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{{Spoiler}}
 
 
{{Stub|reason=General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios}}
 
{{Stub|reason=General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios}}
 
The '''Lore''' of RimWorld is limited and is mostly interpreted from information provided in game. However several documents have been published outlining the lore for new players. Keep in mind that the lore is being updated and that later releases retcon old ones. Old lore is only presented here as a matter of interest.  
 
The '''Lore''' of RimWorld is limited and is mostly interpreted from information provided in game. However several documents have been published outlining the lore for new players. Keep in mind that the lore is being updated and that later releases retcon old ones. Old lore is only presented here as a matter of interest.  
Line 9: Line 8:
 
=== Named Places ===
 
=== Named Places ===
 
==== Worlds ====
 
==== Worlds ====
{| {{STDT|sortable}}
+
* '''Ticonderoga''' - A planet populated with tribals and mountains <ref name="Jon">Backstory of Jonathan 'Jon' Craig</ref>
|-
+
* '''Kalthas IV''' - A planet with elite training school for socially gifted students on it. <ref name="Darkeye">Backstory of Matis 'Darkeye' Saro</ref>
! Name !! Planet Type !! Description
+
* '''Ceti V''' - A planet with an assassin's guild <ref name="Darkeye"/>
|- id="Ticonderoga"
+
* '''Aracena VI''' - A planet with the Novo Mosteiro dos Jerónimos monastery on it, at least 2 continents and alcohol prohibition leading to the rise of bootleggers <ref>Backstory of Vitor 'Oahnip' Pinhao</ref>
! Ticonderoga
+
* '''Irithir''' - A trading hub planet <ref>Backstory of William Gregory-Heap</ref>
| Unknown
+
* '''Rural Pen’The''' - A lucrative spice mining colony.<ref>Backstory of Benn 'Ben' Tannen</ref> ''Out of Universe: This is likely a reference to Rura Penthe, the penal colony from 1954 Disney film "20,000 Leagues Under the Sea" or the Klingon penal planetoid named after it in the Star Trek universe.''
| A planet populated with tribals and mountains.<ref name="Jon">Backstory of [[List of Player-created Pawns#Jonathan Craig|Jonathan 'Jon' Craig]]</ref>
+
* '''New China''' - Planet <ref>Backstory of Yutong 'Li' Li</ref>
|- id="Kalthas IV"
+
* '''Amen-Ti''' - A glitterworld planet. Capital of the Star Empire, which maintains a military called Starforce which trains its cadets at the Star Academy. Fields Manned Fighters launched from Carrier Ships, and has been involved in at least 3 wars against "more advanced aggressor cultures" <ref name="Nerhesi">Backstory of Sam 'Nerhesi' Wissa</ref> Relationship with Rogia, another glitterworld which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire.
! Kalthas IV
+
* '''Khalderia''' - A world with towering forests and fern farmers. The seedy underworld of racing, Illegal Speeder racing, zipping in and out of the massive canopies and gorgeous vistas of the world occurred here. <ref>Backstory of Russell 'Rusty' Shackleford</ref>
| Unknown
+
* '''Earth''' - A planet, from which all known naturally evolved life originated. Humanity's diaspora from Earth occurred 3400 years before the Cryptosleep Debriefing, or in the year 2100 CE assuming the Debriefing is contemporaneous with the beginning of the game in 5500. <ref name="Cryptosleep Revival Briefing">[[#Cryptosleep Revival Briefing|Cryptosleep Revival Briefing]]</ref>
| A planet with elite training school for socially gifted students on it.<ref name="Darkeye">Backstory of [[List of Player-created Pawns#Matis Saro|Matis 'Darkeye' Saro]]</ref>
+
* '''Euterpe''' - A planet that hosted people awakening from long periods of cryptosleep. Also had an Ordo Historia archive on-world. <ref name="Cryptosleep Revival Briefing"/>
|- id="Ceti V"
+
* '''Sorne''' - A planet. The original homeworld of the [[insectoid]]s, before being captured, genetically modified, and vat-grown by interstellar entrepreneurs for use as weapons, and exported to other worlds by parties unknown. As all seemingly-alien life is claimed to have originated on Earth, it is possible that the original pre-weaponization Sorne Geneline evolved from Earth life on the planet, or were already genetically engineered for some reason before being modified again. <ref name="Insectoid Faction Description">[[Insectoid]] Faction Description</ref>
! Ceti V
+
* '''Sophiamunda''' {{RoyaltyIcon}} - A techno-feudal world with castles and palaces. Native Sophians work as knights, squires, dukes, maids, and swordsmiths. Revolutionists and their rebels sometimes attack those living there. People carry warhammers and persona plasmaswords as personal weapons. [[Orbital mech cluster targeter]]s, bio-engineered plagues, and armies of fallen knights have been deployed there. Described in code-comments as ''Sophiamunda is the shattered empire's home world.''. Generally the canonicity of such comments is unclear, though in this instance it directly agrees with other sources. <ref name="Royalty Places">Royalty Places.xml</ref> This information listed here is limited to that listed in the places file, for more information see the [[Empire#Lore|Empire]] page.
| Unknown
+
* '''Oubanyen''' {{IdeologyIcon}} - A steamy jungle world with tree-top villages, hill-top ziggurats, city temples, and shaman caves. Native Oubanyeni work as Shamans, hunters, fishers, gatherers and goatherds. Tree-harvesters and their henchmen sometimes attack those living there. People carry [[pila]] and [[ikwa]] as personal weapons. Lethal psychic drones and neurotoxin bombs have been deployed there. Described in code-comments as ''A steamy world of wet jungles, strange tribes with psychic powers'', however the canonicity of such comments is unclear. <ref name="Ideology Places">Ideology Places.xml</ref>
| A planet with an assassin's guild.<ref name="Darkeye"/>
+
* '''Chelis''' {{IdeologyIcon}} - An arid world with moisture farms, parch-towns, water centres and high lifehalls. Native Chelisi work as water gatherers, lizardskinners, oasis seekers, cactus gatherers and scav-herders. Chiefs and their sand-warriors sometimes attack those living there. People carry sand-arrows and cactus-clubs as personal weapons. Archotech-induced sandstorms and spikelizard stampedes have been deployed there. Described in code-comments as ''An arid world of moisture-farming tribes'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
|- id="Aracena VI"
+
* '''Ilwaba''' {{IdeologyIcon}} - A regrown ruin-world world with skyscraper villages, highway trade-posts, blast-land oases, and houses of regrowth. Native Ilwabans work as crete-farmers, path-makers, artifact hunters, tunnelwalkers, and artifact restorers. Crypto-leaders and their crypto-soldiers sometimes attack those living there. People carry scrap-swords and jag-dagger as personal weapons. Dug-up nukes and ancient poison bombs have been deployed there. Described in code-comments as ''A regrown deathworld where tribes live among overgrown cities.'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
! Aracena VI
+
* '''Boccocarro''' {{IdeologyIcon}} - A cavernous shell-world with surface tunnels, fungus caverns, drip-wells, and speech-halls. Native Boccin work as miners, fungus growers, surface scavengers, community cooks, and frog-hunters. Mine hypervisor and their abyssal marines sometimes attack those living there. People carry pickaxes and hydraulic crossbows as personal weapons. Seismic quake-generation devices and blackpowder bombs have been deployed there. Described in code-comments as ''A subterranean world with vast caverns and a baked, inhospitable surface. Many factious but isolated city-states.'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
| Unknown
+
* '''Nuchadus''' {{IdeologyIcon}} - A dim volcano-world with basalt islands, caldera laketowns, dirigible villages, and thermal fortresses. Native nuchadeans work as seismologists, lava-snail farmers, tank-tread repairers, and airborne scouts. Lava lords and their stygian soldiers sometimes attack those living there. People carry obsidian daggers and harpoon rifles as personal weapons. Chem-warfare bombs and archotech-induced volcano eruptions have been deployed there. Described in code-comments as ''A chaotic volcanic world far from the sun, covered with lava flows and black sand dunes. There are nomads and movable cities.'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
| A planet with the Novo Mosteiro dos Jerónimos monastery on it, at least 2 continents and alcohol prohibition leading to the rise of bootleggers.<ref name="Oahnip">Backstory of [[List of Player-created Pawns#Vitor Pinhao|Vitor 'Oahnip' Pinhao]]</ref>
+
* '''Zoutera''' {{IdeologyIcon}} - A grassy dino-world with trading outposts, trent villages, mammoth burial grounds, and hill-top forts. Native Zoutin work as dino-riders, [[muffalo]]-herders, hunters, and toughleather makers. Tusk-kings and their tusk-warriors sometimes attack those living there. People carry bamboo staves and hunt-bomb arrows as personal weapons. Fertilizer bombs and stampeding herds of ankylosaurs, blue mammoths, and novoraptors have been deployed there. Described in code-comments as ''A grassy planet populated by megafauna'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
|- id="Irithir"
+
* '''Wavia''' {{IdeologyIcon}} - A oceanic planet with trading atolls, floating villages, seaweed refineries, and capitol bridges. Native Wavians work as fishers, pearl divers, sail makers, captains, and sea-grass gatherers. Waler admmirals and their whaler-marines sometimes attack those living there. People carry harpoons and barbed nets as personal weapons. High-yield torpedoes and baited deep-kraken and Wavian leviathans have been deployed there. Described in code-comments as ''A water world dotted with atolls and floating seaweed'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> Likely a reference to the 1995 post-apocalyptic action film 'Waterworld'.
! Irithir
+
* '''Bagua 5''' {{IdeologyIcon}} - A junkyard planet with fortified scrapyards, rainwater processing plants, scrap-towns and trader spaceports. Native Bagucinquans work as scavengers, traders, tinkerers, guards, and scrappers. Junk lords and their metal-heads sometimes attack those living there. People carry pipe rifles and scrap-swords as personal weapons. Salvaged nukes and rust viruses have been deployed there. Described in code-comments as ''A junkyard planet of crashed ships, broken machinery, scavengers and traders.'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> "Bagua" is the name of eight symbols used in Taoist cosmology and of a province of Peru - it is unclear if either etymology of the name is correct. The "-cinquan" suffix of the demonym simply comes from the French term for five - the inhabitants are literally "Bagua-5-ans".
| Unknown
+
* '''Rhydell''' {{IdeologyIcon}} - A savage forest moon with converted dropships, low-shielded encampments, communication centers, and armored habitats. Native Rhydellians work as frontier botanists, trophy hunters, medics, camp cooks, and biolab engineers. Deepcorp executives and their deepcorp enforcers sometimes attack those living there. People carry sniper rifles and machetes as personal weapons. Plant-derived neurotoxin gas and orbital laser strikes have been deployed there. Described in code-comments as ''A forest moon filled valuable flora and with dangerous predators'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
| A trading hub planet.<ref>Backstory of [[List of Player-created Pawns#William Gregory-Heap|William Gregory-Heap]]</ref>
+
* '''Iwamura''' {{IdeologyIcon}} - A stony asteroid with market capsules, warehouse capsules, docking piers, and station bridges. Native Iwamurian work as life-support engineers, merchants, flight controllers, zero-g athletes, and radio hosts. Merga-corp CEOs and their rent-a-cops sometimes attack those living there. People carry [[charge rifle]]s and welding torches as personal weapons. Aerosolized toxins, life-support sabotage viruses and EMP strikes to the life support systems have been deployed there. Described in code-comments as ''Iwamura is a stony asteroid housing a large trading hub'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
|- id="Rural Pen’The"
+
* '''Novaroma''' {{IdeologyIcon}} - A planetoid with ministries of permits, gated suburbs, over-cities, undercities, and megacity overhalls. Native novaromans work as clerks, officials, food couriers, taxi drivers, and retail workers. High-underlords and their undertroops sometimes attack those living there. People carry [[revolver]]s and [[knife|knives]] as personal weapons. Seismic quake-generation devices, cluster bombs, and nuclear suitcase-boms have been deployed there. Described in code-comments as ''[...] a planetoid covered in a vast city, ruled by a bureaucracy'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
! Rural Pen’The
+
* '''Filson''' {{IdeologyIcon}} - A rural farm-world with fertilizer processing plants, mega-granaries, water-bore sites, and town halls. Native Filsoners work as farm hands, fruit pickers, transport drivers, school teachers, and soil engineers. Landowners and their militia sometimes attack those living there. People carry rifles and scythes as personal weapons. Frtilizer bombs, weaponized pesticide sprays and space lenses have been deployed there. Described in code-comments as ''[...] a rural planet of vast agriculture plots and territorial landowners'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
| Unknown
+
* '''Creticon''' {{IdeologyIcon}} - A blasted death-world with bunkers, caverns, ice-shelters, and director's bunkers. Native Creticonians work as water-recycler repairers, algae farmers, doctors, teachers, militia commanders, and shuttle pilots. Warlords and their mercenaries sometimes attack those living there. People carry [[autopistol]]s and [[LMG]]s as personal weapons. Shoulder-mounted nuclear missiles, orbital bombardments, chemical bombs, and hacked mechanoids have been deployed there. Described in code-comments as ''[...] a high-tech death-world where everyone lives in bunkers'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
| A lucrative spice mining colony.<ref>Backstory of [[List of Player-created Pawns#Benn Tannen|Benn 'Ben' Tannen]]</ref>  
+
* '''Yttak''' {{IdeologyIcon}} {{BiotechIcon}} - An ice-moon prison with meal halls, guard barracks, detention centers, and warden's office complex. Native Yttaki are detainees and escapees, or work as guards, maintenance workers, and transport drivers. Prison wardens and their corrupt guards sometimes attack those living there. People carry shivs and SMGs as personal weapons. Improvised chemical bombs and orbital laser strikes have been deployed there. Described in code-comments as ''[...] a frigid ice-moon prison colony'', however the canonicity of such comments is unclear. The [[Yttakin]] xenohumans were first created in that moon and they've since spread to other worlds.<ref name="Ideology Places"/>
----
+
* '''Kemia''' {{IdeologyIcon}} - A toxic war-world with slums, tunnel colonies, undertowns, and city lordhouses. Native Kemian work as street sweepers, cleanup engineers, protein farmers, taxi drivers, and weapons builders. Poison lords and their venom-soldiers sometimes attack those living there. People carry gas bombs and toxic flamethrowers as personal weapons. Nuclear dirty bombs, bio-engineered plagues, and penetrating toxic bombs have been deployed there. Described in code-comments as ''[...] a toxic, overcrowded world with an oppressive government'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
'''''Out of Universe:''' This is likely a reference to Rura Penthe, the penal colony from 1954 Disney film "20,000 Leagues Under the Sea" or the Klingon penal planetoid named after it in the Star Trek universe.''
+
* '''Rogia''' {{IdeologyIcon}} - A glitter-tech world with medical institutes, space elevators, robotics factories, and a planetary capitol. Native Rogians work as starforce cadets, artisan farmers, social-media prodigies, zero-g athletes, and glitter-tech smugglers. Corrupt bureaucrats and their bionic guards sometimes attack those living there. People carry [[charge lance]]s and [[persona monosword]]s as personal weapons. Antimatter warheads, weaponized computer viruses, and remote-controlled mechanoid workers have been deployed there. Described in code-comments as ''[...] a world of windy prairies and towering glitter-tech cities.'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> Relationship with Amen-ti, another glitterworld which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire, of which Amen-ti is the capital.
|- id="New China"
+
* '''Xanides''' {{IdeologyIcon}} - An exploited mineral-planet with strip mines, ore refineries, nutrient paste cafeterias, and oxygen depots. Native Xanidians work as miners, supervisors, technicians, mechanics, and life support engineers. Mine-crop bosses and their mine-corp troops sometimes attack those living there. People carry electro-batons and [[autopistol]]s as personal weapons. Blasting charges and EMP strikes to the life support systems have been deployed there. Described in code-comments as ''a small strip-mining planet with a thin atmosphere'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
! New China
+
* '''Lutuni''' {{IdeologyIcon}} - A rainforest paradise with augmentation clinics, hyper-yachts, zero-g stadia, and space elevator complexes. Native Luntuni work as tourist guides, zero-g performers, [[luciferium]] distributors, virtual celebrities, and shuttle pilots. Entertainment moguls and their enforcers sometimes attack those living there. People carry vibro-knives and charge pistols as personal weapons. Structural disintegration bacterium and smuggled [[orbital bombardment targeter|orbital bombardment targetter]]s{{sic}} have been deployed there. Described in code-comments as ''a rainforest paradise and glitterworld tourist destination'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
| Unknown
+
 
