Editing Kid pants

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{{Biotech}}
 
{{Biotech}}
{{Infobox main
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{{infobox main
 
| name = Kid pants
 
| name = Kid pants
 
| image = KidPants.png
 
| image = KidPants.png
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Kid pants should be combined with a [[kid shirt]] to fully clothe a child.
 
Kid pants should be combined with a [[kid shirt]] to fully clothe a child.
* Compared to a [[kid romper]], the kid shirt and kid pants has better insulation against heat and cold, but does not cover the arms. Both sets have the same armor rating. The shirt + pants set costs {{Icon Small|stuff}} 10 [[textile]] more and takes slightly longer to make.
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* Compared to a [[kid romper]], the kid shirt and kid pants has better insulation against heat and cold, but does not cover the arms. Both sets have the same armor rating. The shirt + pants set costs {{icon small|stuff}} 10 [[textile]] more and takes slightly longer to make.
* Compared to kid tribalwear, the kid shirt and kid pants cover the shoulders or legs, but the kid tribalwear has +32% better heat insulation and +8% cold insulation. Both sets have the same armor rating. The shirt and pants set costs {{Icon Small|stuff}} 10 [[textile]] more, and takes slightly more work to make.
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* Compared to kid tribalwear, the kid shirt and kid pants cover the shoulders or legs, but the kid tribalwear has +32% better heat insulation and +8% cold insulation. Both sets have the same armor rating. The shirt and pants set costs {{icon small|stuff}} 10 [[textile]] more, and takes slightly more work to make.
  
 
Due to the low protection of skin-layer apparel, even when made out of materials like [[devilstrand]], the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a shot is likely to kill or maim a child. Therefore, children should avoid combat (or at least avoid getting hit in combat), and covering the arms doesn't mitigate this. If children don't undergo combat at all, then tribalwear is a superior choice, as it is cheaper and more insulating. If insulation isn't needed, the romper is cheaper and slightly more protective than a shirt and pants.
 
Due to the low protection of skin-layer apparel, even when made out of materials like [[devilstrand]], the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a shot is likely to kill or maim a child. Therefore, children should avoid combat (or at least avoid getting hit in combat), and covering the arms doesn't mitigate this. If children don't undergo combat at all, then tribalwear is a superior choice, as it is cheaper and more insulating. If insulation isn't needed, the romper is cheaper and slightly more protective than a shirt and pants.
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If a colonist would only need pants to be considered nude (male colonists without [[ideoligion]]{{IdeologyIcon}}, or any gender depending on ideoligion rules), then pants would become the cheapest way to clothe a child.
 
If a colonist would only need pants to be considered nude (male colonists without [[ideoligion]]{{IdeologyIcon}}, or any gender depending on ideoligion rules), then pants would become the cheapest way to clothe a child.
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
  
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

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