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== Variants ==
 
== Variants ==
[[File:Pirate.png|64px|thumb|right|Faction icon for the Pirate Gang]]
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[[File:CannibalPirate.png|64px|thumb|right|Faction icon for the Cannibal Pirate Gang]]
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There is one primary pirate faction with an additional pirate gang included with the [[Ideology DLC]].  
[[File:WasterPirates.png|64px|thumb|right|Faction icon for Waster Pirates]]
 
[[File:YttakinPirates.png|64px|thumb|right|Faction icon for Yttakin Pirates]]
 
There is one primary pirate faction with an additional variant added by the [[Ideology DLC]] and two more added by [[Biotech DLC]].  
 
  
 
=== Pirate gang ===
 
=== Pirate gang ===
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''"A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other."''
 
''"A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other."''
  
 
The pirate gang faction's goodwill is locked at -100, and will always remain hostile.
 
The pirate gang faction's goodwill is locked at -100, and will always remain hostile.
  
=== Cannibal pirate gang ===
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=== Cannibal pirate gang {{IdeologyIcon}} ===
{{Ideology|No category}}
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''"This particular gang of pirates are cannibals."''
 
''"This particular gang of pirates are cannibals."''
  
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* [[Ideoligion#Pain is virtue|Pain is virtue]] allowed
 
* [[Ideoligion#Pain is virtue|Pain is virtue]] allowed
 
* [[Ideoligion#Flesh purity|Flesh purity]] allowed
 
* [[Ideoligion#Flesh purity|Flesh purity]] allowed
 
=== Yttakin pirates ===
 
{{Biotech|section=1}}
 
{{Stub|section=1|reason=General - below is a dump of some facts, but it is both insufficient and very rough}}
 
{{Quote|A close-knit band of hulking, fur-bodied pirates of the yttakin xenotype. They refuse to deal with outsiders and are quick to call their animal warriors against those who disrespect them - or whose wealth they intend to take. Originally engineered to populate the icy planet Yttak, yttakin now pursue their traditional lifestyle on many worlds.|Faction description}}
 
 
Will all be [[yttakin]] [[xenotype]]
 
 
Will never be sappers or breachers due to their naturally low mining skills.
 
 
Required ideo memes: Animal personhood and Raider. Will never generate with apparel precepts of any type.{{IdeologyIcon}}
 
 
Spawns with [[warg]]s and/or [[wild boar]] allies in raids. Bases can also have [[grizzly bear]]s. Melee only raids possible for non-siege raids.
 
 
Has faction specific pawn kinds.
 
 
=== Waster pirates ===
 
{{Biotech|section=1}}
 
 
{{Quote|A loose collection of violent pirate bands made up of primarily wasters - xenohumans engineered to thrive around toxins and pollution. They have little interest in building, or farming, preferring to take their sustenance from others using violence. Their technology level depends most on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. |Faction description}}
 
 
Waster pirate raids are mostly made up of [[Waster]]s. They often utilize [[Tox gas]], including [[Tox pack]]s, [[Tox grenades]], and [[Toxbomb launcher]]s. The non-[[Waster]] members of the raid are vulnerable to their fellow raiders' use of Tox gas - members of Waster pirate raids often spawn with [[Face mask]]s and [[Gas mask]]s to mitigate this.
 
 
Be careful of fighting large numbers of waster pirates in a confined space for a prolonged period of time if your colonists are vulnerable to tox gas. [[Gas]] mechanics mean that confined spaces quickly build up [[Tox gas]] concentration. If you utilize mechanoids or tox immune colonists (gained through [[Genes]] or [[Artificial body parts]]) however, the large amount of tox gas equipment that is useless against you will make them easier to face overall compared to other factions.
 
  
 
== Pawns ==  
 
== Pawns ==  
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They, like [[Outlanders]] also field "Mercenary" pawns in their stronger raids and when defending their faction bases.
 
They, like [[Outlanders]] also field "Mercenary" pawns in their stronger raids and when defending their faction bases.
 
{{:Mercenaries/Pawns}}
 
{{:Mercenaries/Pawns}}
 
=== Xenotypes ===
 
{{Biotech|section=1}}
 
The table below describes the chance for a given pawn from each faction being one of the [[xenotypes]] added by the [[Biotech DLC]]. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
 
 
<div style="display:inline-table; vertical-align:top;">
 
{{Faction Xenotype Table|Pirate gang|Pirate gang}}
 
{{Faction Xenotype Table|Cannibal pirate gang|Cannibal pirate gang}}
 
{{Faction Xenotype Table|Yttakin pirates|Yttakin pirates}}
 
{{Faction Xenotype Table|Waster pirates|Waster pirates}}
 
</div>
 
  
 
==Raids==
 
==Raids==
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==Version history==
 
==Version history==
* 1.1 - Smoke grenadier pawnkind added.
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??
* [[Version/1.4.3534|1.4.3534]] - Fix: Yttakin settlements can have mortars manned by animals.
 
  
 
{{nav|factions|wide}}
 
{{nav|factions|wide}}
  
 
[[Category: Factions]]
 
[[Category: Factions]]

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