| Planet.<ref>Backstory of [[List of Player-created Pawns#Yutong Li|Yutong 'Li' Li]]</ref>
+
'''Note:''' The rimworlds on which gameplay takes place have randomly generated names. Due to both their limited application and randomly generated nature, the randomly generated names of these rimworlds is considered semi-canonical only and are not listed here.
|- id="Amen-Ti"
 
! Amen-Ti
 
| Glitterworld
 
| A glitterworld planet. Capital of the Star Empire, which maintains a military called Starforce which trains its cadets at the Star Academy. Fields Manned Fighters launched from Carrier Ships, and has been involved in at least 3 wars against "more advanced aggressor cultures".<ref name="Nerhesi">Backstory of [[List of Player-created Pawns#Sam Wissa|Sam 'Nerhesi' Wissa]]</ref> Relationship with [[#Rogia|Rogia]], another glitterworld which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire.
 
|- id="Khalderia"
 
! Khalderia
 
| Unknown
 
| A world with towering forests and fern farmers. The seedy underworld of racing, illegal speeder racing, zipping in and out of the massive canopies and gorgeous vistas of the world occurred here.<ref>Backstory of [[List of Player-created Pawns#Russell Shackleford|Russell 'Rusty' Shackleford]]</ref>
 
|- id="Earth"
 
! Earth
 
| Unknown
 
| A planet, from which all known naturally evolved life originated. Humanity's diaspora from Earth occurred 3400 years before the Cryptosleep Debriefing, or in the year 2100 CE assuming the Debriefing is contemporaneous with the beginning of the game in 5500.<ref name="Cryptosleep Revival Briefing">[[#Cryptosleep Revival Briefing|Cryptosleep Revival Briefing]]</ref>
 
|- id="Euterpe"
 
! Euterpe
 
| Unknown
 
| A planet that hosted people awakening from long periods of cryptosleep. Also had an Ordo Historia archive on-world.<ref name="Cryptosleep Revival Briefing"/>
 
|- id="Sorne"
 
! Sorne
 
| Unknown
 
| A planet. The original homeworld of the [[insectoid]]s, before being captured, genetically modified, and vat-grown by interstellar entrepreneurs for use as weapons, and exported to other worlds by parties unknown. As all seemingly-alien life is claimed to have originated on Earth, it is possible that the original pre-weaponization Sorne Geneline evolved from Earth life on the planet, or were already genetically engineered for some reason before being modified again.<ref name="Insectoid Faction Description">[[Insectoid]] Faction Description</ref>
 
|- id="Sophiamunda"
 
! Sophiamunda {{RoyaltyIcon}}
 
| Glitterworld
 
| A techno-feudal world with castles and palaces. Native Sophians work as knights, squires, dukes, maids, and swordsmiths. Revolutionists and their rebels sometimes attack those living there. People carry [[warhammer]]s and [[persona plasmasword]]s as personal weapons. [[Orbital mech cluster targeter]]s, bio-engineered plagues, and armies of fallen knights have been deployed there. Described in code-comments as ''Sophiamunda is the shattered empire's home world.''. Generally the canonicity of such comments is unclear, though in this instance it directly agrees with other sources. <ref name="Royalty Places">Royalty Places.xml</ref> This information listed here is limited to that listed in the places file, for more information see the [[Empire#Lore|Empire]] page.
 
|- id="Oubanyen"
 
! Oubanyen{{IdeologyIcon}}
 
| Jungle world
 
| A steamy jungle world with tree-top villages, hill-top ziggurats, city temples, and shaman caves. Native Oubanyeni work as Shamans, hunters, fishers, gatherers and [[goat]]herds. Tree-harvesters and their henchmen sometimes attack those living there. People carry [[pila]] and [[ikwa]] as personal weapons. Lethal [[psychic drone]]s and neurotoxin bombs have been deployed there. Described in code-comments as ''A steamy world of wet jungles, strange tribes with psychic powers'', however the canonicity of such comments is unclear. <ref name="Ideology Places">Ideology Places.xml</ref>
 
|- id="Chelis"
 
! Chelis{{IdeologyIcon}}
 
| Arid world
 
| An arid world with moisture farms, parch-towns, water centres and high lifehalls. Native Chelisi work as water gatherers, lizardskinners, oasis seekers, cactus gatherers and scav-herders. Chiefs and their sand-warriors sometimes attack those living there. People carry sand-arrows and cactus-clubs as personal weapons. Archotech-induced sandstorms and spikelizard stampedes have been deployed there. Described in code-comments as ''An arid world of moisture-farming tribes'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|- id="Ilwaba"
 
! Ilwaba{{IdeologyIcon}}
 
| Ruin-world
 
| A regrown ruin-world with skyscraper villages, highway trade-posts, blast-land oases, and houses of regrowth. Native Ilwabans work as crete-farmers, path-makers, artifact hunters, tunnelwalkers, and artifact restorers. Crypto-leaders and their crypto-soldiers sometimes attack those living there. People carry scrap-swords and jag-dagger as personal weapons. Dug-up nukes and ancient poison bombs have been deployed there. Described in code-comments as ''A regrown deathworld where tribes live among overgrown cities'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|- id="Boccocarro"
 
! Boccocarro{{IdeologyIcon}}
 
| Shell-world
 
| A cavernous shell-world with surface tunnels, fungus caverns, drip-wells, and speech-halls. Native Boccin work as miners, fungus growers, surface scavengers, community cooks, and frog-hunters. Mine hypervisor and their abyssal marines sometimes attack those living there. People carry pickaxes and hydraulic crossbows as personal weapons. Seismic quake-generation devices and blackpowder bombs have been deployed there. Described in code-comments as ''A subterranean world with vast caverns and a baked, inhospitable surface. Many factious but isolated city-states'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|- id="Nuchadus"
 
! Nuchadus{{IdeologyIcon}}
 
| Volcano-world
 
| A dim volcano-world with basalt islands, caldera laketowns, dirigible villages, and thermal fortresses. Native nuchadeans work as seismologists, lava-snail farmers, tank-tread repairers, and airborne scouts. Lava lords and their stygian soldiers sometimes attack those living there. People carry obsidian daggers and harpoon rifles as personal weapons. Chem-warfare bombs and archotech-induced volcano eruptions have been deployed there. Described in code-comments as ''A chaotic volcanic world far from the sun, covered with lava flows and black sand dunes. There are nomads and movable cities'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|- id="Zoutera"
 
! Zoutera{{IdeologyIcon}}
 
| Dino-world
 
| A grassy dino-world with trading outposts, trent villages, mammoth burial grounds, and hill-top forts. Native Zoutin work as dino-riders, [[muffalo]]-herders, hunters, and toughleather makers. Tusk-kings and their tusk-warriors sometimes attack those living there. People carry bamboo staves and hunt-bomb arrows as personal weapons. Fertilizer bombs and stampeding herds of ankylosaurs, blue mammoths, and novoraptors have been deployed there. Described in code-comments as ''A grassy planet populated by megafauna'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|- id="Wavia"
 
! Wavia{{IdeologyIcon}}
 
| Oceanic planet
 
| An oceanic planet with trading atolls, floating villages, seaweed refineries, and capitol bridges. Native Wavians work as fishers, pearl divers, sail makers, captains, and sea-grass gatherers. Whaler admirals and their whaler-marines sometimes attack those living there. People carry harpoons and barbed nets as personal weapons. High-yield torpedoes and baited deep-kraken and Wavian leviathans have been deployed there. Described in code-comments as ''A water world dotted with atolls and floating seaweed'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> Likely a reference to the 1995 post-apocalyptic action film 'Waterworld'.
 
