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− | {{ | + | {{infobox main |
| name = Jacket | | name = Jacket | ||
| image = Jacket.png | | image = Jacket.png | ||
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| research = Complex clothing | | research = Complex clothing | ||
| work to make = 7000 | | work to make = 7000 | ||
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| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 70 | | resource 1 amount = 70 | ||
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| insulationheatfactor = 0.3 | | insulationheatfactor = 0.3 | ||
| insulationcoldfactor = 0.8 | | insulationcoldfactor = 0.8 | ||
− | | armorsharpfactor = 0.3 | + | | armorsharpfactor= 0.3 |
− | | armorbluntfactor = 0.3 | + | | armorbluntfactor= 0.3 |
− | | armorheatfactor = 0.3 | + | | armorheatfactor= 0.3 |
| mass base = 1.7 | | mass base = 1.7 | ||
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| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | | coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | ||
| layer = Outer | | layer = Outer | ||
− | |||
| thingCategories = Apparel | | thingCategories = Apparel | ||
| tags = IndustrialAdvanced | | tags = IndustrialAdvanced | ||
| defaultOutfitTags = Worker | | defaultOutfitTags = Worker | ||
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}} | }} | ||
'''Jackets''' are a middle ground between a [[duster]] and a [[parka]], best suited to moderately cold biomes not extreme enough to require parkas. | '''Jackets''' are a middle ground between a [[duster]] and a [[parka]], best suited to moderately cold biomes not extreme enough to require parkas. | ||
− | == Acquisition == | + | ==Acquisition== |
− | {{ | + | Jackets can only be crafted at [[Electric tailor bench|electric]] or [[hand tailor bench]]es, which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each jacket requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
They can also be [[trade|purchased]] or stripped from Outlanders and Pirates. Starting colonists may also spawn wearing a [[synthread]] jacket. | They can also be [[trade|purchased]] or stripped from Outlanders and Pirates. Starting colonists may also spawn wearing a [[synthread]] jacket. | ||
− | == Analysis == | + | ==Analysis== |
{{Stub|section=1|reason=See [[Robe]] for additional info}} | {{Stub|section=1|reason=See [[Robe]] for additional info}} | ||
Overall, jackets are a middle-ground between [[duster]]s and [[parka]]s; requiring fewer resources and less work to craft, but offering less value in either extreme cold or extreme heat. | Overall, jackets are a middle-ground between [[duster]]s and [[parka]]s; requiring fewer resources and less work to craft, but offering less value in either extreme cold or extreme heat. | ||
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In moderately cold biomes though, jackets can be preferable to parkas in some cases. | In moderately cold biomes though, jackets can be preferable to parkas in some cases. | ||
Jackets offer better armor than parkas while requiring fewer materials, so if you can get good enough insulation from the cold using jackets you're usually better off doing so. | Jackets offer better armor than parkas while requiring fewer materials, so if you can get good enough insulation from the cold using jackets you're usually better off doing so. | ||
+ | {{Apparel Material Table}} | ||
− | + | ==Styles== | |
− | |||
− | == Styles == | ||
{{Ideology|No category}} | {{Ideology|No category}} | ||
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | ||
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* [[Version/0.1.334|0.1.334]] - Added | * [[Version/0.1.334|0.1.334]] - Added | ||
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[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | {{nav|clothing|wide}} |