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{{Infobox main
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<onlyinclude>
| name = Jacket
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{{infobox main
| image = Jacket.png
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|name = Jacket
| description = A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather.
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|image = Jacket.png|Jacket
| type = Gear
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|description = "A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather."
| type2 = Clothing
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|type = Gear
| tech level = Medieval
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|type2 = Clothing
| hp = 160
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|buy = {{icon|cloth|70}}
| production facility 1 = Hand tailor bench
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|hp = 160
| production facility 2 = Electric tailor bench
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|work to make = 117
| research = Complex clothing
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|marketvalue  = 188
| work to make = 7000
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|insulationheat = 0.3
| work speed stat = General Labor Speed
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|insulationcold = 0.8
| resource 1 = Stuff
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|armorsharpmodifier= 0.3
| resource 1 amount = 70
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|armorbluntmodifier= 0.3
| stuff tags = Leathery, Fabric
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|armorheatmodifier= 0.3
| insulationheatfactor = 0.3
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|mass base = 1.7
| insulationcoldfactor = 0.8
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}}</onlyinclude>
| armorsharpfactor = 0.3
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==Summary==
| armorbluntfactor = 0.3
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====Overview & Obtaining====
| armorheatfactor = 0.3
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Jackets are a middle ground between a [[duster]] and a [[parka]], best suited to moderately cold biomes (not extreme enough to require parkas). They can be purchased (as with any other piece of apparel), crafted, or stripped from Outlanders and Pirates. Starting colonists may also spawn wearing a [[synthread]] jacket.
| mass base = 1.7
 
| lifestage = Adult
 
| clothing for nudity = True
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
 
| layer = Outer
 
| has quality = true
 
| thingCategories = Apparel
 
| tags = IndustrialAdvanced
 
| defaultOutfitTags = Worker
 
| tradeTags = BasicClothing
 
}}
 
'''Jackets''' are a middle ground between a [[duster]] and a [[parka]], best suited to moderately cold biomes not extreme enough to require parkas.
 
  
== Acquisition ==
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====Crafting====
{{Acquisition}}
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As a complicated garment, Jackets can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#ComplexClothing|complex clothing]] to be researched in order to be constructed. A jacket requires 70 of any textile, and 117 units of work.
  
They can also be [[trade|purchased]] or stripped from Outlanders and Pirates. Starting colonists may also spawn wearing a [[synthread]] jacket.
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====Conclusion & Comparison====
 
 
== Analysis ==
 
{{Stub|section=1|reason=See [[Robe]] for additional info}}
 
 
Overall, jackets are a middle-ground between [[duster]]s and [[parka]]s; requiring fewer resources and less work to craft, but offering less value in either extreme cold or extreme heat.
 
Overall, jackets are a middle-ground between [[duster]]s and [[parka]]s; requiring fewer resources and less work to craft, but offering less value in either extreme cold or extreme heat.
 
In warm biomes, dusters are almost always more useful, since dusters cover more body parts and do a better job protecting from heat.
 
In warm biomes, dusters are almost always more useful, since dusters cover more body parts and do a better job protecting from heat.
 
In extremely cold biomes, parkas are often required to deal with ultra-low temperatures.
 
In extremely cold biomes, parkas are often required to deal with ultra-low temperatures.
  
In moderately cold biomes though, jackets can be preferable to parkas in some cases.
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In moderately cold biomes though, jackets can be preferable to parkas in some cases
Jackets offer better armor than parkas while requiring fewer materials, so if you can get good enough insulation from the cold using jackets you're usually better off doing so.
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Jackets offer better armor than parkas, so if you can get good enough insulation from the cold using jackets you're usually better off doing so.
 
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{{Clothing material table}}
{{Apparel Stats Table}}
 
 
 
== Styles ==
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
 
 
<gallery>
 
Jacket.png|Base variant
 
Spikecore jacket.png|Spikecore variant
 
</gallery>
 
  
== Version history ==
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==Insulation Information==
* [[Version/0.1.334|0.1.334]] - Added
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Jackets offer a decent amount of insulation from heat (30%), and a great amount of insulation from cold (80%).
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The exact insulation in-game depends on the [[textile]] used and the [[quality]] of the crafted item.
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Assuming normal quality, a jacket offers:
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{{tag/Keeps Warm|0.8}}
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{{tag/Keeps Cool|0.3}}
  
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

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