Difference between revisions of "Nudity"

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(→‎Mechanics: Updating nudity)
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== Mechanics ==
 
== Mechanics ==
The mechanics of nudity are vague - for one nudists and non-nudist are not consistent on what counts as clothing, for two each nudist or non-nudist has different coverage (or uncoverage) requirements. To further complicate matters, some requirements are divided by gender but others are not.  
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Colonists require some amount of clothing to avoid the Naked -6 thought. The amount of clothing required varies based on Gender. A male colonist requires clothing that covers the legs in order to not be considered nude. A female colonist requires clothing that covers both the legs and the torso in order to not be considered nude.
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The Nudist trait removes the need for clothing. Each clothing has a "Clothing (for nudity)" statistic in the information panel. Nudists are able to wear clothing listed as "Clothing (for nudity): No", like a Cowboy Hat, without losing their +20 Nudist Naked thought.
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Ideology DLC completely changes the nudity mechanic. Different precepts alter the clothing requires of male and female colonists. Biotech DLC has the gene Furskin which overrides base game and Ideology clothing requirements.
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There are several different things a pawn can be:
 
There are several different things a pawn can be:

Revision as of 16:19, 27 December 2023

Nudity is a concept and mechanic in RimWorld that relates to a number of moodlets base on how clothed a pawn is.

Mechanics

Colonists require some amount of clothing to avoid the Naked -6 thought. The amount of clothing required varies based on Gender. A male colonist requires clothing that covers the legs in order to not be considered nude. A female colonist requires clothing that covers both the legs and the torso in order to not be considered nude.

The Nudist trait removes the need for clothing. Each clothing has a "Clothing (for nudity)" statistic in the information panel. Nudists are able to wear clothing listed as "Clothing (for nudity): No", like a Cowboy Hat, without losing their +20 Nudist Naked thought.

Ideology DLC completely changes the nudity mechanic. Different precepts alter the clothing requires of male and female colonists. Biotech DLC has the gene Furskin which overrides base game and Ideology clothing requirements.


There are several different things a pawn can be:

  1. Default, Core only.
  2. Nudist trait
  3. The seven stages of the <Gender> ClothingContent added by the Ideology DLC precept:
    1. Fully nude
    2. Pants at most
    3. No rules
    4. Pants
    5. Pants and shirt
    6. Pants, shirt, and hat
    7. Fully covered
  4. Furskin gene


nudist overwrites Core Nudity penalties Furskin overwrites anti- Nudity ideos Furskin overwrites Core Nudity penalties


<What takes precedent/How do they mix? Ideo or trait?>

Source Prefers Important coverage
Default, Core only Clothing
Nudist trait Nudity
Fully nude Nudity
Pants at most Nudity
No rules - -
Pants Clothing
Pants and shirt Clothing
Pants, shirt, and hat Clothing
Fully covered Clothing