Editing Heavy bandolier
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| research = Complex clothing | | research = Complex clothing | ||
| work to make = 3500 | | work to make = 3500 | ||
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| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 75 | | resource 1 amount = 75 | ||
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| insulationcoldfactor = 0.1 | | insulationcoldfactor = 0.1 | ||
| insulationheatfactor = 0.1 | | insulationheatfactor = 0.1 | ||
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| coverage = Torso | | coverage = Torso | ||
| layer = Outer | | layer = Outer | ||
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| thingCategories = ApparelMisc | | thingCategories = ApparelMisc | ||
| tags = Apparel_Yttakin | | tags = Apparel_Yttakin | ||
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== Acquisition == | == Acquisition == | ||
− | {{ | + | Heavy bandoliers can be crafted at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
− | Offsets the [[Ranged Cooldown Multiplier]] of the wearer by {{---|20%}}, meaning that weapons cooldown in 80% of the time they otherwise would.<!-- I know its phrased weirdly but its a negative value that is added to a multiplier, confusing but important for Order of Operations. Keep this in mind when rewording - Harakoni --> | + | Offsets the [[Ranged Cooldown Multiplier]] of the wearer by {{---|20%}}, meaning that weapons cooldown in 80% of the time they otherwise would. <!-- I know its phrased weirdly but its a a negative value that is added to a multiplier, confusing but important for Order of Operations. Keep this in mind when rewording - Harakoni --> |
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− | The exact {{DPS}} gain depends on the weapon. Each weapon has an Aiming Time, Burst Time, and Cooldown Time. The heavy bandolier | + | The exact {{DPS}} gain depends on the weapon. Each weapon has an Aiming Time, Burst Time, and Cooldown Time. The heavy bandolier speeds up ''cooldown'' by up to {{+|125%}} (1 / 0.8 cooldown time). Therefore, the longer a weapon's cooldown is, relative to its aiming and burst time, the greater impact the bandolier has. |
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
− | {| {{STDT|sortable c_06 text-center mw-collapsible mw-collapsed}} | + | {| {{STDT|sortable c_06 text-center mw-collapsible mw-collapsed}} |
− | ! colspan="2" | Weapon | + | |- |
− | ! DPS<br/>(100% Ranged Cooldown Time) | + | ! colspan="2" | Weapon !! DPS<br/>(100% Ranged Cooldown Time) !! DPS<br/>(80% Ranged Cooldown Time) || class="unsortable"| |
− | ! DPS<br/>(80% Ranged Cooldown Time) | + | {{#ask: [[Aiming Time Base::+]] [[Category:Weapons]] [[Class::!Mechanoid Weapons]] [[Name::!Uranium slug cannon||Thump cannon||Autocannon||Light charge blaster||Mini-turret gun]] [[Mode::!Single-Use]] |
− | {{#ask: [[Aiming Time Base::+]] [[Category:Weapons]] [[Class::!Mechanoid Weapons]] [[Name::!Uranium slug cannon | ||
| named args=yes | | named args=yes | ||
| ?Name=?Name | | ?Name=?Name | ||
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|} | |} | ||
</li></div> | </li></div> | ||
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− | + | Reduced [[Aiming Time]], such as with [[trigger-happy]] or [[shooting specialist]]{{IdeologyIcon}}, gives the bandolier a proportionally greater effect. With both trigger-happy ''and'' shooting specialist, almost every weapon nears their theoretical maximum of {{+|125%}} {{DPS}}. | |
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− | + | Does not count as clothing for nudity. | |
− | + | == Analysis == | |
+ | {{stub|reason=Relative value when you do have access to protection}} | ||
+ | Before you have access to protective textiles, heavy bandoliers can be useful for any colonist, including non-nudists. A [[duster]] made of [[cloth]], [[wool]], or [[patchleather]] duster is unlikely to actually protect you from bullets, but a cloth heavy bandolier will at least reduce the time to kill. Also note that bandoliers provide little insulation, while dusters and [[parka]]s are great against the heat or cold, respectively. For instance, it may be too cold for a non-[[yttakin]] to wear a bandolier in a [[Biomes#Tundra|tundra]]. | ||
Bandoliers can be worn over [[flak vest]]s, meaning a colonist doesn't have to be completely unprotected while wearing one. | Bandoliers can be worn over [[flak vest]]s, meaning a colonist doesn't have to be completely unprotected while wearing one. | ||
− | {{Apparel | + | {{Apparel Material Table}} |
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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− | {{ | + | {{nav|clothing|wide}} |
[[Category:Clothing]] | [[Category:Clothing]] |