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− | {{ | + | <onlyinclude> |
− | | name = Flak pants | + | {{infobox main |
− | | image = Flak_pants.png | + | |name = Flak pants |
− | | description = A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable. | + | |image = Flak_pants.png|Flak pants |
− | | type = Gear | + | |description = A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable. |
− | | type2 = Armor | + | |type = Gear |
− | + | |type2 = Armor | |
− | | hp = 140 | + | |hp = 140 |
| production facility 1 = Machining table | | production facility 1 = Machining table | ||
− | + | |work to make = 9000 | |
− | | work to make = 9000 | + | |resource 1 = Steel |
− | + | |resource 1 amount = 60 | |
− | | resource 1 = Steel | + | |resource 2 = Cloth |
− | | resource 1 amount = 60 | + | |resource 2 amount = 30 |
− | | resource 2 = Cloth | + | |resource 3 = Component |
− | | resource 2 amount = 30 | + | |resource 3 amount = 1 |
− | | resource 3 = Component | + | |marketvalue = 225 |
− | | resource 3 amount = 1 | + | |armorblunt = 8 |
− | | marketvalue = 225 | + | |armorsharp = 40 |
− | | armorblunt = 8 | + | |armorheat = 10 |
− | | armorsharp = 40 | + | |insulationcold = 3.5 |
− | | armorheat = 10 | + | |insulationheat = 1 |
− | | insulationcold = 3.5 | + | |mass base = 4 |
− | | insulationheat = 1 | + | |coverage = Left Leg, Right Leg |
− | | mass base = 4 | + | |layer = Skin, Middle |
− | |||
− | |||
− | | coverage = Left Leg, Right Leg | ||
− | | layer = Skin, Middle | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
− | |||
| thingCategories = ApparelArmor | | thingCategories = ApparelArmor | ||
| tags = IndustrialMilitaryBasic | | tags = IndustrialMilitaryBasic | ||
− | |||
| defaultOutfitTags = Soldier | | defaultOutfitTags = Soldier | ||
}} | }} | ||
− | '''Flak pants''' is a piece of | + | '''Flak pants''' is a piece of protective apparel. It provides protection to the legs at the cost a -0.12 c/s penalty to movement speed. |
== Acquisition == | == Acquisition == | ||
− | {{ | + | Flak pants can be made at a [[machining table]], once [[Research#Flak armor|Flak Armor]] has been researched. Flak pants require {{icon|steel|60}} [[steel]], {{icon|cloth|30}} [[cloth]] and {{icon|component|1}}[[ component]] and {{ticks|{{P|Work To Make #}}}} of work to make. |
Flak pants can also be commonly found on [[Outlanders]], [[Pirates]], [[Ancients]], and [[Empire#Pawns|Imperial Troopers]]. {{RoyaltyIcon}} | Flak pants can also be commonly found on [[Outlanders]], [[Pirates]], [[Ancients]], and [[Empire#Pawns|Imperial Troopers]]. {{RoyaltyIcon}} | ||
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== Analysis == | == Analysis == | ||
− | + | With low resource costs, accessible research, and the ability to be worn with duster, Flak Pants can provide useful protection in the early game. It can be used to protect the legs from harm. Jackets and shirts do not protect the legs, and damage to the legs can severely impair colonists, so this is a good option to protect colonists. However the penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers). | |
− | + | Unlike [[flak jacket]]s, they are not made totally obsolete mid-game by the supply of [[devilstrand]], and instead [[pants]] require late-game materials like [[Hyperweave]] or [[Thrumbofur]] to achieve parity on sharp armor. | |
+ | However they do come with a movement penalty, and they take up both the Skin and Middle layers meaning that while they can be worn with a [[duster]], they cannot be worn with [[plate armor|plate]] or power armor of any kind, such as [[Recon armor]], [[Marine armor]] or [[Cataphract armor]]. Additionally, the Heat armor offered by devilstrand pants is significant, representing a 45% reduction in damage from fire even at Normal [[quality]]. These factors can make their abandonment worthwhile even before late game materials are available. | ||
− | + | The exact protection of the legs offered by flak pans vs pants of varying materials and armor is reliant on the interactions between [[Armor#Armor Rating|Armor Rating calculations]] and is currently unclear. | |
− | + | {{Apparel Quality Table}} | |
− | |||
− | {{Apparel | ||
== Protection Charts == | == Protection Charts == | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Sharp Armor !! Blunt Armor | ! Sharp Armor !! Blunt Armor | ||
|- | |- | ||
| {{Apparel Protection Chart | | {{Apparel Protection Chart | ||
− | | set1name = Flak Pants (Sharp) | + | |set1name= Flak Pants (Sharp) | set1armor1= {{Q|Flak pants|Armor - Sharp}} |
− | | set2name = Devilstrand Pants (Sharp) | set2armor1 = {{#expr:{{Q|Pants|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}} | + | |set2name= Devilstrand Pants (Sharp) | set2armor1= {{#expr:{{Q|Pants|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}} |
− | | set3name = Recon Armor (Sharp) | + | |set3name= Recon Armor (Sharp) | set3armor1= {{Q|Recon armor|Armor - Sharp}} |
− | | set4name = Steel Plate armor (Sharp) | set4armor1 = {{#expr:{{Q|Plate armor|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}} | + | |set4name= Steel Plate armor (Sharp) | set4armor1= {{#expr:{{Q|Plate armor|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}} |
}} | }} | ||
| {{Apparel Protection Chart | | {{Apparel Protection Chart | ||
− | | set1name = Flak Pants (Blunt) | + | |set1name= Flak Pants (Blunt) | set1armor1= {{Q|Flak pants|Armor - Blunt}} |
− | | set2name = Devilstrand Pants (Blunt) | set2armor1 = {{#expr:{{Q|Pants|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}} | + | |set2name= Devilstrand Pants (Blunt) | set2armor1= {{#expr:{{Q|Pants|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}} |
− | | set3name = Recon Armor (Blunt) | + | |set3name= Recon Armor (Blunt) | set3armor1= {{Q|Recon armor|Armor - Blunt}} |
− | | set4name = Steel Plate armor (Blunt) | set4armor1 = {{#expr:{{Q|Plate armor|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}} | + | |set4name= Steel Plate armor (Blunt) | set4armor1= {{#expr:{{Q|Plate armor|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}} |
}} | }} | ||
|} | |} | ||
− | == Version | + | == Version History == |
− | |||
− | + | [[Category:Armor]] | |
− | + | {{nav|clothing|wide}} | |
− | |||
− | + | ||
− | [[ | + | == Analysis == |
+ | |||
+ | |||
+ | A [[devilstrand]] [[duster]] synergizes quite well with this, providing additional protection to the legs. |