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{{Infobox main
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{{infobox}}
| name = Parka
 
| image = Parka.png
 
| description = A thick parka for staying warm even in the coldest of temperatures.
 
| type = Gear
 
| type2 = Clothing
 
| tech level = Neolithic
 
| hp = 140
 
| production facility 1 = Hand tailor bench
 
| production facility 2 = Electric tailor bench
 
| research = Complex clothing
 
| work to make = 8000
 
| work speed stat = General Labor Speed
 
| resource 1 = Stuff
 
| resource 1 amount = 80
 
| stuff tags = Leathery, Fabric
 
| insulationcoldfactor = 2.0
 
| insulationheatfactor = 0.0
 
| armorsharpfactor = 0.2
 
| armorbluntfactor = 0.2
 
| armorheatfactor = 0.2
 
| mass base = 3.8
 
| stack limit = 1
 
| lifestage = Adult
 
| clothing for nudity = True
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
 
| layer = Outer
 
| has quality = true
 
| thingCategories = Apparel
 
| tags = IndustrialBasic, Neolithic
 
| tradeTags = BasicClothing
 
| defaultOutfitTags = Worker, Soldier
 
}}
 
'''Parkas''' are items of [[apparel]] that provide exceptional cold [[insulation]].
 
  
== Acquisition ==
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Parkas are large, thick jackets which are used to protect one from the bitter coldness of Boreal Forests, freezing Tundras, and perilous Ice Sheets. Parkas are found somewhat commonly on Pirates and Outlanders when raiding bases at Temperate or Colder biomes, and therefore are an easy way of acquiring them. Parkas can also be started with when starting with any Tribal scenario.
{{Acquisition}}
 
  
Parkas can also be purchased from traders, crafted, or stripped from [[Outlanders]], [[Pirates]], or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped.
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As a complicated garment, Parkas can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#ComplexClothing|complex clothing]] to be researched in order to be constructed. A parka requires 120 of any textile, and 334 seconds of work (20,000 ticks) to be created, assuming baseline global work speed, [[Consciousness|consciousness]], [[Sight|sight]], and [[Manipulation|manipulation]].
  
== Analysis ==
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Although Parkas are the most insulating garment in the game (with the exception of [[Power Armor|power armour]]), they bring about a slight movement speed penalty, and a considerable reduction to global work speed. Although these penalties aren't a deal-breaker, it's typically advisable to have parkas early-game in colder biomes (until you can access wool and make woolen [[Jacket|jackets]] or [[Duster|dusters]] instead) - however, Parkas are typically influential in surviving those frozen ice sheets, tundras, and even exceptional boreal forests.
{{Stub|section=1|reason=Better comparisons with overgarment options, when to use, including DLC options}}
 
Parkas are the most insulating garment in the game, offering an absurdly high amount of insulation from cold relative to other clothing. This insulation comes at a cost though: less armor than both [[jacket]]s and [[duster]]s (20% vs. 30%), and less coverage of the body than dusters (which cover the legs).
 
 
 
They are a necessity in cold biomes, especially when starting out. But the extra armor of a jacket or duster may be worth it if you have good enough [[textiles]] and a craftsman capable of making high enough [[quality]] jackets or dusters to insulate from the cold.
 
 
 
{{Apparel Stats Table}}
 
 
 
== Styles ==
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
 
 
<gallery>
 
Parka.png|Base variant
 
Spikecore parka.png|Spikecore variant
 
</gallery>
 
 
 
== Version history ==
 
* [[Version/0.8.657|0.8.657]] - Added
 
* ?? - Move Speed −5% penalty removed. Work Speed −20% penalty removed.
 
 
 
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 

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