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Formal vests and [[corset]]s are the most efficient apparel for profit per unit textile, i.e Value / Material, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating vests/corsets. This also means they have the highest Crafting XP per material.
 
Formal vests and [[corset]]s are the most efficient apparel for profit per unit textile, i.e Value / Material, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating vests/corsets. This also means they have the highest Crafting XP per material.
  
In other words, either option is the best '''when you are limited by your supply of textiles''', ''and'' when crafter time is in surplus. If the [[Royalty DLC]] is disabled, then this role is taken by [[duster]]s. Note that other considerations can exist.
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In other words, either option is the best '''when you are limited by your supply of textiles''', ''and'' when crafter time is in surplus. If the [[Royalty DLC]] is disabled, then this role is taken by [[duster]]s. Note that this is only a general rule - other considerations can exist.
  
 
*If no remotely competent crafters are available, but great constructors are, then [[armchair]]s are an alternative for Value / Material. However, selling any building incurs a x0.7 [[Sell Price Multiplier]], making armchairs inferior for equal skill.
 
*If no remotely competent crafters are available, but great constructors are, then [[armchair]]s are an alternative for Value / Material. However, selling any building incurs a x0.7 [[Sell Price Multiplier]], making armchairs inferior for equal skill.

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