Editing Pirates

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{Stub}}
 
{{Stub}}
'''Pirates''' are a [[Lore#Tech_levels|spacer tech level]] [[faction]]. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every [[faction base]] is eliminated.
+
'''Pirates''' are one of the primary [[faction]]s in RimWorld. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every [[faction base]] is elimintated.
  
Despite being Spacer level, and [[Outlanders]] being Industrial, their technology and equipment is largely similar. In some ways, this makes them the Outlander equivalent to the [[Tribes]]' Savage variant.  
+
Their technology is similar to [[Outlanders]], making them the Outlander equivalent to the [[Tribes]]' Savage variant.  
  
 
== Lore ==
 
== Lore ==
<blockquote><small>''A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.<br>Pirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.<br>Their technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range.'' - '''In Game Description'''</small></blockquote>
+
''A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.<br>Pirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.<br>Their technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range.'' - In Game Description.
  
 
Pirate faction leaders are called the "Boss".
 
Pirate faction leaders are called the "Boss".
 
=== Names ===
 
=== Names ===
 
== Variants ==
 
[[File:Pirate.png|64px|thumb|right|Faction icon for the Pirate Gang]]
 
[[File:CannibalPirate.png|64px|thumb|right|Faction icon for the Cannibal Pirate Gang]]
 
[[File:WasterPirates.png|64px|thumb|right|Faction icon for Waster Pirates]]
 
[[File:YttakinPirates.png|64px|thumb|right|Faction icon for Yttakin Pirates]]
 
There is one primary pirate faction with an additional variant added by the [[Ideology DLC]] and two more added by [[Biotech DLC]].
 
 
=== Pirate gang ===
 
''"A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other."''
 
 
The pirate gang faction's goodwill is locked at -100, and will always remain hostile.
 
 
=== Cannibal pirate gang ===
 
{{Ideology|No category}}
 
''"This particular gang of pirates are cannibals."''
 
 
Cannibal pirate gangs will always have the Cannibal Meme. Like the pirate gang, their goodwill is locked at -100, and will always remain hostile.
 
 
Ideoligion:
 
* [[Ideoligion#Cannibal|Cannibal]] required
 
* [[Ideoligion#Raider|Raider]] required
 
* [[Ideoligion#Supremacist|Supremacist]] required
 
* [[Ideoligion#Pain is virtue|Pain is virtue]] allowed
 
* [[Ideoligion#Flesh purity|Flesh purity]] allowed
 
 
=== Yttakin pirates ===
 
{{Biotech|section=1}}
 
{{Stub|section=1|reason=General - below is a dump of some facts, but it is both insufficient and very rough}}
 
{{Quote|A close-knit band of hulking, fur-bodied pirates of the yttakin xenotype. They refuse to deal with outsiders and are quick to call their animal warriors against those who disrespect them - or whose wealth they intend to take. Originally engineered to populate the icy planet Yttak, yttakin now pursue their traditional lifestyle on many worlds.|Faction description}}
 
 
Will all be [[yttakin]] [[xenotype]]
 
 
Will never be sappers or breachers due to their naturally low mining skills.
 
 
Required ideo memes: Animal personhood and Raider. Will never generate with apparel precepts of any type.{{IdeologyIcon}}
 
 
Spawns with [[warg]]s and/or [[wild boar]] allies in raids. Bases can also have [[grizzly bear]]s. Melee only raids possible for non-siege raids.
 
 
Has faction specific pawn kinds.
 
 
=== Waster pirates ===
 
{{Biotech|section=1}}
 
 
{{Quote|A loose collection of violent pirate bands made up of primarily wasters - xenohumans engineered to thrive around toxins and pollution. They have little interest in building, or farming, preferring to take their sustenance from others using violence. Their technology level depends most on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. |Faction description}}
 
 
Waster pirate raids are mostly made up of [[Waster]]s. They often utilize [[Tox gas]], including [[Tox pack]]s, [[Tox grenades]], and [[Toxbomb launcher]]s. The non-[[Waster]] members of the raid are vulnerable to their fellow raiders' use of Tox gas - members of Waster pirate raids often spawn with [[Face mask]]s and [[Gas mask]]s to mitigate this.
 
 
Be careful of fighting large numbers of waster pirates in a confined space for a prolonged period of time if your colonists are vulnerable to tox gas. [[Gas]] mechanics mean that confined spaces quickly build up [[Tox gas]] concentration. If you utilize mechanoids or tox immune colonists (gained through [[Genes]] or [[Artificial body parts]]) however, the large amount of tox gas equipment that is useless against you will make them easier to face overall compared to other factions.
 
  
 
== Pawns ==  
 
== Pawns ==  
Pirate pawns will always have [[backstories]] from the "Pirate" category.
+
{{main|Pirates/Pawns}}
===Pirates===
 
 
{{:Pirates/Pawns}}
 
{{:Pirates/Pawns}}
  
===Mercenaries===
+
All pirate pawns have a [[backstory]] with the "Pirate" category.
They, like [[Outlanders]] also field "Mercenary" pawns in their stronger raids and when defending their faction bases.
 
{{:Mercenaries/Pawns}}
 
 
 
=== Xenotypes ===
 
{{Biotech|section=1}}
 
The table below describes the chance for a given pawn from each faction being one of the [[xenotypes]] added by the [[Biotech DLC]]. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
 
 
 
<div style="display:inline-table; vertical-align:top;">
 
{{Faction Xenotype Table|Pirate gang|Pirate gang}}
 
{{Faction Xenotype Table|Cannibal pirate gang|Cannibal pirate gang}}
 
{{Faction Xenotype Table|Yttakin pirates|Yttakin pirates}}
 
{{Faction Xenotype Table|Waster pirates|Waster pirates}}
 
</div>
 
  
 
==Raids==
 
==Raids==
Line 92: Line 29:
  
 
==Faction Bases==
 
==Faction Bases==
??
 
 
==Version history==
 
* 1.1 - Smoke grenadier pawnkind added.
 
* [[Version/1.4.3534|1.4.3534]] - Fix: Yttakin settlements can have mortars manned by animals.
 
  
 
{{nav|factions|wide}}
 
{{nav|factions|wide}}
  
 +
[[Category: Royalty]]
 
[[Category: Factions]]
 
[[Category: Factions]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)