|- id="Bagua 5"
 
! Bagua 5{{IdeologyIcon}}
 
| Junkyard planet
 
| A junkyard planet with fortified scrapyards, rainwater processing plants, scrap-towns and trader spaceports. Native Bagucinquans work as scavengers, traders, tinkerers, guards, and scrappers. Junk lords and their metal-heads sometimes attack those living there. People carry pipe rifles and scrap-swords as personal weapons. Salvaged nukes and rust viruses have been deployed there. Described in code-comments as ''A junkyard planet of crashed ships, broken machinery, scavengers and traders'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> "Bagua" is the name of eight symbols used in Taoist cosmology and of a province of Peru - it is unclear if either etymology of the name is correct. The "-cinquan" suffix of the demonym simply comes from the French term for five - the inhabitants are literally "Bagua-5-ans".
 
|- id="Rhydell"
 
! Rhydell{{IdeologyIcon}}
 
| Forest moon
 
| A savage forest moon with converted dropships, low-shielded encampments, communication centers, and armored habitats. Native Rhydellians work as frontier botanists, trophy hunters, medics, camp cooks, and biolab engineers. Deepcorp executives and their deepcorp enforcers sometimes attack those living there. People carry [[sniper rifle]]s and machetes as personal weapons. Plant-derived neurotoxin gas and orbital laser strikes have been deployed there. Described in code-comments as ''A forest moon filled valuable flora and with dangerous predators'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|- id="Iwamura"
 
! Iwamura{{IdeologyIcon}}
 
| Stony asteroid
 
| A stony asteroid with market capsules, warehouse capsules, docking piers, and station bridges. Native Iwamurian work as life-support engineers, merchants, flight controllers, zero-g athletes, and radio hosts. Mega-corp CEOs and their rent-a-cops sometimes attack those living there. People carry [[charge rifle]]s and welding torches as personal weapons. Aerosolized toxins, life-support sabotage viruses and EMP strikes to the life support systems have been deployed there. Described in code-comments as ''Iwamura is a stony asteroid housing a large trading hub'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|- id="Novaroma"
 
! Novaroma{{IdeologyIcon}}
 
| Planetoid
 
| A planetoid with ministries of permits, gated suburbs, over-cities, undercities, and megacity overhalls. Native novaromans work as clerks, officials, food couriers, taxi drivers, and retail workers. High-underlords and their undertroops sometimes attack those living there. People carry [[revolver]]s and [[knife|knives]] as personal weapons. Seismic quake-generation devices, cluster bombs, and nuclear suitcase-bombs have been deployed there. Described in code-comments as ''[...] a planetoid covered in a vast city, ruled by a bureaucracy'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> The line of [[highmates]] found on the colony's rimworld fit the fashions of Novaroma.<ref>[[Highmate]] [[xenotype]] description</ref>
 
|- id="Filson"
 
! Filson{{IdeologyIcon}}
 
| Farm-world
 
| A rural farm-world with fertilizer processing plants, mega-granaries, water-bore sites, and town halls. Native Filsoners work as farm hands, fruit pickers, transport drivers, school teachers, and soil engineers. Landowners and their militia sometimes attack those living there. People carry rifles and scythes as personal weapons. Fertilizer bombs, weaponized pesticide sprays and space lenses have been deployed there. Described in code-comments as ''[...] a rural planet of vast agriculture plots and territorial landowners'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|- id="Creticon"
 
! Creticon{{IdeologyIcon}}
 
| Death-world
 
| A blasted death-world with bunkers, caverns, ice-shelters, and director's bunkers. Native Creticonians work as water-recycler repairers, algae farmers, doctors, teachers, militia commanders, and shuttle pilots. Warlords and their mercenaries sometimes attack those living there. People carry [[autopistol]]s and [[LMG]]s as personal weapons. Shoulder-mounted nuclear missiles, orbital bombardments, chemical bombs, and hacked mechanoids have been deployed there. Described in code-comments as ''[...] a high-tech death-world where everyone lives in bunkers'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|- id="Yttak"
 
! Yttak{{IdeologyIcon}}{{BiotechIcon}}
 
| Ice-moon/Icy planet
 
| An ice-moon prison with meal halls, guard barracks, detention centers, and warden's office complex. Native Yttaki are detainees and escapees, or work as guards, maintenance workers, and transport drivers. Prison wardens and their corrupt guards sometimes attack those living there. People carry shivs and SMGs as personal weapons. Improvised chemical bombs and orbital laser strikes have been deployed there. Described in code-comments as ''[...] a frigid ice-moon prison colony'', however the canonicity of such comments is unclear.<ref name="Ideology Places"/> The [[#Yttakin|Yttakin]] xenohumans were first engineered to populate Yttak and they've since spread to other worlds.<ref name="Yttakin pirates">[[Yttakin pirates]] [[faction]] description</ref> Yttak is alternately referred to as a moon,<ref name="Ideology Places"/> a planet,<ref name="Yttakin pirates"/> and a world<ref>[[Yttakin]] [[xenotype]] description</ref> which could apply to either. It is unclear which is canonically correct. Given the pronunciation of Yttakin as "ee-ta-keen",<ref name="Biotech Preview 4">[https://store.steampowered.com/news/app/294100/view/3319740412995643281 Biotech Preview #4] Steam Announcement</ref> the name of the world is likely pronounced "Ee-tak".
 
|- id="Kemia"
 
! Kemia{{IdeologyIcon}}
 
| Toxic war-world
 
| A toxic war-world with slums, tunnel colonies, undertowns, and city lordhouses. Native Kemian work as street sweepers, cleanup engineers, protein farmers, taxi drivers, and weapons builders. Poison lords and their venom-soldiers sometimes attack those living there. People carry gas bombs and toxic flamethrowers as personal weapons. Nuclear dirty bombs, bio-engineered plagues, and penetrating toxic bombs have been deployed there. Described in code-comments as ''[...] a toxic, overcrowded world with an oppressive government'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|- id="Rogia"
 
! Rogia{{IdeologyIcon}}
 
|
 
| A glitter-tech world with medical institutes, space elevators, robotics factories, and a planetary capitol. Native Rogians work as starforce cadets, artisan farmers, social-media prodigies, zero-g athletes, and glitter-tech smugglers. Corrupt bureaucrats and their bionic guards sometimes attack those living there. People carry [[charge lance]]s and [[persona monosword]]s as personal weapons. Antimatter warheads, weaponized computer viruses, and remote-controlled mechanoid workers have been deployed there. Described in code-comments as ''[...] a world of windy prairies and towering glitter-tech cities'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/> Relationship with [[#Amen-Ti|Amen-Ti]], another glitterworld which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire, of which Amen-Ti is the capital.
 
|- id="Xanides"
 
! Xanides{{IdeologyIcon}}
 
| Mineral-planet
 
| An exploited mineral-planet with strip mines, ore refineries, nutrient paste cafeterias, and oxygen depots. Native Xanidians work as miners, supervisors, technicians, mechanics, and life support engineers. Mine-crop bosses and their mine-corp troops sometimes attack those living there. People carry electro-batons and [[autopistol]]s as personal weapons. Blasting charges and EMP strikes to the life support systems have been deployed there. Described in code-comments as ''a small strip-mining planet with a thin atmosphere'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|- id="Lutuni"
 
! Lutuni{{IdeologyIcon}}
 
| Unknown
 
| A rainforest paradise with augmentation clinics, hyper-yachts, zero-g stadia, and space elevator complexes. Native Luntuni work as tourist guides, zero-g performers, [[luciferium]] distributors, virtual celebrities, and shuttle pilots. Entertainment moguls and their enforcers sometimes attack those living there. People carry vibro-knives and charge pistols as personal weapons. Structural disintegration bacterium and smuggled [[orbital bombardment targeter]]s have been deployed there. Described in code-comments as ''a rainforest paradise and glitterworld tourist destination'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|}
 
'''Note:''' The rimworlds on which gameplay takes place have randomly generated names. Due to both their limited application and randomly generated nature, the randomly generated names of these rimworlds are considered semi-canonical only and are not listed here.
 
 
<!-- Template
 
<!-- Template
 
* '''planet''' {{IdeologyIcon}} - A descriptor world with . Native demonyms work as jobs. foeleaders and their foesoldiers sometimes attack those living there. People carry personalweapons as personal weapons. massweapons have been deployed there. Described in code-comments as ''desc'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
* '''planet''' {{IdeologyIcon}} - A descriptor world with . Native demonyms work as jobs. foeleaders and their foesoldiers sometimes attack those living there. People carry personalweapons as personal weapons. massweapons have been deployed there. Described in code-comments as ''desc'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
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==== Systems ====
 
==== Systems ====
{| {{STDT|sortable}}
+
* '''Xennoa system''' - Has a military with infantry and spacejets, involved in the Xennoa-Zartza War <ref name="Harris">Backstory of Kyle Harris</ref>
|-
 
! Name !! Description
 
|- id="Xennoa system"
 
! Xennoa system
 
| Hosted a military base. Has a military with infantry and spacejets, involved in the [[#Xennoa-Zartza War|Xennoa-Zartza War]] <ref name="Harris">Backstory of [[List of Player-created Pawns#Kyle Harris|Kyle Harris]]</ref>
 
|}
 
  
 
==== Other ====
 
==== Other ====
{| {{STDT|sortable}}
+
* '''Utmaior Academy''' - Prestigious academy on a glitterworld <ref name="Doc">Backstory of James 'Doc' Grey</ref>
|-
+
* '''Vanu Defense College''' <ref name="Leystrat">Backstory of Bashkire Leystrat</ref>
! Name !! Description
+
* '''Caspian school of Engineering''' - A glitterworld school that offers mathematics and computer programming in its curriculum. <ref>Backstory of Darrien 'Mal' Maliphalo</ref>  
|- id="Utmaior Academy"
+
* '''Vinna''' - A place with raiders and mudlands. Possibly a planet. <ref>Backstory of Ida 'Ida' Painstingle</ref>
! Utmaior Academy
+
* '''Atura station''' {{IdeologyIcon}} - An orbital shipyard with shuttle docks, manufacturing rings, residential rings, and a central control room. Native Alturans work as construction drone operators, managers, test pilots, sales agents, and 3D printer technicians. Crime bosses and their thugs sometimes attack those living there. People carry tasers and arc welders as personal weapons. EMP strikes to the life support systems and remote-controlled welding drones have been deployed there. Described in code-comments as ''an orbital dry dock and construction yard'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
| Prestigious academy on a glitterworld <ref name="Doc">Backstory of [[List of Player-created Pawns#James Grey|James 'Doc' Grey]]</ref>
+
 
|- id="Vanu Defense College"
 
! Vanu Defense College
 
| Teaches young cadets proficiency in a range of weapons and survival skills.<ref name="Leystrat">Backstory of [[List of Player-created Pawns#Bashkire Leystrat|Bashkire Leystrat]]</ref>
 
|- id="Caspian School of Engineering"
 
! Caspian School of Engineering
 
| A glitterworld school that offers mathematics and computer programming in its curriculum. <ref>Backstory of [[List of Player-created Pawns#Darrien Maliphalo|Darrien 'Mal' Maliphalo]]</ref>  
 
|- id="Vinna"
 
! Vinna
 
| A place with raiders and mudlands. Possibly a planet. <ref>Backstory of [[List of Player-created Pawns#Ida Painstingle|Ida 'Ida' Painstingle]]</ref>
 
|- id="Atura station"
 
! Atura station{{IdeologyIcon}}
 
| An orbital shipyard with shuttle docks, manufacturing rings, residential rings, and a central control room. Native Alturans work as construction drone operators, managers, test pilots, sales agents, and 3D printer technicians. Crime bosses and their thugs sometimes attack those living there. People carry tasers and arc welders as personal weapons. EMP strikes to the life support systems and remote-controlled welding drones have been deployed there. Described in code-comments as ''an orbital dry dock and construction yard'', however the canonicity of such comments is unclear. <ref name="Ideology Places"/>
 
|- id="Zeglar colonies"
 
