Editing Outlanders
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<blockquote><small>"These people have lived here for decades or centuries, and have lost most of the technology that brought them to this world. They usually work with simple machinery and defend themselves with advanced gunpowder weapons. They are concerned with the practical matters of trade, trust and survival." - '''In-game description'''</small></blockquote> | <blockquote><small>"These people have lived here for decades or centuries, and have lost most of the technology that brought them to this world. They usually work with simple machinery and defend themselves with advanced gunpowder weapons. They are concerned with the practical matters of trade, trust and survival." - '''In-game description'''</small></blockquote> | ||
− | + | Base game Outlander faction leaders are called "Prime Councilors", but with the [[Ideology DLC]] mounted the leader titles are that of their [[ideoligion]]. | |
=== Names=== | === Names=== | ||
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== Variants == | == Variants == | ||
+ | [[File:Civil_outlander.png|thumb|right|Faction icon for Civil Outlanders]] | ||
+ | [[File:Rough_outlander.png|64px|thumb|right|Faction icon for Rough Outlanders]] | ||
+ | [[File:RoughPigUnion.png |thumb|right|Faction icon for Rough Pig Unions{{BiotechIcon}}]] | ||
There are three primary variants of outlanders. They differ in their description and their relations with the player and other factions, but are otherwise identical. | There are three primary variants of outlanders. They differ in their description and their relations with the player and other factions, but are otherwise identical. | ||
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=== Civil outlander union === | === Civil outlander union === | ||
− | + | ''"This particular group holds civil behavior in high regard."'' | |
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Civil outlander unions always start off neutral. This type of faction has a nautral goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day. | Civil outlander unions always start off neutral. This type of faction has a nautral goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day. | ||
=== Rough outlander union === | === Rough outlander union === | ||
− | + | ''"This particular group has a streak of barbarity in them."'' | |
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Rough outlander unions always start off hostile towards your faction, as well as all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2. | Rough outlander unions always start off hostile towards your faction, as well as all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2. | ||
=== Rough pig union === | === Rough pig union === | ||
{{Biotech|section=1}} | {{Biotech|section=1}} | ||
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==Pawns== | ==Pawns== | ||
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==Raids== | ==Raids== | ||
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==Faction bases== | ==Faction bases== | ||
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== Version history == | == Version history == | ||
* 1.1 - Faction icons are now differentiated by shape as well as color, to help out colorblind players. Smoke grenadier pawnkind added. | * 1.1 - Faction icons are now differentiated by shape as well as color, to help out colorblind players. Smoke grenadier pawnkind added. | ||
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{{nav|factions|wide}} | {{nav|factions|wide}} | ||
[[Category: Factions]] | [[Category: Factions]] |