Editing Orders
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Latest revision | Your text | ||
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|- align="center" | |- align="center" | ||
| width=80px height=80px | [[File:Deconstruct.png|link=#Deconstruct|Deconstruct]] | | width=80px height=80px | [[File:Deconstruct.png|link=#Deconstruct|Deconstruct]] | ||
− | | width=80px height=80px | [[File:Mine.png|link=#Mine|Mine]] | + | | width=80px height=80px | [[File:Mine.png|link=#Mine|Mine]] |
| width=80px height=80px | [[File:Haul.png|link=#Haul Things|Haul things]] | | width=80px height=80px | [[File:Haul.png|link=#Haul Things|Haul things]] | ||
| width=80px height=80px | [[File:CutPlants.png|link=#Cut plants|Cut plants]] | | width=80px height=80px | [[File:CutPlants.png|link=#Cut plants|Cut plants]] | ||
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| <div><small>[[#Cut plants|Cut plants]]</small></div> | | <div><small>[[#Cut plants|Cut plants]]</small></div> | ||
| <div><small>[[#Harvest|Harvest]]</small></div> | | <div><small>[[#Harvest|Harvest]]</small></div> | ||
− | | <div><small>[[#Chop | + | | <div><small>[[#Chop Wood|Chop wood]]</small></div> |
| <div><small>[[#Hunt|Hunt]]</small></div> | | <div><small>[[#Hunt|Hunt]]</small></div> | ||
| <div><small>[[#Slaughter|Slaughter]]</small></div> | | <div><small>[[#Slaughter|Slaughter]]</small></div> | ||
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== Strip == | == Strip == | ||
− | [[File:Strip.png|left]] Strip | + | [[File:Strip.png|left]] Strip apparel from corpses and the wounded. Click Strip from the Orders menu and click any number of pawns to designate stripping. |
Stripping can be done by reverse designation. Select one or more pawns and click the strip icon to mark them for stripping. | Stripping can be done by reverse designation. Select one or more pawns and click the strip icon to mark them for stripping. | ||
− | Stripping can also be done by prioritizing a colonist. Select a colonist, right-click the target pawn, and click Strip. | + | Stripping can also be done by prioritizing a colonist. Select a colonist, right-click the target pawn, and click Strip. |
− | + | '''Tainted clothing''' | |
+ | |||
+ | : Clothing stripped from corpses is considered tainted and is noted with a '''T'''. Vendors will not buy tainted clothing. | ||
+ | : Colonists wearing tainted apparel gain a persistent mood debuff as long as they're wearing it, unless they have the bloodlust trait. ''See [[Thoughts#Situation General|Thoughts]]. | ||
== Open == | == Open == | ||
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== Version history == | == Version history == | ||
* Beta 19 - Rearm trap order removed, as traps are now destroyed when used and replaced by a blueprint. Previously it involved rearming a sprung trap, so it could be triggered again. Traps were rearmed by [[Work#Haul|haulers]]. | * Beta 19 - Rearm trap order removed, as traps are now destroyed when used and replaced by a blueprint. Previously it involved rearming a sprung trap, so it could be triggered again. Traps were rearmed by [[Work#Haul|haulers]]. | ||
− | |||
<gallery> | <gallery> |