 = {{#expr:{{Q|Duster|Armor Factor - Sharp}}*{{Q|Thrumbofur|Armor - Sharp Factor}}*100}}  | set4armor2 = {{Q|Flak vest|Armor - Sharp}}
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| set4name= Flak + Thrumbofur [Torso] (Sharp)   | set4armor1= {{#expr:{{Q|Duster|Armor Factor - Sharp}}*{{Q|Thrumbofur|Armor - Sharp Factor}}*100}}  | set4armor2= {{Q|Flak vest|Armor - Sharp}}
| set5name = Flak + Thrumbofur [Limbs] (Sharp) | set5armor1 = {{#expr:{{Q|Duster|Armor Factor - Sharp}}*{{Q|Thrumbofur|Armor - Sharp Factor}}*100}}
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| set5name= Flak + Thrumbofur [Limbs] (Sharp)   | set5armor1= {{#expr:{{Q|Duster|Armor Factor - Sharp}}*{{Q|Thrumbofur|Armor - Sharp Factor}}*100}}
| set6name = Flak Vest (Sharp)                 | set6armor1 = {{Q|Flak vest|Armor - Sharp}}
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| set6name= Flak Vest (Sharp)                 | set6armor1= {{Q|Flak vest|Armor - Sharp}}
 
}}
 
}}
 
|-
 
|-
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| {{Apparel Protection Chart
 
| {{Apparel Protection Chart
 
| color = Mediumturquoise, Red, Firebrick, Lightgrey, Grey
 
| color = Mediumturquoise, Red, Firebrick, Lightgrey, Grey
| set1name = Recon Armor (Blunt)               | set1armor1 = {{Q|Recon armor|Armor - Blunt}}
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| set1name= Recon Armor (Blunt)                 | set1armor1= {{Q|Recon armor|Armor - Blunt}}
| set2name = Flak + Devilstrand [Torso] (Blunt) | set2armor1 = {{#expr:{{Q|Duster|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}} | set2armor2 = {{Q|Flak vest|Armor - Blunt}}
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| set2name= Flak + Devilstrand [Torso] (Blunt) | set2armor1= {{#expr:{{Q|Duster|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}} | set2armor2= {{Q|Flak vest|Armor - Blunt}}
| set3name = Flak + Devilstrand [Limbs] (Blunt) | set3armor1 = {{#expr:{{Q|Duster|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}}
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| set3name= Flak + Devilstrand [Limbs] (Blunt) | set3armor1= {{#expr:{{Q|Duster|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}}
| set4name = Flak + Thrumbofur [Torso] (Blunt) | set4armor1 = {{#expr:{{Q|Duster|Armor Factor - Blunt}}*{{Q|Thrumbofur|Armor - Blunt Factor}}*100}}  | set4armor2 = {{Q|Flak vest|Armor - Blunt}}
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| set4name= Flak + Thrumbofur [Torso] (Blunt)   | set4armor1= {{#expr:{{Q|Duster|Armor Factor - Blunt}}*{{Q|Thrumbofur|Armor - Blunt Factor}}*100}}  | set4armor2= {{Q|Flak vest|Armor - Blunt}}
| set5name = Flak + Thrumbofur [Limbs] (Blunt) | set5armor1 = {{#expr:{{Q|Duster|Armor Factor - Blunt}}*{{Q|Thrumbofur|Armor - Blunt Factor}}*100}}
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| set5name= Flak + Thrumbofur [Limbs] (Blunt)   | set5armor1= {{#expr:{{Q|Duster|Armor Factor - Blunt}}*{{Q|Thrumbofur|Armor - Blunt Factor}}*100}}
 
}}
 
}}
 
|}
 
|}
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Every set of Recon armor found on an [[Empire#Janissary|Imperial Janissary]] will be black.
 
Every set of Recon armor found on an [[Empire#Janissary|Imperial Janissary]] will be black.
  
== Version history ==
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==Version history==
* [[Version/1.1.0|1.1.0]] - Added.
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* [[Version/1.1.0|1.1.0]] - Added
 
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige recon armor]]
 
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige recon armor]]
* [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray.
 
  
 
== See also ==
 
== See also ==
* [[Locust armor]] - a slightly less protective variant of recon armor with an integrated jump pack.
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*[[Locust armor]] - a slightly less protective variant of recon armor with an integrated jump pack.
* [[Prestige recon armor]] - a variant of recon armor that both pleases nobles and improves psychic ability.
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*[[Prestige recon armor]] - a variant of recon armor that both pleases nobles and improves psychic ability.
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]

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