List of childhood backstories

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Backstories
Note: these do not include the player-created backstories. Those can be found here:

because the wiki can't display a page that large.

Title
(Short Title)
Description Skill Modifications Incapable of Civil Raider Slave Trader Traveler Tribal
Abandoned child


(Abandoned)

[PAWN_nameDef] was born sickly. Thinking that [PAWN_pronoun] would only burden the tribe, [PAWN_possessive] parents left [PAWN_objective] out in the elements. Somehow, [PAWN_pronoun] survived. Melee: +3
Crafting: +3
Social: −2
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Apocalypse survivor


(Survivor)

[PAWN_nameDef] was born during a time of unrest on [PAWN_possessive] homeworld, as climate change threatened mass starvation and flooding. As [PAWN_pronoun] grew up the situation worsened - billions died and peaceful states descended into anarchy. [PAWN_nameDef] and [PAWN_possessive] parents did whatever they had to to survive. Shooting: +4
Artistic: −3
Intellectual: −3
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Cave child


(Cave child)

[PAWN_nameDef] grew up in a large and intricate cave complex that extended deep into a mountainside. [PAWN_pronoun] helped the adults maintain and improve the deep caves. Mining: +3
Construction: +3
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Caveworld tender


(Cave kid)

[PAWN_nameDef] grew up in cave complex deep beneath the surface of an inhospitable world. [PAWN_pronoun] worked with the other children tending the tribe’s fungus crops. Plants: +4
Mining: +2
Shooting: −3
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Caveworld tunneler


(Tunneler)

[PAWN_nameDef] worked as a digger in the massive underground cave complex.


[PAWN_pronoun] knows rock so well that [PAWN_pronoun] can almost navigate caves by smell.

Construction: +1
Mining: +6
Shooting: −2
Intellectual


Crafting

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Child spy


(Spy)

Children are often presumed innocent, and can be ideal as spies. [PAWN_nameDef] was trained in the art of infiltration and information-gathering when [PAWN_pronoun] was just nine years old.


[PAWN_possessive] years behind enemy lines and the war-torn nature of [PAWN_possessive] homeworld meant [PAWN_pronoun] had limited opportunity for education.

Shooting: +5
Intellectual: −3
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Child star


(Star)

[PAWN_nameDef] was well-known throughout [PAWN_possessive] homeworld as a child actor in films and TV shows. [PAWN_possessive] fame put [PAWN_objective] in contact with many different kinds of people, but also tended to get in the way of [PAWN_possessive] education. Social: +3
Artistic: +3
Intellectual: −2
Dumb labor


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Coma child


(Coma child)

A childhood accident put [PAWN_nameDef] into a coma. [PAWN_pronoun] didn’t wake up until [PAWN_pronoun] was in [PAWN_possessive] late teens. [PAWN_possessive] body never recovered from the years of inactivity, but people tend to take pity on [PAWN_objective] when they hear [PAWN_possessive] story. Social: +4
Construction: −2
Mining: −2
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Convent child


(Illicit)

The child of an illicit affair, [PAWN_nameDef] was bought up by nuns in a medieval convent. [PAWN_pronoun] learned the value of hard work and submission, but was taught that technology is heretical. Construction: +3
Plants: +3
Intellectual


Violent

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Cult child


(Cult kid)

[PAWN_nameDef] was born into a powerful cult which shunned advanced technology and believed that all illness could be cured by cleansing the soul through sacred art.


After [PAWN_possessive] first glimpse of the outside world, [PAWN_pronoun] decided to run away.

Medicine: −3
Artistic: +5
Intellectual


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Fire keeper


(Firekeep)

[PAWN_nameDef] was responsible for keeping the tribe’s fire going. [PAWN_pronoun] took this responsibility very seriously. Crafting: +2
Cooking: +2
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Frightened child


(Scared)

[PAWN_nameDef] grew up with a laundry list of phobias and neuroses. [PAWN_pronoun] feared, among other things, doctors and foodborne pathogens.


As a result, [PAWN_pronoun] learned to cook and care for [PAWN_objective]self, but many of [PAWN_possessive] fears dog [PAWN_objective] in adulthood.

