Editing Parka

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main
+
<onlyinclude>
| name = Parka
+
{{infobox main
| image = Parka.png
+
|name = Parka
| description = A thick parka for staying warm even in the coldest of temperatures.
+
|image = Parka.png|Parka
| type = Gear
+
|description = "A thick parka for staying warm even in the coldest of temperatures."
| type2 = Clothing
+
|type = Gear
| tech level = Neolithic
+
|type2 = Clothing
| hp = 140
+
|buy = {{icon|cloth|120}}
| production facility 1 = Hand tailor bench
+
|hp = 140
| production facility 2 = Electric tailor bench
+
|work to make = 134
| research = Complex clothing
+
|marketvalue  = 320
| work to make = 8000
+
|insulationcold = 2.0
| work speed stat = General Labor Speed
+
|armorsharp  = 20
| resource 1 = Stuff
+
|armorheat = 20
| resource 1 amount = 80
+
|mass base = 3.8
| stuff tags = Leathery, Fabric
+
}}</onlyinclude>
| insulationcoldfactor = 2.0
+
==Summary==
| insulationheatfactor = 0.0
+
====Overview & Obtaining====
| armorsharpfactor = 0.2
+
Parkas are large, thick jackets which protect from the bitter cold of boreal forests, tundras, ice sheets, or the ever-perilous sea ice. Parkas insulate from cold exceptionally well, offering 2.5 times as much as the next best insulating clothing ([[jacket]]s).
| armorbluntfactor = 0.2
 
| armorheatfactor = 0.2
 
| mass base = 3.8
 
| stack limit = 1
 
| lifestage = Adult
 
| clothing for nudity = True
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
 
| layer = Outer
 
| has quality = true
 
| thingCategories = Apparel
 
| tags = IndustrialBasic, Neolithic
 
| tradeTags = BasicClothing
 
| defaultOutfitTags = Worker, Soldier
 
}}
 
'''Parkas''' are items of [[apparel]] that provide exceptional cold [[insulation]].
 
  
== Acquisition ==
+
Parkas can be purchased from traders, crafted, or stripped from Outlanders, Pirates, or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped.
{{Acquisition}}
 
  
Parkas can also be purchased from traders, crafted, or stripped from [[Outlanders]], [[Pirates]], or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped.
+
====Crafting====
 +
As a complicated garment, Parkas can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#ComplexClothing|complex clothing]] to be researched in order to be constructed. A parka requires 80 of any textile, and 134 units of work.
  
== Analysis ==
+
====Conclusion & Comparison====
{{Stub|section=1|reason=Better comparisons with overgarment options, when to use, including DLC options}}
+
Parkas are the most insulating garment in the game, offering an absurdly high amount of insulation from cold relative to other clothing. This insulation comes at a cost though: less armor than both [[jacket]]s and [[duster]]s (20% vs. 30%), and no less coverage of the body (dusters cover the legs).
Parkas are the most insulating garment in the game, offering an absurdly high amount of insulation from cold relative to other clothing. This insulation comes at a cost though: less armor than both [[jacket]]s and [[duster]]s (20% vs. 30%), and less coverage of the body than dusters (which cover the legs).
 
  
They are a necessity in cold biomes, especially when starting out. But the extra armor of a jacket or duster may be worth it if you have good enough [[textiles]] and a craftsman capable of making high enough [[quality]] jackets or dusters to insulate from the cold.
+
Parkas are a necessity in cold biomes, especially when starting out. But the extra armor of a jacket or duster may be worth it if you have good enough [[textiles]] and a craftsman capable of making high enough [[quality]] jackets or dusters to insulate from the cold.
  
{{Apparel Stats Table}}
+
==Insulation Information==
 +
Parkas offer no insulation from heat, but an abusrd amount of insulation from cold (200%).
 +
The exact insulation in-game depends on the [[textile]] used and the [[quality]] of the crafted item.
 +
Assuming normal quality, a parka offers:
 +
{{Tag/Keeps Warm|2}}
  
== Styles ==
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
  
<gallery>
 
Parka.png|Base variant
 
Spikecore parka.png|Spikecore variant
 
</gallery>
 
 
== Version history ==
 
* [[Version/0.8.657|0.8.657]] - Added
 
* ?? - Move Speed −5% penalty removed. Work Speed −20% penalty removed.
 
 
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
 +
{{nav|clothing|wide}}

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: