Editing Heavy bandolier

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| research = Complex clothing
 
| research = Complex clothing
 
| work to make = 3500
 
| work to make = 3500
| work speed stat = General Labor Speed
 
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 75
 
| resource 1 amount = 75
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| insulationcoldfactor = 0.1
 
| insulationcoldfactor = 0.1
 
| insulationheatfactor = 0.1
 
| insulationheatfactor = 0.1
| lifestage = Adult
 
| clothing for nudity = False
 
 
| coverage = Torso
 
| coverage = Torso
 
| layer = Outer
 
| layer = Outer
| has quality = true
 
 
| thingCategories = ApparelMisc
 
| thingCategories = ApparelMisc
 
| tags = Apparel_Yttakin
 
| tags = Apparel_Yttakin
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== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Heavy bandoliers can be crafted at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
Offsets the [[Ranged Cooldown Multiplier]] of the wearer by {{---|20%}}, meaning that weapons cooldown in 80% of the time they otherwise would.<!-- I know its phrased weirdly but its a negative value that is added to a multiplier, confusing but important for Order of Operations. Keep this in mind when rewording - Harakoni --> This reduction is not affected by [[quality]], though the usual apparel stats are affected as normal.
+
Offsets the [[Ranged Cooldown Multiplier]] of the wearer by {{---|20%}}, meaning that weapons cooldown in 80% of the time they otherwise would.<!-- I know its phrased weirdly but its a a negative value that is added to a multiplier, confusing but important for Order of Operations. Keep this in mind when rewording - Harakoni --> This reduction is not affected by [[quality]], though the usual apparel stats are affected as normal.
  
 
The exact {{DPS}} gain depends on the weapon. Each weapon has an Aiming Time, Burst Time, and Cooldown Time. The heavy bandolier reduces cooldown only. Therefore, the longer a weapon's cooldown is relative to its aiming and burst time, the greater impact the bandolier has. For the same reason, reducing the pawn's [[Aiming Time]], such as with [[trigger-happy]] or [[shooting specialist]]{{IdeologyIcon}}, gives the bandolier a proportionally greater effect.
 
The exact {{DPS}} gain depends on the weapon. Each weapon has an Aiming Time, Burst Time, and Cooldown Time. The heavy bandolier reduces cooldown only. Therefore, the longer a weapon's cooldown is relative to its aiming and burst time, the greater impact the bandolier has. For the same reason, reducing the pawn's [[Aiming Time]], such as with [[trigger-happy]] or [[shooting specialist]]{{IdeologyIcon}}, gives the bandolier a proportionally greater effect.

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