Medicine: +3
Cooking: +3
Violent


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Herder


(Herder)

As a child, [PAWN_nameDef] tended the tribe’s muffalo herds, keeping them safe from predators and treating the sick. It was quiet work, but [PAWN_pronoun] enjoyed being away from people. Medicine: +3
Melee: +3
Social: −2
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Industrial orphan


(Orphan)

[PAWN_nameDef] never knew [PAWN_possessive] parents. [PAWN_possessive] earliest memories were of drudgery in the mines and workhouses of [PAWN_possessive] industrial world.


Because of this, [PAWN_pronoun] never received a proper education.

Crafting: +3
Mining: +3
Intellectual: −2
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Medical assistant


(Medic)

[PAWN_nameDef] was born during a catastrophic war in which both sides used napalm extensively. [PAWN_pronoun] grew up helping [PAWN_possessive] parents in an infirmary, treating the cascade of horrific burns from the battlefields. [PAWN_pronoun] was left with a lifelong fear of fire. Medicine: +5 Firefighting


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Medieval lordling


(Lordling)

[PAWN_nameDef] was a minor noble in an old kingdom on a medieval world. [PAWN_pronoun] grew up in a manor made of stone, served by bowing lowerclassmen.


Such a life teaches no technical skills and instils a lifelong aversion to manual labor - but [PAWN_nameDef] learned early the ways of social manipulation.

Social: +4
Construction: −1
Mining: −1
Plants: −1
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Medieval slave


(Slave)

[PAWN_nameDef] grew up pulling carts and digging holes on a medieval world. Simple manual labor is [PAWN_possessive] oldest companion - along with the master's lash.


[PAWN_pronoun] didn't learn to read until age nine.

Plants: +2
Construction: +2
Mining: +2
Intellectual: −3
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Music lover


(Musician)

As a child, [PAWN_nameDef] had a talent for playing musical instruments and singing. [PAWN_pronoun] was given expert training and loved to perform in recitals and concerts, though the lavish praise [PAWN_pronoun] received made [PAWN_objective] a little self-obsessed. Social: −2
Artistic: +5
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Mute


(Mute)

[PAWN_nameDef] was greatly affected by a traumatic event early in [PAWN_possessive] life. For many years [PAWN_pronoun] refused to speak to people, preferring instead to play with [PAWN_possessive] household's numerous pets. Animals: +5 Social


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Organ farm


(Organ farm)

[PAWN_nameDef] was raised in an illegal underground organ farm. [PAWN_possessive] body was used to grow organic implants for wounded mercenaries. Though [PAWN_possessive] upbringing has left [PAWN_objective] haunted, it has also given [PAWN_objective] a unique understanding of human biology. Medicine: +5 Violent


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Pyromaniac


(Pyro)

From an early age, [PAWN_nameDef] had an unhealthy fascination with fire. [PAWN_pronoun] would set refuse heaps ablaze and become so entranced by the flames [PAWN_pronoun] would absent-mindedly burn [PAWN_objective]self.


One day while playing with matches, [PAWN_pronoun] carelessly burned down [PAWN_possessive] home.

Social: −3
Cooking: −2
Artistic: +3
Firefighting


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Reclusive child


(Reclusive)

[PAWN_nameDef] didn’t learn to speak until [PAWN_pronoun] was nearly 5 years old, and, even then, [PAWN_pronoun] preferred to keep to [PAWN_objective]self. When [PAWN_pronoun] was in [PAWN_possessive] early teens, [PAWN_pronoun] made a habit of wandering off from the village to live in the wilderness for weeks at a time. Melee: +4
Crafting: +3
Social


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Scavenger


(Scavenger)

[PAWN_nameDef] spent [PAWN_possessive] childhood escaping grunt work to go digging through wrecks and ruins for treasures. [PAWN_possessive] natural curiosity got [PAWN_objective] into a lot of trouble, but it also yielded many interesting finds. Mining: +3
Intellectual: +3
Dumb labor


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Scout


(Scout)

Born to colonial administrators from a small imperial power, [PAWN_nameDef] was enrolled in a youth program that taught military scouting skills.


[PAWN_pronoun] learned to survive in the wilderness, to obey, and not to ask questions.

