Editing Mechcommander helmet

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 44: Line 44:
  
 
== Analysis ==
 
== Analysis ==
The mechcommander helmet offers armor ratings roughly equivalent to a [[steel]] [[flak helmet]] of the same quality, but covers the full face, gives additional bandwidth, and is significantly more expensive.  
+
The mechcommander helmet is roughly equal to a [[steel]] [[flak helmet]] of the same quality, but it covers the full face and gives bandwidth.
  
If the only goal is to gain bandwidth, then the [[array headset]] gives the same {{+|6}} bandwidth, is also unlocked at [[Research#{{P|Required Research}}|{{P|Required Research}}]], and doesn't require a signal chip to make. The benefit of the mechcommander helmet is that it offers head protection. If the mechanitor isn't expected to see combat, then the headset is generally a better choice.
+
If your only goal is to gain bandwidth, then the [[array headset]] gives the same {{+|6}} bandwidth, is also unlocked at [[Research#{{P|Required Research}}|{{P|Required Research}}]], and doesn't require a signal chip to make. The benefit of the mechcommander helmet is that it offers head protection. Note that the signal chip used to make this helmet could instead be used to make a [[bandwidth pack]], which gives {{+|9}} bandwidth without using the helmet slot (allowing you to wear a headset or a more protective helmet).
 
 
However, even if head protection is wanted, the signal chip used is still generally better spent as one of the two required for a [[bandwidth pack]]. The pack can be worn with a protective helmet, but also gives {{+|3}} additional bandwidth, doesn't degrade over time or in combat, and never becomes obsolete. Once the pack is built, then mechcommander helmets can be built to achieve maximum bandwidth.
 
 
 
Once [[mechlord helmet]]s become available, the mechcommander helmet is essentially outmoded. Mechlord helmets provide better protection and {{+|6}} additional bandwidth. While these improvements do come at the cost of [[Shooting Accuracy]] and [[Melee Hit Chance]], if that is a relevant consideration then the additional bandwidth can be spent on combat mechs to more than make up for the difference in combat capability while still being more protective. This also means that depending on the colony's rate of progress through both mech commanders and research, it may be unnecessary to ever make a mechcommander helmet.  
 
  
 
{{Apparel Stats Table}}
 
{{Apparel Stats Table}}

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)