Difference between revisions of "Fingerspike"

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| name = Fingerspike
 
| name = Fingerspike
 
| image = Fingerspike.png
 
| image = Fingerspike.png
 +
| type = Entity
 
}}
 
}}
 
'''Fingerspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]].  
 
'''Fingerspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]].  
  
 
== Occurrence ==  
 
== Occurrence ==  
 
+
Fingerspikes show up at any and every flesh beast attack/event and can also be found in ancient dangers.
 
== Summary ==
 
== Summary ==
 
+
They are incredibly weak and most colonists can even kill them in melee by ranged fighters or unarmed.
 
== Analysis ==
 
== Analysis ==
 
+
The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmless, it is also barely worth holding them due to extremely low yields.
 
== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
 
CATEGORIES GO HERE
 
CATEGORIES GO HERE

Latest revision as of 16:12, 14 May 2024

Fingerspike

Fingerspike

Base Stats

Type
Entity

Fingerspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence[edit]

Fingerspikes show up at any and every flesh beast attack/event and can also be found in ancient dangers.

Summary[edit]

They are incredibly weak and most colonists can even kill them in melee by ranged fighters or unarmed.

Analysis[edit]

The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmless, it is also barely worth holding them due to extremely low yields.

Version history[edit]

CATEGORIES GO HERE