Shooting: +3
Crafting: +2
Construction: +1
Artistic


Intellectual

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Shelter child


(Shelterkid)

[PAWN_nameDef] grew up in a shelter deep beneath a toxic world. [PAWN_pronoun] received a comprehensive education, but had no opportunity to do physical labour. Intellectual: +3
Medicine: +3
Social: +2
Construction: −2
Mining: −2
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Shopkeeper


(Shopkeep)

[PAWN_nameDef]'s mother was often ill, and it fell to [PAWN_objective] to run the store which was their only source of income. [PAWN_pronoun] learned a little about the exotic artifacts which [PAWN_pronoun] sold, and a lot about the art of the deal. Social: +4
Intellectual: +2
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Sickly child


(Patient)

As a child, [PAWN_nameDef] suffered from a rare disease. Quarantined in a research hospital, [PAWN_pronoun] had minimal human contact and got little physical exercise. In the sterile hospital environment, however, [PAWN_pronoun] became very familiar with science and medicine. Intellectual: +4
Medicine: +5
Melee: −2
Social: −2
Construction: −2
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Sole survivor


(Survivor)

[PAWN_nameDef]’s entire tribe was wiped out in a raid. Though [PAWN_pronoun] was adopted by another group, [PAWN_pronoun] was emotionally scarred, and preferred to stay near home, cooking and tending crops. Plants: +3
Cooking: +3
Violent


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Story writer


(Writer)

As a child, [PAWN_nameDef] was addicted to reading. [PAWN_pronoun] would spend all day in [PAWN_possessive] local library with [PAWN_possessive] nose in a book. When budget cuts forced the library to close, [PAWN_nameDef] was distraught. [PAWN_pronoun] decided to fill the gap by writing [PAWN_possessive] own stories instead. Artistic: +4
Intellectual: +3
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Test subject


(Testee)

On the most corrupt urbworlds, scientists without a moral compass commit unspeakable atrocities in the name of research. [PAWN_nameDef] was kept alone in a sealed facility from birth and subjected to a variety of behavioural experiments in an attempt to turn [PAWN_objective] into a perfect super-soldier. Shooting: +4 Social


Caring
Firefighting

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Tribe child


(Tribal)

[PAWN_nameDef] grew up in the tribe, running around the village, moving with the muffalo herds, learning essential skills from [PAWN_possessive] parents.


[PAWN_pronoun] never learned to read and never saw a machine that wasn't an ancient ruin.

Plants: +2
Melee: +2
Shooting: +2
Intellectual: −3
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Urbworld urchin


(Urchin)

The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison. [PAWN_nameDef] grew up in the dark, unwanted reaches of such a place. [PAWN_pronoun] had to fight for every scrap of food. Melee: +4
Shooting: +2
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Vatgrown soldier


(Vatgrown)

[PAWN_nameDef] wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during [PAWN_possessive] accelerated growth, [PAWN_nameDef] still has a proclivity for combat of all kinds and an aversion to human contact. Melee: +4
Shooting: +4
Social


Caring

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Vengeful child


(Vengeful)

As a child, [PAWN_nameDef] returned to [PAWN_possessive] village to find that it had been wiped out by bandits. [PAWN_pronoun] swore revenge on the attackers and began a violent rampage across the wilderness. Melee: +3
Shooting: +3
Caring


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War refugee


(Refugee)

War broke out in [PAWN_nameDef]'s home when [PAWN_pronoun] was a baby. [PAWN_possessive] parents fled with [PAWN_objective], seeking safety wherever they could find it. [PAWN_nameDef]'s earliest memories are of being taught how to defend [PAWN_objective]self.


The violence and destruction [PAWN_pronoun] witnessed left [PAWN_objective] scarred for life.

Cooking: +2
Crafting: +2
Violent


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Wreckage explorer


(Explorer)

Two generations before [PAWN_nameDef] was born, an apocalyptic war dragged [PAWN_possessive] home planet into anarchy. [PAWN_nameDef] was tasked with watching [PAWN_possessive] tribe's herds, but often shirked [PAWN_possessive] duties to go exploring the crashed warships scattered around the planet. Animals: +3
Intellectual: +3
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