! Zeglar colonies
 
| Purchases slaves, including for male prostitution.<ref name="Gnugfur">Backstory of [[List of Player-created Pawns#Robert Krondorfer|Robert 'Gnugfur' Krondorfer]]</ref>
 
|}
 
 
<gallery>
 
<gallery>
 
Background planet pc.png    |A rimworld {{PCIcon}}
 
Background planet pc.png    |A rimworld {{PCIcon}}
Line 194: Line 73:
  
 
=== Events ===
 
=== Events ===
{| {{STDT|sortable}}
+
* '''Zartha crisis''' <ref name="Leystrat"/>
|-
+
* '''Inner Destrian War''' <ref>Backstory of Chad 'Stonejaw' Walcenville</ref>
! Name !! Description
+
* '''Callos IX incident''' - James 'Doc' Grey performed unethical experiments on the survivors of this incident, and when the experiments were published, he was exiled. <ref name="Doc"/>
|- id="Zartha crisis"
+
* '''Xennoa-Zartza War ''' <ref name="Harris"/>
! Zartha crisis
 
| Apparently a military conflict fought over many worlds, in both ground and air domains with fighters and fighter controlers deployed. <ref name="Leystrat"/>
 
|- id="Zartha crisis"
 
! Inner Destrian War
 
| <ref>Backstory of [[List of Player-created Pawns#Chad Walcenville|Chad 'Stonejaw' Walcenville]]</ref>
 
|- id="Zartha crisis"
 
! Callos IX incident
 
| James 'Doc' Grey performed unethical experiments on the survivors of this incident, and when the experiments were published, he was exiled. <ref name="Doc"/>
 
|- id="Zartha crisis"
 
! Xennoa-Zartza War  
 
| A military conflict presumably fought either in, or by a polity from, the [[#Xennoa system|Xennoa system]]. Infantry and spacejets were deployed during it.<ref name="Harris"/>
 
|}
 
  
 
=== Planet types ===
 
=== Planet types ===
Line 217: Line 84:
 
* '''Steamworlds''' - Similar to Earth in the 19th century. Often this state is short-lived, as societies develop into midworlds, but it can be very stretched out depending on culture and government structure.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Steamworlds''' - Similar to Earth in the 19th century. Often this state is short-lived, as societies develop into midworlds, but it can be very stretched out depending on culture and government structure.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Midworlds''' - Worlds whose people have mastered flight, but not cheap interplanetary travel. Earth is in this stage in the 21st century.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Midworlds''' - Worlds whose people have mastered flight, but not cheap interplanetary travel. Earth is in this stage in the 21st century.<ref name="Cryptosleep Revival Briefing"/>
* '''Urbworlds''' - Super-high density planets dominated by cities. Urbworlds’ population growth outstripped their social and technological development, so they tend to be overcrowded, polluted, violent places. The people here are often callous towards strangers. This is often the outcome for midworlds that see their demographic transition into lower birth reversed by dysgenic reproduction patterns.<ref name="Cryptosleep Revival Briefing"/> Urbworlds can build mechanoids. <ref name="Keuneke">Backstory of [[List of Player-created Pawns#Markus Keuneke|Markus 'Keuneke' Keuneke]]</ref>Some urbworlds have worldwide cities ruled by corporations. <ref name="Coffey">Backstory of [[List of Player-created Pawns#Darius Coffey|Darius Coffey]]</ref>Urbworlds can be ancient - some even have greedy nobility in spire palaces while cannibal cults exist in the deepest reaches of the underground hive. <ref>Backstory of [[List of Player-created Pawns#Skye Lorne|Skye 'Skye' Lorne]]</ref>
+
* '''Urbworlds''' - Super-high density planets dominated by cities. Urbworlds’ population growth outstripped their social and technological development, so they tend to be overcrowded, polluted, violent places. The people here are often callous towards strangers. This is often the outcome for midworlds that see their demographic transition into lower birth reversed by dysgenic reproduction patterns.<ref name="Cryptosleep Revival Briefing"/> Urbworlds can build mechanoids. <ref name="Keuneke">Backstory of Markus 'Keuneke' Keuneke</ref>Some urbworlds have worldwide cities ruled by corporations. <ref name="Coffey">Backstory of Darius Coffey</ref>Urbworlds can be ancient - some even have greedy nobility in spire palaces while cannibal cults exist in the deepest reaches of the underground hive. <ref>Backstory of Skye 'Skye' Lorne</ref>
* '''Glitterworlds''' - The most technologically advanced societies that can be led by humans. Swaddled in comforts by the strong arms of technology, glitterworlds are the peak of recognizable human society in terms of art, health, and generous human rights. Common people from these planets often lack grit and are very trusting in people and technology.<ref name="Cryptosleep Revival Briefing"/> Likely synonmous with '''glitter-tech world'''.<ref>Ideology Places.xml - Rogia entry</ref> Glitterworlds are mostly free of disease and human suffering, and surgeons employed there mostly perform elaborate and creative cosmetic surgeries, and never have to remove a cancer or a bullet.<ref>Glitterworld surgeon Backstory</ref> While glitterworlds are peaceful places and some units rarely see action, they often remain prepared for war.<ref>Glitterworld Officer Backstory</ref> Despite this tendency towards peace, some glitterworlds do field space navies and engage in active campaigns against enemy cultures.<ref name="Nerhesi"/> On some glitterworlds all menial work was done by robots and people devoted themselves to leisure.<ref>Biosphere Manager Backstory</ref> This extends to some technical fields as well, such as AI handling all the technical aspects of architecture, allowing architects to focus on artistic expression <ref>Architect Backstory</ref> This is not universal however, as others still had humans washing dishes in restaurants<ref>Backstory of [[List of Player-created Pawns#Stijn Gezink|Stijn 'Stin' Gezink]]</ref> Farms are operated on some glitterworlds, though all but rare exceptions have abandoned traditional farming methods for glitterworld technologies.<ref>Backstory of [[List of Player-created Pawns#Pete Holiday|Pete Holiday]]</ref>Glitterworld police forces were often equipped with [[recon armor]]<ref>[[Recon armor]] description</ref> and [[Recon helmet|helmets]].<ref>[[Recon helmet]] description</ref> Some glitterworlds have mechanoid companions for children,<ref>Backstory of [[List of Player-created Pawns#Erisen Irioth|Erisen 'Erisen' Irioth]]</ref> or as workers.<ref name="Rogia">Ideology Places.xml - Rogia entry</ref> At least some Glitterworlds apparently remain capitalist, as attending their universities can leave a person in enormous debt,<ref>Backstory of [[List of Player-created Pawns#Caitlin Stirr|Caitlin 'Cait' Stirr]]</ref> and corporations exist.<ref>Backstory of [[List of Player-created Pawns#Ryan Michael|Ryan 'Legend' Michael]]</ref><ref name="Brazil">Backstory of [[List of Player-created Pawns#Jhet Whistler|Jhet 'Brazil' Whistler]]</ref> At least some Glitterworlds were monarchic, with royal households that would intermarry with the royal families of other planets.<ref>Backstory of [[List of Player-created Pawns#Xiao Li|Xiao 'Ally' Li]]</ref> See also: Sophiamunda and the Empire for information about a specific glitterworld society.
+
* '''Glitterworlds''' - The most technologically advanced societies that can be led by humans. Swaddled in comforts by the strong arms of technology, glitterworlds are the peak of recognizable human society in terms of art, health, and generous human rights. Common people from these planets often lack grit and are very trusting in people and technology.<ref name="Cryptosleep Revival Briefing"/> Likely synonmous with '''glitter-tech world'''.<ref>Ideology Places.xml - Rogia entry</ref> Glitterworlds are mostly free of disease and human suffering, and surgeons employed there mostly perform elaborate and creative cosmetic surgeries, and never have to remove a cancer or a bullet.<ref>Glitterworld surgeon Backstory</ref> While glitterworlds are peaceful places and some units rarely see action, they often remain prepared for war.<ref>Glitterworld Officer Backstory</ref> Despite this tendency towards peace, some glitterworlds do field space navies and engage in active campagins against enemy cultures.<ref name="Nerhesi"/> On some glitterworlds all menial work was done by robots and people devoted themselves to leisure.<ref>Biosphere Manager Backstory</ref> This extends to some technical fields as well, such as AI handling all the technical aspects of architecture, allowing architects to focus on artistic expression <ref>Architect Backstory</ref> This is not universal however, as others still had humans washing dishes in restaurants<ref>Backstory of Stijn 'Stin' Gezink</ref> Farms are operated on some glitterworlds, though all but rare exceptions have abandoned traditional farming methods for glitterworld technologies.<ref>Backstory of Pete Holiday</ref>Glitterworld police forces were often equipped with [[recon armor]]<ref>[[Recon armor]] description</ref> and [[Recon helmet|helmets]].<ref>[[Recon helmet]] description</ref> Some glitterworlds have mechanoid companions for children,<ref>Backstory of Erisen 'Erisen' Irioth</ref> or as workers.<ref name="Rogia">Ideology Places.xml - Rogia entry</ref> At least some Glitterworlds apparently remain capitalist, as attending their universities can leave a person in enormous debt,<ref>Backstory of Caitlin 'Cait' Stirr</ref> and corporations exist.<ref>Backstory of Ryan 'Legend' Michael</ref><ref>Backstory of Jhet 'Brazil' Whistler</ref> At least some Glitterworlds were monarchic, with royal households that would intermarry with the royal families of other planets.<ref>Backstory of Xiao 'Ally' Li</ref> See also: Sophiamunda and the Empire for information about a specific glitterworld society.
* '''Rimworlds''' - Planets lacking in strong central government and low in population density. These places tend to hover around the industrial level of technology or lower. Because they’re not homogenized by a central government, they tend to see a lot of interaction between people of different technology levels, as travelers crash-land or ancient communities stumble out of their cryptosleep vaults. These planets are often at the rim of known space, hence the name.<ref name="Cryptosleep Revival Briefing"/>
+
* '''Rimworlds''' - Planets lacking in strong central government and low in population density. These places tend to hover around the industrial level of technology or lower. Because they’re not homogenized by a central government, they tend to see a lot of interaction between people of different technology levels, as travelers crash-land or ancient communities stumble out of their cryptosleep vaults. These planets are often at the rim of known space, hence the name.<ref name="Cryptosleep Revival Briefing"/>
* '''Coreworlds''' - Based on the name, may be the worlds that form the astrographical or political core of human civilization, perhaps including Earth and other early colonies. Alternatively, may be worlds located in the galactic core or some other definition. In the now non-canon [[#RimWorld Universe Quick Primer (Obsolete)|RimWorld Universe Quick Primer]], coreworlds and rimworlds were instead defined in opposition to each other. Coreworlds were those planets in the galactic core whose social and technological development benefited from the clustering of stars, and thus other cultures, in the core. Rimworlds were in turn those planets outside the core and thus further from neighbours.<ref name="RimWorld Universe Quick Primer">[[#RimWorld Universe Quick Primer (Obsolete)|RimWorld Universe Quick Primer]]</ref> However, with the new canon definition for rimworld, it's likely that this definition of core and rimworlds has been become non-canon, probably because the galactic core is significantly beyond the 1200 light year wide canonical expansion of humanity.<ref name="Cryptosleep Revival Briefing"/> Possibly synonymous with planets in the 'core region', which includes at least one glitterworld.<ref>Backstory of [[List of Player-created Pawns#Candice Roughchild|Candice Roughchild]]</ref> Appear to be relatively advanced and stable, with at least midworld level surgical capabilities,<ref>Backstory of [[List of Player-created Pawns#Alyssa Orchard|Alyssa 'Sparkles' Orchard]]</ref> planetary governments,<ref name="Anarchist">Backstory of [[List of Player-created Pawns#Mike Mudgett|Mike 'Anarchist' Mudgett]]</ref> and sufficient competent military forces to push out both anarchists<ref name="Anarchist"/> and fairly large mercenary forces.<ref>Backstory of [[List of Player-created Pawns#Aznable Coal|Aznable 'Reikguard' Coal]]</ref>
+
* '''Toxic worlds''' - Worlds destroyed by pollution, chemical or nuclear warfare, but still inhabitable at a low level, with sufficient technology.<ref name="Cryptosleep Revival Briefing"/> Toxic may have a limited definition, or may only relate to Humans, as some toxic worlds are overgrown with hostile plant life.<ref name="Johs">Backstory of Johs 'Johs' Barrowlocht</ref>
* '''Toxic worlds''' - Worlds destroyed by pollution, chemical or nuclear warfare, but still inhabitable at a low level, with sufficient technology.<ref name="Cryptosleep Revival Briefing"/> Toxic may have a limited definition, or may only relate to Humans, as some toxic worlds are overgrown with hostile plant life.<ref name="Johs">Backstory of [[List of Player-created Pawns#Johs Barrowlocht|Johs 'Johs' Barrowlocht]]</ref>
 
