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{{Biotech}}
 
{{Biotech}}
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{{Stub}}
 
{{Infobox main
 
{{Infobox main
 
| name = Face mask
 
| name = Face mask
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| insulationcoldfactor = 0.02
 
| insulationcoldfactor = 0.02
 
| insulationheatfactor = 0.02
 
| insulationheatfactor = 0.02
| lifestage = Child, Adult
 
 
| coverage = Jaw
 
| coverage = Jaw
 
| layer = Headgear
 
| layer = Headgear
| has quality = true
 
| countsAsClothingForNudity = false
 
 
| thingCategories =  
 
| thingCategories =  
 
| tags =  
 
| tags =  
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== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Face masks can be crafted at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==
 
== Summary ==
Face masks increase [[Toxic Environment Resistance]] by {{+|50%}}, halving the severity gain from [[tox gas]], [[toxic fallout]], [[rot stink]], and [[pollution]]. It does not protect from [[disease]]s, which are not contagious between pawns in RimWorld, nor does it prevent [[toxic buildup]] from attacks such as the [[cobra]]'s bite. [[Quality]] does not impact this resistance.
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{{Stub|section=1|reason=Quality effects? And add to analysis}}
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Face masks increase [[Toxic Environment Resistance]] by {{+|50%}}, halving the severity gain from [[tox gas]], [[toxic fallout]], [[rot stink]], and [[pollution]]. It does not protect from [[disease]]s, which are not contagious between pawns in RimWorld, nor does it prevent [[toxic buildup]] from attacks such as the [[cobra]]'s bite.
  
 
Does not count as clothing for nudity. Wearable by both children and adults.
 
Does not count as clothing for nudity. Wearable by both children and adults.
  
 
== Analysis ==
 
== Analysis ==
Face masks are relatively niche, but are very cheap to craft. As they only cover the jaw, they can be worn with a [[simple helmet]] or [[flak helmet]]. Unless full face headgear, like a [[gas mask]] or [[marine helmet]] is desired, there is little reason ''not'' to include face masks as a part of a default outfit.  
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{{Stub|section=1|reason=Direct comparison with [[Gas mask]] would be good, and the face mask's feasibility long term with genes and other methods of tox resist}}
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Face masks are relatively niche, but are very cheap to craft. As they only cover the jaw, they can be worn with a [[simple helmet]] or [[flak helmet]]. So, unless full face headgear is desired, there is little reason ''not'' to include face masks as a part of a default outfit.  
  
Due to the {{AP}} of most threats a colony faces, face masks offer essentially no protection from attacks unless made from high end materials, namely [[devilstrand]] and [[hyperweave]]. Even then, the face mask only covers the jaw, a small non-vital body part that can be replaced by a [[denture]] if destroyed. Usually, these high-end materials are better used for [[duster]]s and other protective apparel. Even when you have a surplus, face masks contribute towards [[wealth]], increasing the size of raids. Therefore, the cheapest materials should be used.
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Due to the {{AP}} of most threats a colony faces, face masks offer essentially no protection from attacks unless made from high end materials, namely [[devilstrand]] and [[hyperweave]]. A hyperweave face mask offers almost as much armor as a [[steel]] simple helmet, but it only covers the jaw. While not completely replaceable without a [[healer mech serum]], the jaw is a small target, not a vital body part, and its functionality can be partially restored by a [[denture]]. The devilstrand and hyperweave is better spent making [[duster]]s and other more protective apparel, and if its so prevalent that that need has already been filled, then full face helmets that offer more armor and coverage, such as the [[marine helmet]], are likely also available. Thus, face masks should just be made from the cheapest [[fabric]] available.  
  
 
Other than its use against toxic fallout or pollution, toxic resistance is useful for fighting [[manhunter pack]]s and [[Pirates#Waster pirates|waster pirates]]. [[Scaria]] will cause manhunter corpses to instantly rot, which can infect colonists with [[lung rot]], even during the battle. Meanwhile, wasters have a tendency to use [[tox gas]] weaponry against your colonists.
 
Other than its use against toxic fallout or pollution, toxic resistance is useful for fighting [[manhunter pack]]s and [[Pirates#Waster pirates|waster pirates]]. [[Scaria]] will cause manhunter corpses to instantly rot, which can infect colonists with [[lung rot]], even during the battle. Meanwhile, wasters have a tendency to use [[tox gas]] weaponry against your colonists.
  
=== Comparisons ===
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{{Apparel Material Table}}
The [[gas mask]] offers {{Good|80%}} Toxic Environmental Resistance, which equates to {{Good|x2.5}} less toxins than the face mask. But as the face mask does not block helmets, it is much better for casual use. A face mask alone is ''usually'' enough to protect against rot stink, toxic fallout, and outdoors tox gas. For heavy-duty purposes, such as in an polluted area or when using [[tox grenades]], the gas mask may be preferred. In terms of armor, the gas mask itself offers virtually 0 physical protection, even at legendary quality.
 
 
 
The [[Genes#Partial antitoxic lungs|Partial Antitoxic Lungs]] [[gene]] offers the same {{+|50%}} Toxic Environmental Resistance at the cost of {{--|1}}[[File:Metabolism.png|20px|Metabolism]] [[metabolic efficiency]]. Both gene and face mask can be combined for 100% protection. [[Genes#Total antitoxic lungs|Total Antitoxic Lungs]] gene offers full immunity to toxic gas, at the cost of {{--|3}}[[File:Metabolism.png|20px|Metabolism]] metabolic efficiency. Both genes allow you to have toxic protection  whilst wearing power armor helmets. Overall, the metabolic cost for these genes are small, but the real challenge is finding or [[gene extractor|extracting]] a [[genepack]] with either gene.
 
 
 
In the late game, you'll have access [[detoxifier kidney]]s or [[detoxifier lung]]s. These are expensive, and generally less important to install than other [[bionic]] parts. But, once you can afford them, 2 detoxifier lungs can offer full resistance against any environmental effect, whilst allowing pawns to wear power armor helmets. Other than cost, there is no downside to detoxifier lungs, while detoxifier kidneys have a small opportunity cost of not installing [[immunoenhancer]]s{{RoyaltyIcon}} instead.
 
 
 
{{Apparel Stats Table}}
 
  
 
== Version history ==
 
== Version history ==

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