Editing Flak helmet

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{{Infobox main
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{{infobox main
 
| name = Flak helmet
 
| name = Flak helmet
 
| image = KevlarHelmet.png
 
| image = KevlarHelmet.png
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Flak helmets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
Flak helmets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
Alternatively, the helmet can be received as a quest reward, purchased from [[traders]], or found on [[raiders]].
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Alternatively, the helmet can be received as a quest reward, purchased from [[traders]], or found on [[Raiders]].
  
 
== Analysis ==
 
== Analysis ==
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All power armor helmets, even the [[recon helmet]], outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require the much more expensive [[advanced component]] to craft. Keep in mind that while a plasteel flak helmet has a significantly larger item HP, lasting over twice as long, it also requires more plasteel than both the recon and [[marine helmet]]s and as much as a [[cataphract helmet]] {{RoyaltyIcon}} while also being less protective. Accordingly, steel flak helmets are generally the standard headgear of most colonies in the mid-game until they are replaced by [[power armor]] helmets in the late-game.  
 
All power armor helmets, even the [[recon helmet]], outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require the much more expensive [[advanced component]] to craft. Keep in mind that while a plasteel flak helmet has a significantly larger item HP, lasting over twice as long, it also requires more plasteel than both the recon and [[marine helmet]]s and as much as a [[cataphract helmet]] {{RoyaltyIcon}} while also being less protective. Accordingly, steel flak helmets are generally the standard headgear of most colonies in the mid-game until they are replaced by [[power armor]] helmets in the late-game.  
  
The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage.
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The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage.
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
 
== Styles ==
 
== Styles ==
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* 1.1 - Renamed from '''Advanced helmet''' to '''Flak helmets'''
 
* 1.1 - Renamed from '''Advanced helmet''' to '''Flak helmets'''
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]

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