 
* '''Glassworlds''' - Worlds utterly destroyed by high-energy weapons of mass destruction. They’re nicknamed ‘marbles’ because their surfaces have been “glassed”. Nuclear weapons aren’t enough to glass a planet, so this level of destruction is rare. On some of these worlds, people can walk outdoors for a time without dying. None of them harbour permanent life bigger than a paramecium.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Glassworlds''' - Worlds utterly destroyed by high-energy weapons of mass destruction. They’re nicknamed ‘marbles’ because their surfaces have been “glassed”. Nuclear weapons aren’t enough to glass a planet, so this level of destruction is rare. On some of these worlds, people can walk outdoors for a time without dying. None of them harbour permanent life bigger than a paramecium.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Transcendent worlds''' - It’s a stretch to call these entities worlds, since they resemble giant computers more than they resemble planets. The mechanics of these planets is mysterious, but many scholars believe transcendents are the outcome when a sovereign archotech decides to incorporate a whole planet into itself.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Transcendent worlds''' - It’s a stretch to call these entities worlds, since they resemble giant computers more than they resemble planets. The mechanics of these planets is mysterious, but many scholars believe transcendents are the outcome when a sovereign archotech decides to incorporate a whole planet into itself.<ref name="Cryptosleep Revival Briefing"/>
* '''Indworlds''' - Distinct from Industrial worlds, they are worlds undergoing their industrial revolution.<ref>Backstory of [[List of Player-created Pawns#Victoria Louene|Victoria 'Vicky' Louene]]</ref>
+
* '''Indworlds''' - Distinct from Industrial worlds, they are worlds undergoing their industrial revolution.<ref>Backstory of Victoria 'Vicky' Louene</ref>
* '''Industrial worlds''' - Distinct from Indworlds, they are worlds devoted predominantly to industry.<ref>Backstory of [[List of Player-created Pawns#Amelia Flais|Amelia 'Engie' Flais]]</ref><ref>Backstory of [[List of Player-created Pawns#Sa'Bikk Saleosy|Sa'Bikk 'Sab' Saleosy]]</ref><ref>Backstory of [[List of Player-created Pawns#Daniel Mann|Daniel 'Dankman' Mann]]</ref> Some host large factory cities<ref>Backstory of [[List of Player-created Pawns#Felix von Schild|Felix von Schild]]</ref>
+
* '''Industrial worlds''' - Distinct from Indworlds, they are worlds devoted predominantly to industry.<ref>Backstory of Amelia 'Engie' Flais</ref><ref>Backstory of Sa'Bikk 'Sab' Saleosy</ref><ref>Backstory of Daniel 'Dankman' Mann</ref>. Some host large factory cities<ref>Backstory of Felix von Schild</ref>
* '''Farming planets''' - Worlds devoted predominantly to farming. Not necessarily technologically backwards, with some using automated machinery that grow and harvest the multitude of crops. <ref>Backstory of [[List of Player-created Pawns#Conlay Shen|Conlay Shen]]</ref> Likely synonymous with '''farm-worlds'''.<ref>Ideology Places.xml - Filson entry</ref>  
+
* '''Farming planets''' - Worlds devoted predominantly to farming. Not necessarily technologically backwards, with some using automated machinery that grow and harvest the multitude of crops. <ref>Backstory of Conlay Shen</ref> Likely synonmous with '''farm-worlds'''.<ref>Ideology Places.xml - Filson entry</ref>
* '''Prison planets''' - Worlds where convicts are condemned to remove malefactors from society. <ref name="Jay">Backstory of [[List of Player-created Pawns#Jered Martin|Jered 'Jay' Martin]]</ref>
+
* '''Prison planets''' - Worlds where convicts are condemned to remove malefactors from society. <ref>Backstory of Jered 'Jay' Martin</ref>
* '''Feudal world''' -  Multi-planet feudal empires besides the [[Empire]] exist. <ref>Backstory of [[List of Player-created Pawns#Frank Laquinto|Frank 'Isimiel' Laquinto]]</ref>
+
* '''Feudal world''' -  Multi-planet feudal empires besides the [[Empire]] exist. <ref>Backstory of Frank 'Isimiel' Laquinto</ref>
* '''Trash planets''' - Dumping grounds for surrounding glitterworlds <ref>Backstory of [[List of Player-created Pawns#Xandarian Stalzer|Xandarian 'Xandy' Stalzer]]</ref>
+
* '''Coreworlds''' - Based on the name, may be the worlds that form the astrographical or political core of human civilization, perhaps including Earth and other early colonies. Alternatively, may be worlds located in the galactic core or some other definition. Possibly synonymous with planets in the 'core region', which includes at least one glitterworld.<ref>Backstory of Candice Roughchild</ref> Appear to be relatively advanced and stable, with at least midworld level surgical capabilities,<ref>Backstory of Alyssa 'Sparkles' Orchard</ref> planetary governments,<ref name="Anarchist">Backstory of Mike 'Anarchist' Mudgett</ref> and sufficient competent military forces to push out both anarchists<ref name="Anarchist"/> and fairly large mercenary forces.<ref>Backstory of Aznable 'Reikguard' Coal</ref>
 +
* '''Trash planets''' - Dumping grounds for surrounding glitterworlds <ref>Backstory of Xandarian 'Xandy' Stalzer</ref>
 
* '''Junkyard planets''' - Apparently self-descriptive. Possibly synonymous with trash planets, but given the name possibly differentiated by being intended to allow salvage and scrapping rather than simply dumping.<ref>Ideology Places.xml - Bagua 5 entry</ref>
 
* '''Junkyard planets''' - Apparently self-descriptive. Possibly synonymous with trash planets, but given the name possibly differentiated by being intended to allow salvage and scrapping rather than simply dumping.<ref>Ideology Places.xml - Bagua 5 entry</ref>
* '''Iceworld''' - Apparently self-descriptive. Plants are rare. <ref>Backstory of [[List of Player-created Pawns#Slivaki Warts|Slivaki 'Sliverwar' Warts]]</ref>
+
* '''Iceworld''' - Apparently self-descriptive. Plants are rare. <ref>Backstory of Slivaki 'Sliverwar' Warts</ref>
* '''Dino-worlds''' - Apparently self-descriptive - worlds inhabited by dinosaurs and other megafauna, likely resurrected through genetic engineering. Mentioned species of a single example dino-world include: ankylosaurs, blue mammoths, and novoraptors.<ref name="Zoutera">Ideology Places.xml - Zoutera entry</ref>
+
* '''Dino-worlds''' - Apparently self-descriptive - worlds inhabited by dinosaurs and other megafauna, likely resurrected though genetic engineering. Mentioned species of a single example dino-world include: ankylosaurs, blue mammoths, and novoraptors.<ref name="Zoutera">Ideology Places.xml - Zoutera entry</ref>
* '''War-worlds''' - Worlds stuck in an endless cycle of war. These planets are typically over polluted due to constant usage of bombs and chemical weapons.<ref>Ideology Places.xml - Kemia entry</ref>
+
* '''War-worlds''' - Unknown definition.<ref>Ideology Places.xml - Kemia entry</ref>
 
* '''Mineral-planets''' - Unknown definition. Likely descriptive of either their natural resources or their economic product<ref>Ideology Places.xml - Xanides entry</ref>
 
* '''Mineral-planets''' - Unknown definition. Likely descriptive of either their natural resources or their economic product<ref>Ideology Places.xml - Xanides entry</ref>
* '''Oceanic planets''' - Apparently self-descriptive.<ref name="Ideology Places">Ideology Places.xml</ref>
 
 
* '''Other worlds''' - Beyond these categories, there are many exceptional planets in strange states created by their peculiar social and technological evolutions. Given the scale and age of the universe, there is a lot of time and space for a lot of very strange situations to develop.<ref name="Cryptosleep Revival Briefing"/>
 
* '''Other worlds''' - Beyond these categories, there are many exceptional planets in strange states created by their peculiar social and technological evolutions. Given the scale and age of the universe, there is a lot of time and space for a lot of very strange situations to develop.<ref name="Cryptosleep Revival Briefing"/>
  
 
'''Additional facts:'''
 
'''Additional facts:'''
* Steamworlds and Midworlds aren't necessarily mutually exclusive. <ref>Backstory of [[List of Player-created Pawns#Charles Zillioner|Charles 'Charlzie' Zillioner]]</ref>
+
* Steamworlds and Midworlds aren't necessarily mutually exclusive. <ref>Backstory of Charles 'Charlzie' Zillioner</ref>
* Industrial planets and midworlds ''may'' not necessarily be mutually exclusive. <ref>Backstory of [[List of Player-created Pawns#Lancelot Hale|Lancelot 'Lance' Hale]]</ref>
+
* Industrial planets and midworlds ''may'' not necessarily be mutually exclusive. <ref>Backstory of Lancelot 'Lance' Hale</ref>
 
* Several spacer or glittertech societies, including Iwamura, Rogia, and Lutuni, host zero-g sports with professional athletes competing, some in zero-g stadia. Lutuni also hosts zero-g performers of an unknown type.<ref name="Ideology Places"/>
 
* Several spacer or glittertech societies, including Iwamura, Rogia, and Lutuni, host zero-g sports with professional athletes competing, some in zero-g stadia. Lutuni also hosts zero-g performers of an unknown type.<ref name="Ideology Places"/>
  
Line 247: Line 113:
  
 
==== Militaries and Military Technology ====
 
==== Militaries and Military Technology ====
* '''Space marines''' - A role filled by human warriors. Some serve on the navy ships of space-faring empires, where they punch into enemy starships, gun down the crew, and capture the ship intact.<ref>Space marine Backstory</ref><ref>Backstory of [[List of Player-created Pawns#Nico Storch|Nico Storch]]</ref> Others serve in the security forces of off-planet corporations, defending ships against pirates and engaging in private space warfare contracts.<ref>Backstory of [[List of Player-created Pawns#Roland Kleist|Roland 'Roland' Kleist]]</ref> One organisation of space marines was the "Interplanetary Marines" which fought on behalf of a particular planet.<ref>Backstory of [[List of Player-created Pawns#Trevor Cobb|Trevor 'Hunter' Cobb]]</ref> Colony contact expeditionary forces employ space marine medics.<ref>Backstory of [[List of Player-created Pawns#Ryan Torrijos|Ryan 'Noob' Torrijos]]</ref> [[Marine armor]]<ref>[[Marine armor]] description</ref> and [[marine helmet|helmets]]<ref>[[Marine helmet]] description</ref> were often used by rapid-incursion space marines. [[Go-juice]] was developed as a combat drug for space marines during the early days of interplanetary warfare.<ref>[[Go-juice]] description</ref>
+
* '''Space marines''' - A role filled by human warriors. Some serve on navy ships, punch into enemy starships, gun down the crew, and capture the ship intact.<ref>Space marine Backstory</ref><ref>Backstory of Nico Storch</ref> Others serve in the security forces of off-planet corporations, defending ships against pirates and engaging in private space warfare contracts.<ref>Backstory of Roland 'Roland' Kleist</ref> One organisation of space marines was the "Interplanetary Marines" which fought on behalf of a particular planet.<ref>Backstory of Trevor 'Hunter' Cobb</ref> Colony contact expeditionary forces employ space marine medics.<ref>Backstory of Ryan 'Noob' Torrijos</ref> [[Marine armor]]<ref>[[Marine armor]] description</ref> and [[marine helmet|helmets]]<ref>[[Marine helmet]] description</ref> were often used by rapid-incursion space marines. [[Go-juice]] was developed as a combat drug for space marines during the early days of interplanetary warfare.<ref>[[Go-juice]] description</ref>
* '''Navy pathfinders''' -  A group of military explorers dedicated to charting pathways through deep space and on remote planets.<ref>Backstory of [[List of Player-created Pawns#Nicklaus Blackthorn|Nicklaus 'Shadow' Blackthorn]]</ref>
+
* '''Navy pathfinders''' -  A group of military explorers dedicated to charting pathways through deep space and on remote planets.<ref>Backstory of Nicklaus 'Shadow' Blackthorn</ref>
* '''Mechanoids''' - Some militaries deploy combat mechanoids in their militaries <ref>Backstory of [[List of Player-created Pawns#Dennis McCarthy|Dennis 'Mac' McCarthy]]</ref><ref name="Keuneke"/>
+
* '''Mechanoids''' - Some militaries deploy combat mechanoids in their militaries <ref>Backstory of Dennis 'Mac' McCarthy</ref><ref name="Keuneke"/>
 
