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− | {{ | + | <onlyinclude> |
− | | name = Flak helmet | + | {{infobox main |
− | | image = KevlarHelmet.png | + | |name = Flak helmet |
− | | description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks. | + | |image = KevlarHelmet.png |
− | | type = Gear | + | |description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks. |
− | | type2 = Armor | + | |type = Gear |
− | + | |type2 = Armor | |
− | | hp = 120 | + | |hp = 120 |
− | | mass base = 1.2 | + | |mass base = 1.2 |
− | + | |work to make = 8000 | |
− | + | |resources to make = {{icon|buildingmat|40}} + {{icon|component|2}} + {{icon|plasteel|10}} | |
− | | work to make = 8000 | + | |armorsharpfactor= 0.7 |
− | | | + | |armorbluntfactor= 0.7 |
− | | | + | |armorheatfactor= 0.7 |
− | | | + | |insulationheatfactor = 0 |
− | | | + | |insulationcoldfactor = 0.15 |
− | | | + | |coverage = Head, Left Ear, Right Ear |
− | | | + | |layer = Overhead |
− | + | |marketvalue = 300 | |
− | + | }}</onlyinclude> | |
− | + | ||
− | | armorsharpfactor = 0.7 | + | An advanced helmet for protection. A step up from the [[simple helmet]], this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg. |
− | | armorbluntfactor = 0.7 | ||
− | | armorheatfactor = 0.7 | ||
− | | insulationheatfactor = 0 | ||
− | | insulationcoldfactor = 0.15 | ||
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− | | coverage = Head, Left Ear, Right Ear | ||
− | | layer = | ||
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− | }} | ||
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== Acquisition == | == Acquisition == | ||
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− | + | Can be crafted at the [[machining table]] using 40 metallic materials, 2 [[component]]s and 10 [[plasteel]]. Requires no research (other than machining) to unlock. | |
== Analysis == | == Analysis == | ||
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− | + | Compared to the [[simple helmet]], flak helmets provide significantly more protection while requiring an additional 2 components and 10 plasteel. Power armor helmets, even the [[recon helmet]], outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require additional plasteel and the much more expensive [[advanced component]] to craft. Accordingly, flak helmets are generally the standard headgear of most colonies in the mid-game. | |
− | The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage. | + | The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values. |
+ | Despite the description, flak helmets actually offer a decent amount of protection from blunt damage. | ||
+ | {{Armor material table}} | ||
− | + | == Version history == | |
− | + | *Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board. | |
− | + | *In Beta 19 material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat. | |
− | + | *In 1.1 Advanced helmets were renamed to Flak helmets | |
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− | * | ||
− | * Beta 19 | ||
− | * 1.1 | ||
− | {{ | + | {{nav|clothing|wide}} |
[[Category:Armor]] | [[Category:Armor]] | ||
+ | [[Category:Helmet]] |