Difference between revisions of "Gorehulk"
(Created page with "{{Anomaly}} {{Stub}} intro Acquisition or Occurrence == Summary == == Analysis == categories") |
m (Adding to entities category) |
||
(10 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{Anomaly}} | {{Anomaly}} | ||
− | {{Stub}} | + | {{Spoiler}} |
− | + | {{Stub|reason=Add more information}} | |
− | Acquisition | + | {{infobox main|none| |
+ | | name = Gorehulk | ||
+ | | image = Gorehulk.png | ||
+ | | description = A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.<br/><br/>Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.<br/><br/>It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence. | ||
+ | | type = Entity | ||
+ | | bodysize = 2 | ||
+ | | movespeed = 3.25 | ||
+ | | min comfortable temperature = -40 | ||
+ | | max comfortable temperature = 60 | ||
+ | | flammability = 0.70 | ||
+ | | basemeatamount = 140 | ||
+ | | baseleatheramount = 40 | ||
+ | | leathername = human leather | ||
+ | | meatname = human meat | ||
+ | | lifespan = 25 | ||
+ | }} | ||
+ | |||
+ | The Gorehulk is an Entity added by the [[Anomaly DLC]]. | ||
+ | |||
+ | ==Acquisition/ Occurrence == | ||
== Summary == | == Summary == | ||
+ | |||
+ | They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat. {{Check Tag|Verify|this statement was made before the may 3rd update patching out the lack of manipulation affecting limbs that made them weak in melee.}} | ||
+ | === Yield === | ||
+ | They yield 3 [[bioferrite]] and 400W per day. | ||
== Analysis == | == Analysis == | ||
+ | While not especially dangerous, the Gorehulk is particularly adept at breaking out of containment for its level, and as such should receive the best storage possible that a beginning player can provide. Their great bulk combined with no particular resistance to pain makes them easy to capture. With a little investment into proper facilities they can be a great source of [[bioferrite]]. | ||
+ | |||
+ | For comparisons sake, sightstealers yield 1.6 and are arguably more dangerous. | ||
− | + | == Version history == | |
+ | * [[Anomaly DLC]] Release - Added. | ||
+ | [[Category: Entities]] | ||
+ | CATEGORIES GO HERE |
Latest revision as of 06:54, 19 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Add more information. |
Gorehulk
A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.
Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.
It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.
Base Stats
- Type
- Entity
- Flammability
- 70%
Pawn Stats
- Move Speed
- 3.25 c/s
- Body Size
- 2
- Mass - Baby
- 24 kg
- Mass - Juvenile
- 60 kg
- Mass - Adult
- 120 kg
- Carrying Capacity
- 150 kg
- Filth Rate
- 1
- Life Expectancy
- 25 years
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
The Gorehulk is an Entity added by the Anomaly DLC.
Acquisition/ Occurrence[edit]
Summary[edit]
They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat. [Verify]
Yield[edit]
They yield 3 bioferrite and 400W per day.
Analysis[edit]
While not especially dangerous, the Gorehulk is particularly adept at breaking out of containment for its level, and as such should receive the best storage possible that a beginning player can provide. Their great bulk combined with no particular resistance to pain makes them easy to capture. With a little investment into proper facilities they can be a great source of bioferrite.
For comparisons sake, sightstealers yield 1.6 and are arguably more dangerous.
Version history[edit]
- Anomaly DLC Release - Added.
CATEGORIES GO HERE