* '''Charge pistols''' - Exist. <ref name="Lutuni">Ideology Places.xml - Lutuni entry</ref>
 
* '''Charge pistols''' - Exist. <ref name="Lutuni">Ideology Places.xml - Lutuni entry</ref>
 
* '''Vibro-knives''' - Exist. <ref name="Lutuni">Ideology Places.xml - Lutuni entry</ref>
 
* '''Vibro-knives''' - Exist. <ref name="Lutuni">Ideology Places.xml - Lutuni entry</ref>
Line 256: Line 122:
 
* '''Mega-cannon''' - A "frighteningly powerful" long-range cannon for artillery or anti-ship use.<ref name="Ancient mega-cannon barrel">[[Ancient mega-cannon barrel]] description</ref>
 
* '''Mega-cannon''' - A "frighteningly powerful" long-range cannon for artillery or anti-ship use.<ref name="Ancient mega-cannon barrel">[[Ancient mega-cannon barrel]] description</ref>
  
==== Ship types ====
+
====Ship types====
* '''Interplanetary super-destroyer''' - Such as the HMS Thunder-Child of the Royal Fleet <ref>Backstory of [[List of Player-created Pawns#Jake Maddams|Jake 'Table' Maddams]]</ref>
+
* '''Interplanetary super-destroyer''' - Such as the HMS Thunder-Child of the Royal Fleet <ref>Backstory of Jake 'Table' Maddams</ref>
* '''Starfighters''' - Combat spacecraft and are flown by starfighter pilots for militaries.<ref>Backstory of [[List of Player-created Pawns#Sjoerd Lukas|Sjoerd 'Bowman' Lukas]]</ref> See also '''manned fighters'''.  
+
* '''Starfighters''' - Combat spacecraft and are flown by starfighter pilots for militaries.<ref>Backstory of Sjoerd 'Bowman' Lukas</ref> See also '''manned fighters'''.  
 
* '''Manned Fighters''' - Spacecraft launched from Carrier Ships and flown by fighter pilots.<ref name="Nerhesi"/>
 
* '''Manned Fighters''' - Spacecraft launched from Carrier Ships and flown by fighter pilots.<ref name="Nerhesi"/>
* '''Military spacejet''' - Deployed in the [[#Xennoa-Zartza War|Xennoa-Zartza War]].<ref name="Harris"/>
+
* '''Carrier Ships''' - Carry manned fighters.<ref name="Nerhesi"/>
* '''Carrier Ships''' - Carry manned fighters. Carried escape pods. <ref name="Nerhesi"/>  
+
* '''Fighter-bombers''' - fielded by the [[Empire]], a fighter bomber design specialized in spreading incendiary gel on flammable targets. Presumably an atmospheric craft.<ref>Firebomber Backstory</ref>  
* '''Fighter-bombers''' - Fielded by the [[Empire]], a fighter bomber design specialized in spreading incendiary gel on flammable targets. Presumably an atmospheric craft.<ref>Firebomber Backstory</ref>  
+
* '''Spaceyacht''' - a human-piloted pleasure craft and transport for the well-to-do, such as wealthy businessmen and politicians <ref>Backstory of Owen 'Cali' Clarke</ref>
* '''Spaceyacht''' - A human-piloted pleasure craft and transport for the well-to-do, such as wealthy businessmen and politicians <ref>Backstory of [[List of Player-created Pawns#Owen Clarke|Owen 'Cali' Clarke]]</ref>
+
* '''Consularship''' - Such as the St. Anthem. Carried glitterworld diplomats on diplomatic tasks. <ref>Backstory of Florian 'Skater' Haas</ref>
* '''Space cruiser''' - A manned space-capable ship of some kind.<ref name="Jay"/>
 
* '''Consularship''' - Such as the St. Anthem. Carried glitterworld diplomats on diplomatic tasks. <ref>Backstory of [[List of Player-created Pawns#Florian Haas|Florian 'Skater' Haas]]</ref>
 
 
* '''Hyper-yacht''' - Unknown. Possibly a glitterworld pleasure craft but the canonicity of code-comments are unclear.<ref name="Lutuni"/>
 
* '''Hyper-yacht''' - Unknown. Possibly a glitterworld pleasure craft but the canonicity of code-comments are unclear.<ref name="Lutuni"/>
* '''Escape pod''' - Carried by starships, used to escape crippled or destroyed ships.<ref>[[Scenario system#Crashlanded|"Crashlanded" starting scenario]] description</ref><ref>[[Scenario system#The Sanguophage|"The Sanguophage" starting scenario]] description</ref><ref name="Nerhesi"/><ref name="Gnugfur"/>
 
 
<gallery>
 
<gallery>
 
Background ship whole.png|Ship of unknown type and range
 
Background ship whole.png|Ship of unknown type and range
 
Background ship broken.png|The same ship broken in half
 
Background ship broken.png|The same ship broken in half
 
Background ship royalty 1.png|Ship of unknown type and range{{RoyaltyIcon}}
 
Background ship royalty 1.png|Ship of unknown type and range{{RoyaltyIcon}}
Background ship royalty 2.png|Ship of unknown type and range{{RoyaltyIcon}}
 
Background ship biotech 1.png|Ship of unknown type and range{{BiotechIcon}}
 
Background ship biotech 2.png|Ship of unknown type and range{{BiotechIcon}}
 
Background ship biotech 3.png|Ship of unknown type and range{{BiotechIcon}}
 
 
</gallery>
 
</gallery>
  
 
====Other technologies====
 
====Other technologies====
* '''Substance F''' - A drug. <ref>Backstory of [[List of Player-created Pawns#Peter Marshall|Peter 'Pete' Marshall]]</ref>
+
* '''Furred xenohumans''' - Exist <ref name="Svejgaard">Backstory of Benjamin 'Svejgaard' Svejgaard</ref>
 +
* '''Transbirds''' - Birds raised to human level intelligence - exist and presumably captain and man ships. <ref name="Svejgaard"/>
 +
* '''Opticows''' - Present on Midworlds in agricultural settings. <ref>Backstory of Jacqueline 'Jackalope' Richter</ref> In the now non-canon [[#Longsleep Revival Briefing|Longsleep Revival Briefing]], Opti as a prefix indicated animals with enhanced but still sub-human intelligence from breeding, evolution, and genetic engineering including recombination with human DNA. They also included physical changes to the animal's body to better exploit the new intelligence. Optianimals can usually use tools, form long-term goals and organize into primitive social groups, but can’t speak more than a few words, read, or think abstractly. Optidogs, optipigs, optiwhales, and optimonkeys were given as examples.<ref name="Longsleep Revival Briefing">[[#Longsleep Revival Briefing|Longsleep Revival Briefing]]</ref> This likely implies that that portion of the lore remains canon, and that opticows are modified, semi-intelligent [[cow]]s.
 +
* '''Substance F''' - A drug. <ref>Backstory of Peter 'Pete' Marshall</ref>
 
* '''Mindwiping and mental reprogramming''' - Practiced on some urbworlds. See also: '''Body Confiscation''' <ref name="Coffey"/>
 
* '''Mindwiping and mental reprogramming''' - Practiced on some urbworlds. See also: '''Body Confiscation''' <ref name="Coffey"/>
 
* '''Body confiscation''' - Some urbworlds will confiscate criminal's bodies for use. <ref name="Coffey"/>
 
* '''Body confiscation''' - Some urbworlds will confiscate criminal's bodies for use. <ref name="Coffey"/>
* '''Autocycle''' - A midworld vehicle. <ref name="Ironhead">Backstory of [[List of Player-created Pawns#Robert Seafield|Robert 'Ironhead' Seafield]]</ref>
+
* '''Autocycle''' - a midworld vehicle. <ref name="Ironhead">Backstory of Robert 'Ironhead' Seafield</ref>
* '''Netcasts''' - A midworld audio medium. <ref name="Ironhead"/>
+
* '''Netcasts''' - a midworld audio medium. <ref name="Ironhead"/>
* '''Vidtube''' - A popular video sharing service. Hosted everything from video game reviews to pasta cooking guides. Some had over a million followers on the service. People on the service were called Vidtuber Stars or Vidtubers <ref>Backstory of [[List of Player-created Pawns#Remy Young|Remy Young]]</ref>
+
* '''Vidtube''' - a popular video sharing service. Hosted everything from video game reviews to pasta cooking guides. Some had over a million followers on the service. People on the service were called Vidtuber Stars or Vidtubers <ref>Backstory of Remy Young</ref>
* '''Holography''' - Including interactive holography which gives form to artificial intelligences to allow them to interact <ref>Backstory of [[List of Player-created Pawns#Dave Mark|Dave 'Fox' Mark]]</ref>
+
* '''Holography''' - including interactive holography which gives form to artificial intelligences to allow them to interact <ref>Backstory of Dave 'Fox' Mark</ref>
* '''VR''' - Accesses to a virtual gaming universe by spinal plug. Can be addictive. Unplugging during play can create a mental backlash and merge the real and virtual identities. <ref>Backstory of [[List of Player-created Pawns#Douglas Black|Douglas 'Doug' Black]]</ref> Can also be used to raise children or teach professions<ref name="Brazil"/>
+
* '''VR''' - Accesses to a virtual gaming universe by spinal plug. Can be addictive. Unplugging during play can create a mental backlash and merge the real and virtual identities. <ref>Backstory of Douglas 'Doug' Black</ref> Can also be used to raise children or teach professions <ref>Backstory of Jhet 'Whistler' Brazil</ref>
 
* '''Neurosimulator''' - A technology available on Glitterworlds that apparently lets you experience a simulation of "exploring the stars", and possibly other scenarios. Relationship to VR unknown. <ref>"[[Scenario system#The Rich Explorer|The Rich Explorer]]" scenario description</ref>
 
