Difference between revisions of "Psychic animal pulser"

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Psychic animal pulser can be purchased or found in [[ancient shrine]]s.
 
Psychic animal pulser can be purchased or found in [[ancient shrine]]s.
  
=== Usage ===
+
== Usage ==
  
 
By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate raids or enemy outposts. Any non-manhunter enemy can be quickly devastated in animal-rich biomes.
 
By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate raids or enemy outposts. Any non-manhunter enemy can be quickly devastated in animal-rich biomes.
  
 
[[Category:Artifact]]
 
[[Category:Artifact]]

Revision as of 02:06, 5 July 2019

Psychic animal pulser

Psychic animal pulser

One-use artifact that drives all animals in the region into a manhunting rage.

Base Stats

Type
Artifact
Market Value
750 Silver
Mass
0.5 kg
HP
80
Flammability
0%

Psychic animal pulser is a single-use artifact, which can be used to drive ALL animals on the map into a manhunter rage. It can be used by right-clicking the artifact and selecting 'Activate'. All animals, including tamed ones, will be affected by this artifact. Animals will attack all humans, who are outside, but they won't attack closed doors (even if there are humans behind them). The effect lasts from several hours to up to 24 hours (dependent on the animal). It is a very useful artifact to raid outposts, because animals are usually able to kill most of the enemies.
Colony animals can open doors to attack your colonists while this is in effect. Make sure to restrict them in an enclosed room.

Psychic animal pulser can be purchased or found in ancient shrines.

Usage

By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate raids or enemy outposts. Any non-manhunter enemy can be quickly devastated in animal-rich biomes.