* '''Neurosimulator''' - A technology available on Glitterworlds that apparently lets you experience a simulation of "exploring the stars", and possibly other scenarios. Relationship to VR unknown. <ref>"[[Scenario system#The Rich Explorer|The Rich Explorer]]" scenario description</ref>
* '''Vatgrown''' - Genetically modified living creatures, including humans, grown in a lab and usually designed and programmed for a specific task. Capable of being produced on some urbworlds. Examples of roles for which vatgrown humans were produced include Soldiers,<ref>Vatgrown Soldier Backstory</ref> Combat Medics <ref>Backstory of [[List of Player-created Pawns#Edward Toon|Edward Toon]]</ref>, Assassins <ref>Backstory of [[List of Player-created Pawns#Vaska Neemor|Vaska 'Vas' Neemor]]</ref>, Slavegirls (which are illegal at least in some places) <ref>Backstory of [[List of Player-created Pawns#Emily Young|Emily 'Emmie' Young]]</ref>, and even Scientists with minds perfectly tuned for physics and chemistry. <ref>Backstory of [[List of Player-created Pawns#Nicole Squid|Nicole 'Nicole' Squid]]</ref> The same process, along with genetic modification, was also used in the weaponization of the original Sorne Geneline into the current [[Insectoid]] species.<ref name="Insectoid Faction Description"/>  
+
* '''Vatgrown''' - Genetically modified living creatures, including humans, grown in a lab and usually designed and programmed for a specific task. Capable of being produced on some urbworlds. Examples of roles for which vatgrown humans were produced include Soldiers,<ref>Vatgrown Soldier Backstory</ref> Combat Medics <ref>Backstory of Edward Toon</ref>, Assassins <ref>Backstory of Vaska 'Vas' Neemor</ref>, Slavegirls (which are illegal at least in some places) <ref>Backstory of Emily 'Emmie' Young</ref>, and even Scientists with minds perfectly tuned for physics and chemistry. <ref>Backstory of Nicole 'Nicole' Squid</ref> The same process, along with genetic modification, was also used in the weaponization of the original Sorne Geneline into the current [[Insectoid]] species.<ref name="Insectoid Faction Description"/>  
* '''Perfect mates''' - Genetically-engineered on glitterworlds, are fertile and capable of producing children.<ref>Backstory of [[List of Player-created Pawns#Chaz Serir|Chaz 'Chaz' Serir]]</ref> Their relation to vatgrown and highmates is currently unknown, however a currently unused backstory in the gamefiles states they, or at least some, are vatgrown in hyper-expensive clinics to serve the tastes of a specific client. They are engineered, raised and trained as a perfect pleasure-giving mate, with ''"learned skills that would baffle even the most seductive baseline human lovers"''. The canonicity of these statements are also currently unknown.
+
* '''Perfect mates''' - genetically-engineered on glitterworlds, are fertile and capable of producing children.<ref>Backstory of Chaz 'Chaz' Serir</ref> Relation to vatgrown unknown, however a currently unused backstory in the gamefiles states they, or at least some, are vatgrown in hyper-expensive clinics to serve the tastes of a specific client. They are engineered, raised and trained as a perfect pleasure-giving mate, with ''"learned skills that would baffle even the most seductive baseline human lovers"''. The canonicity of these statements are currently unknown.
* '''G-nome Project''' - A Genetic engineering project that created humans implanted at birth with encyclopedic knowledge of all aspects of xenobiology. Presumably on a Glitterworld. Relation to vatgrown unknown. <ref>Backstory of [[List of Player-created Pawns#Joshua Nelson|Joshua 'Gizmo' Nelson]]</ref>
+
* '''G-nome Project''' - genetic engineering project that created humans implanted at birth with encyclopedic knowledge of all aspects of xenobiology. Presumably on a Glitterworld. Relation to vatgrown unknown. <ref>Backstory of Joshua 'Gizmo' Nelson</ref>
* '''Lab-grown children''' - An altruistic but failed attempt to create a new class of human. Method and relation to similar concepts unknown. <ref>Backstory of [[List of Player-created Pawns#Lukas Dietrich|Lukas Dietrich]]</ref>
+
* '''Lab-grown children''' - an altruistic but failed attempt to create a new class of human. Method and relation to similar concepts unknown. <ref>Backstory of Lukas Dietrich</ref>
* '''Clone-farming''' - Clone children are seeded into nutrient-rich womb-vats and rapidly grown in a simmed (i.e. VR) universe. They're harvested later, sometimes for food, sometimes for organs, sometimes for workers - but they're always disposable. Harvesting the products of clone farms is mostly done by the clones themselves - particularly to those whose sims tended towards the social. <ref>Backstory of [[List of Player-created Pawns#Dan Griliopoulos|Dan 'Grill' Griliopoulos]]</ref>
+
* '''Clone-farming''' - Clone children are seeded into nutrient-rich womb-vats and rapidly grown in a simmed (i.e. VR) universe. They're harvested later, sometimes for food, sometimes for organs, sometimes for workers - but they're always disposable. Harvesting the products of clone farms is mostly done by the clones themselves - particularly to those whose sims tended towards the social. <ref>Backstory of Dan 'Grill' Griliopoulos</ref>
 
* '''Online hiveminds''' - Worldwide system that sacrifices the peoples individuality to join together in an online hivemind.<ref>Urbworld Rebel Backstory</ref>
 
* '''Online hiveminds''' - Worldwide system that sacrifices the peoples individuality to join together in an online hivemind.<ref>Urbworld Rebel Backstory</ref>
 +
* '''Ankylosaurs''' - Megafauna found on Dino-worlds, likely reproductions of the dinosaurs of the same name resurrected though genetic engineering.<ref name="Zoutera"/>
 +
* '''Blue mammoths''' - Megafauna found on Dino-worlds, likely reproductions of the ancient elephantid of the same name resurrected though genetic engineering, and possibly with modifications similar to the [[muffalo]] to make them blue. Mammoth burial grounds are mentioned as existing on the world of Zoutera, however whether this is natural behavior like the mythical "elephant's graveyard" or something created by the human inhabitants of that world is unclear.<ref name="Zoutera"/>
 +
* '''Novoraptors'''- Megafauna found on Dino-worlds, likely reproductions or variants of the dromaeosaurids and similar dinosaurs commonly given the '-raptor' suffix resurrected though genetic engineering. Given the name, it is possible that they are not pure reproductions of previously existing raptor species, but rather some variant or combination thereof.<ref name="Zoutera"/>
 +
* '''Pygmy wombat''' - A furry animal.<ref>Backstory of Riesling Bacchus</ref>
 
* '''Space elevators''' - A number of planets use space elevators.<ref name="Ideology Places"/>
 
* '''Space elevators''' - A number of planets use space elevators.<ref name="Ideology Places"/>
 
* '''3D printers''' - Used on orbital shipyards in some capacity.<ref name="Altura station"/>
 
* '''3D printers''' - Used on orbital shipyards in some capacity.<ref name="Altura station"/>
* '''Glitterpedia''' - A glitterworld technology through which glitterpedia recorders document information.<ref name="Codex">Backstory of [[List of Player-created Pawns#Ang Gao|Ang 'Codex' Gao]]</ref> Likely analogous to Wikipedia.
+
* '''Glitterpedia''' - A glitterworld technology through which glitterpedia recorders document information.<ref>Backstory of Ang 'Codex" Gao</ref> Likely analogous to Wikipedia.
* '''Eltex''' - A material, threads of which can be embedded in [[prestige armor|specialized armor]] or [[eltex|clothing]] to enhance the wearer's psychic sensitivity.<ref>[[Prestige armor]] descriptions</ref> It is technically indeterminate whether it is responsible for improving neural heat dissipation, however as eltex is the only noted difference between prestige armors and their standard variants it is likely the case. It is possible that eltex is simply one of, or the most significant of, the "special psychic focusing materials" mentioned in the description of eltex clothing.<ref>[[Eltex]] item descriptions</ref>
+
* '''Eltex''' - A material, threads of which can be embedded in [[prestige armor|specialized armor]] or [[eltex|clothing]] to enhance the wearer's psychic sensitivity.<ref>[[Prestige armor]] descriptions</ref> It is techically indeterminate whether it is responsible for improving neural heat dissipation, however as eltex is the only noted difference between prestige armors and their standard variants it is likely the case. It is possible that eltex is simply one of, or the most significant of, the "special psychic focusing materials" mentioned in the description of eltex clothing.<ref>[[Eltex]] item descriptions</ref>
 
 
=== Named characters ===
 
 
 
{| {{STDT|sortable}}
 
|-
 
! Name !! Description
 
|- id="King Loteric"
 
! King Loteric
 
| A king of an unknown kingdom in an unknown world. Died in an unfortunate accident. <ref>Child-knave Backstory</ref>
 
|- id="Grady Loughman"
 
! Grady Loughman
 
| A kingpin of a drug cartel.<ref>Drug lieutenant Backstory</ref>
 
|- id="Lord-explorer Varan-Dur"
 
! Lord-explorer Varan-Dur
 
| An explorer who was made into the first Sanguophage by an Archotech they tried to control.
 
<ref>Sanguophage description</ref>
 
|}
 
 
 
=== Named groups ===
 
 
 
{| {{STDT|sortable}}
 
|-
 
! Name !! Description
 
|- id="Doomben Rats"
 
! Doomben Rats
 
| A notorious and violent urchin gang.<ref>Pickpocket Backstory</ref>
 
|- id="Corestars Entertainment Company"
 
! Corestars Entertainment Company
 
|  An entertainment organization that buys people to appear on it's shows. One of their shows is apparently called Bloodgame.<ref>Backstory of Bloodgame Survivor</ref>
 
|}
 
 
 
=== Animals ===
 
* '''Furred xenohumans''' - Exist on a cold rimworld of at least industrial level.<ref name="Svejgaard">Backstory of [[List of Player-created Pawns#Benjamin Svejgaard|Benjamin 'Svejgaard' Svejgaard]]</ref> May refer to [[#Yttakin|yttakin]] or some other furred xenotype.
 
* '''Transbirds''' - Exist and crewed, and presumably captained, starships.<ref name="Svejgaard"/> In the now non-canon [[#Longsleep Revival Briefing|Longsleep Revival Briefing]], the prefix [[#The biology of plants and animals|Trans-]] indicated animals with intelligence in the human range from breeding, evolution, and genetic engineering including recombination with human DNA. They also included physical changes to the animal's body to better exploit the new intelligence. Transanimals can read, use tools, form teams, hold conversations, and think about complex ideas. Transdog, transbear, transgoat, transsimian were given as examples.<ref name="Longsleep Revival Briefing">[[#Longsleep Revival Briefing|Longsleep Revival Briefing]]</ref> This likely implies that that portion of the lore remains canon, and that transbirds are modified, intelligent birds.
 
* '''Opticows''' - Present on Midworlds in agricultural settings. <ref>Backstory of [[List of Player-created Pawns#Jacqueline Richter|Jacqueline 'Jackalope' Richter]]</ref> In the now non-canon [[#Longsleep Revival Briefing|Longsleep Revival Briefing]], the prefix [[#The biology of plants and animals|Opti-]] indicated animals with enhanced but still sub-human intelligence from breeding, evolution, and genetic engineering including recombination with human DNA. They also included physical changes to the animal's body to better exploit the new intelligence. Optianimals can usually use tools, form long-term goals and organize into primitive social groups, but can’t speak more than a few words, read, or think abstractly. Optidogs, optipigs, optiwhales, and optimonkeys were given as examples.<ref name="Longsleep Revival Briefing"/> This likely implies that that portion of the lore remains canon, and that opticows are modified, semi-intelligent [[cow]]s.
 
* '''Lava-snail''' - Farmed on the dim volcano-world of Nuchadus.<ref name="Ideology Places">Ideology Places.xml</ref>
 
* '''Deep-kraken''' - Used as weapons on the oceanic planet of Wavia.<ref name="Ideology Places">Ideology Places.xml</ref> The variable type assigned to the name is "seaBeast" and kraken are traditionally monstrous sea creatures, however this is not strictly canon.
 
* '''Wavian leviathans''' - Used as weapons on the oceanic planet of Wavia.<ref name="Ideology Places">Ideology Places.xml</ref> The variable type assigned to the name is "seaBeast" and leviathans are traditionally monstrous sea creatures, however this is not strictly canon.
 
* '''Pygmy wombat''' - A furry animal.<ref>Backstory of [[List of Player-created Pawns#Riesling Bacchus|Riesling Bacchus]]</ref>
 
* '''Ankylosaurs''' - Megafauna found on Dino-worlds, likely reproductions of the dinosaurs of the same name resurrected through genetic engineering.<ref name="Zoutera"/>
 
* '''Blue mammoths''' - Megafauna found on Dino-worlds, likely reproductions of the ancient elephantid of the same name resurrected through genetic engineering, and possibly with modifications similar to the [[muffalo]] to make them blue. Mammoth burial grounds are mentioned as existing on the world of Zoutera, however whether this is natural behavior like the mythical "elephant's graveyard" or something created by the human inhabitants of that world is unclear.<ref name="Zoutera"/>
 
* '''Novoraptors'''- Megafauna found on Dino-worlds, likely reproductions or variants of the dromaeosaurids and similar dinosaurs commonly given the '-raptor' suffix resurrected through genetic engineering. Given the name, it is possible that they are not pure reproductions of previously existing raptor species, but rather some variant or combination thereof.<ref name="Zoutera"/>
 
* '''Thorny Devil''' - A reptile discovered by Venus 'Unay' David. Relation to the real species ''moloch horridus'', also called the thorny devil, is unknown, but presumably they are distinct.<ref>Backstory of [[List of Player-created Pawns#Venus David|Venus 'Unay' David]]</ref>
 
 
 
==== Boomrats ====
 
{{:Boomrat}}
 
  
 
=== Other ===
 
=== Other ===
* Mechanoid wars are common <ref>Backstory of [[List of Player-created Pawns#Nathaniel Hicklin|Nathaniel Hicklin]] and others</ref>
+
* Mechanoid wars are common <ref>Backstory of Nathaniel Hicklin and others</ref>
* Religions are still present and practiced.<ref>Backstory of [[List of Player-created Pawns#Samuel Chua|Samuel 'Chewy' Chua]]</ref><ref>Backstory of [[List of Player-created Pawns#Levin Lossfelt|Levin 'Levin' Lossfelt]]</ref><ref name="Oahnip"/> See also [[Empire#Lore|Empire]] for their specific religion.  
+
* Religions are still present and practiced.<ref>Backstory of Samuel 'Chewy' Chua</ref><ref>Backstory of Levin 'Levin' Lossfelt</ref><ref>Backstory of Vitor 'Oahnip' Pinhao</ref> See also [[Empire#Lore|Empire]] for their specific religion.  
* All-Might - the name of a superhero, presumably fictional.<ref>Backstory of [[List of Player-created Pawns#Brazos Wheeler|Brazos 'Braz' Wheeler]]</ref> ''Out of Universe: This is likely a reference to the character of the same name in the "My Hero Academia" multimedia franchise.''
+
* The Thorny Devil is a reptile discovered by Venus 'Unay' David. Relation to the real Moloch horridus, also called the thorny devil, is unknown, but presumably they are distinct. <ref>Backstory of Venus 'Unay' David</ref>
 +
* All-Might - the name of a superhero, presumably fictional.<ref>Backstory of Brazos 'Braz' Wheeler</ref> ''Out of Universe: This is likely a reference to the character of the same name in the "My Hero Academia" multimedia franchise.''
 
* Arcknight Industries - a company that employs space truckers.<ref name="Johs"/>
 
* Arcknight Industries - a company that employs space truckers.<ref name="Johs"/>
* Haspian monks - A religious order that lived in a monastery a thousand years before the events of the game, approximately year 4500, before the monastery was "erased" by a [[diabolus]] attack.<ref>[[Diabolus]] description</ref> It is unclear if Haspian is a demonym or the name of the order of monks.
+
* Haspian monks - A religious order that lived in a monastery a thousand years before the events of the game, approximately year 4500, before the monastery was "erased" by a [[diabolus]] attack.<ref>[[Diabolus]] description</ref> It is unclear is Haspian is a demonym or the name of the order of monks.
* Frame Project is an unknown government that leaves it's subjects with memory losses. Only few survive. <ref>Project subject Backstory</ref>
 
  
== Xenotypes ==
+
==Psycasts==
<big>'''Dirtmoles'''</big>
 
{{main|Dirtmoles}}
 
{{:Dirtmoles}}
 
 
 
<big>'''Genies'''</big>
 
{{main|Genies}}
 
{{:Genies}}
 
 
 
<big>'''Highmates'''</big>
 
{{main|Highmates}}
 
{{:Highmates}}
 
 
 
<big>'''Hussars'''</big>
 
{{main|Hussars}}
 
{{:Hussars}}
 
 
 
<big>'''Impids'''</big>
 
{{main|Impids}}
 
<!--{{:Impids}}-->
 
 
 
<big>'''Neanderthals'''</big>
 
{{main|Neanderthals}}
 
<!--{{:Neanderthals}}-->
 
 
 
<big>'''Pigskins'''</big>
 
{{main|Pigskins}}
 
<!--{{:Pigskins}}-->
 
 
 
<big>'''Sanguophages'''</big>
 
{{main|Sanguophages}}
 
<!--{{:Sanguophages}}-->
 
 
 
<big>'''Wasters'''</big>
 
{{main|Wasters}}
 
<!--{{:Wasters}}-->
 
 
 
<big>'''Yttakin'''</big>
 
{{main|Yttakin}}
 
{{:Yttakin}}
 
 
 
== Psycasts ==
 
 
{{main|Psycasts}}
 
{{main|Psycasts}}
 
{{:Psycasts}}
 
{{:Psycasts}}
 
== FTL inconsistencies ==
 
{{Quote|Despite millennia of effort by our best human minds, and even the most powerful archotechs, nobody has managed to make anything go faster than light.| Current Canon Cryptosleep briefing}}
 
The current canon of RimWorld is that there is no faster-than-light travel, even in the hands of the otherwise incomprehensibly advanced [[archotech]]s. However the existence of certain in-game mechanics bring this into question, at least in the small scale. Most discussed are the [[Farskip]], [[Skip]] and [[Solar pinhole]] [[psycasts]].
 
 
=== Skip and farskip ===
 
Both skip and farskip moves the targets seemingly instantaneously. For farskip this is to a point that could feasibly be anywhere on the planet, so long as willing ally is there to act as a "navigation beacon". While both psycasts do have a casting time, the targets don't move during this time and instead only travel after the time is complete. Therefore, that is not sufficient to dismiss the argument of FTL travel. As farskip has the longer range, it will be the focus for reasons that will be become apparent.
 
 
At its widest point, the Earth's diameter 12,756 kilometers. Assuming the rimworld is similarly sized to Earth, then this is the maximum distance a farskip can travel, point to point. Traveling this distance at the speed of light would take 42.55 milliseconds. Time in RimWorld is sped up, with a full 24 hour day only taking 16 minutes and 40 seconds. So from the player's perspective, this 42.55 ms of in-game time would only appear as {{#expr: 42.55* ((16 + 40/60)/(24 * 60)) round 2}} ms.
 
 
Unlikely as this is due to none of the other effects of being on so large a planet would have being present, if the rimworld is not Earth sized and was instead as large as the largest rocky planet discovered at the time of writing, BD +20° 594 b, then this would increase to {{#expr: 42.55* 2.23 * ((16 + 40/60)/(24 * 60)) round 2}} ms.
 
 
In either case, the difference between this speed and truly instant would be utterly imperceptible to a human player. A farskip on an Earth sized planet would require a roughly 2000 Hz refresh rate just to display the difference between a FTL and a STL farskip. In other words, there is no discernible difference between a FTL and STL farskip, and so farskip cannot be assumed to break the no FTL rule. Skip is also apparently instantaneous and deals with even shorter distances and thus even shorter travel times. Therefore, there is also no reason to assume that skip violates the rule.
 
 
=== Solar pinhole ===
 
Solar pinhole canonically skips material from the core of a nearby star. Unlike skip and farskip, we do not observe the target matter beginning its journey, thus the effect can begin as soon as casting time is started to give it the benefit of the doubt. However the target is also not next to the psycaster. This means that causality must propagate at the speed of light to the core, before matter could be skipped from the core to the psycaster's chosen point again at the speed of light, otherwise faster-than-light transfer of information and/or movement has occurred.
 
 
With a 0.25 real second casting time, the in-game time to cast is {{#expr: 0.25 / ((16 + 40/60)/(24 * 60)) }} seconds. The maximum distance that light could travel in that time is approximately 6.5 million kilometers, and the maximum return trip is only 3.25 million km. This is closer to the star than even the minimum habitable zone of a very dim red dwarf at ~4.8 million kilometers. There are also no other effects that imply that the sun is that close.
 
 
For reference, propagation to the core and back would take ~16.6 minutes in in-game time if solar pinhole was cast on a planet as distant from its star as Earth is from the Sun, if the effect traveled at light speed. This would result in a real-time casting time of ''{{#expr: 998 * ((16 + 40/60)/(24 * 60)) round 2}} seconds'', instead of only 0.25.
 
 
In addition, a pawn with [[aiming time]] reductions, such as from [[trigger-happy]] or the [[Ideoligion#Shooting specialist|Shooting specialist]] role, would have an even shorter casting time.
 
 
Thus, the gameplay of solar pinhole does conflict with the canon around FTL travel.
 
 
 
==Empire==
 
==Empire==
 
{{Royalty|no category}}
 
{{Royalty|no category}}
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{{:Empire}}
 
{{:Empire}}
 
==Mechanoids==
 
==Mechanoids==
{{main|Mechanoids}}
+
{{main|Mechanoid hive|Mechanoids}}
{{:Mechanoid}}
+
{{:Mechanoid hive}}
  
 
==Insectoids==
 
==Insectoids==
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The best historians of the Ordo Historia believe that humanity first left its origin planet Earth about 3,400 years ago. Since then, we’ve spread across the galaxy on a fitful wavefront of colony ships, frontier worlds, robotic terraforming projects, and DNA-synthesizing probes.
 
The best historians of the Ordo Historia believe that humanity first left its origin planet Earth about 3,400 years ago. Since then, we’ve spread across the galaxy on a fitful wavefront of colony ships, frontier worlds, robotic terraforming projects, and DNA-synthesizing probes.
  
Today, mankind is smeared across a region of the galaxy about 1,200 light years wide. Our best models indicate that there is a general trend towards greater population density towards the center of this region, where the stars were colonized earlier. At the edge of known space lie the rimworlds, drifting alone with few inhabited neighbors, mostly unvisited.
+
Today, mankind is smeared across a region of the galaxy about 1,200 light years wide. Our best models indicate that there is a general trend towards greater population density towards the center of the this region, where the stars were colonized earlier. At the edge of known space lie the rimworlds, drifting alone with few inhabited neighbors, mostly unvisited.
  
 
We’ve created many new technologies, but despite milennia of effort by our best human minds, and even the most powerful archotechs, nobody has managed to make anything go faster than light.
 
We’ve created many new technologies, but despite milennia of effort by our best human minds, and even the most powerful archotechs, nobody has managed to make anything go faster than light.
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In this universe, cultures do not always progress forward technologically the way many science fiction worlds assume they will. Often, a culture will blow itself up or suffer plagues and other great catastrophes. These regression events send them “back to the stone age”.
 
In this universe, cultures do not always progress forward technologically the way many science fiction worlds assume they will. Often, a culture will blow itself up or suffer plagues and other great catastrophes. These regression events send them “back to the stone age”.
  
Because this happens regularly, people in the RimWorld universe come from extremely varied technology levels. Some are stone-age tribespeople. Some are medieval farmers and lords. Some are industrial-era politicians and bankers and riflemen. Some are information-age programmers or astronauts. And some are from eras beyond our own.
+
Because this happens regularly, people in the RimWorld universe come from extremely varied technology levels. Some are stone-age tribespeople. Some are medieval farmers and lords. Some are industrial-era politicans and bankers and riflemen. Some are information-age programmers or astronauts. And some are from eras beyond our own.
  
 
There is a maximum level of technology to the people you might encounter in RimWorld. At this level, advanced genetic engineering and AI, autonomous intelligent robots, and massive computer power are possible. However, worlds that develop beyond this point enter a mysterious “transcendent” state from which no recognizable human emerges.
 
There is a maximum level of technology to the people you might encounter in RimWorld. At this level, advanced genetic engineering and AI, autonomous intelligent robots, and massive computer power are possible. However, worlds that develop beyond this point enter a mysterious “transcendent” state from which no recognizable human emerges.
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<references />
 
<references />
 
[[Category:RimWorld game]]
 
[[Category:RimWorld game]]
[[Category:Lore]]
 

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