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{{Royalty}}
 
{{Royalty}}
 
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{{Stub}}
 
[[File:Empire_map_marker.png |400px|thumb|right|Faction icon of the Empire]]
 
[[File:Empire_map_marker.png |400px|thumb|right|Faction icon of the Empire]]
The '''Empire''' is an [[Lore#Tech_levels|ultra tech level]] [[faction]] added by the [[Royalty DLC]], with a variety of unique mechanics.
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The '''Empire''' is a [[faction]] added by the [[Royalty DLC]], with a variety of unique mechanics.
  
 
They can have a randomized name with a Greek theme, though the description will contain "Empire".
 
They can have a randomized name with a Greek theme, though the description will contain "Empire".
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You can choose to join the Empire promoting your pawns with Nobility ranks and being rewarded with things such as the powerful [[Psycasts]], [[Monosword]]s, or [[Cataphract armor]]; Alternatively you can fight them and loot the same things.  
 
You can choose to join the Empire promoting your pawns with Nobility ranks and being rewarded with things such as the powerful [[Psycasts]], [[Monosword]]s, or [[Cataphract armor]]; Alternatively you can fight them and loot the same things.  
  
Empire caravans, trade ships and settlements can only be traded with by a pawn that holds the [[title]] of knight/dame or higher. This pawn must be the one to initiate the trade and must be present in any caravan parties.
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Empire caravans, trade ships and settlements can only be traded with by a pawn that holds the [[title]] of knight/dame or higher. This pawn must be in any be the one to initiate the trade and must be present in any caravan parties.
 
== Lore ==
 
== Lore ==
{{Rewrite|section=1|reason=Referencing, see [[Lore]] for example}}
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<blockquote><small>"An ultratech refugee society from another planet, organized along feudal lines. They lived for thousands of years in a stable multi-planet empire with a strict caste system, an intricate code of warrior ethics, and enforced cultural stasis. Invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title." - '''In-game description'''</small></blockquote>
<onlyinclude>
 
{{Quote|An ultratech refugee society from the planet Sophiamunda. Their culture is based on a code of honor, a strict class system, and enforced social stasis. These are the survivors of a great calamity that tore apart Sophian society. They fled to the rimworld using the remnants of their fleet. Despite losing so much, their ships and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title.|In-game faction description}}
 
  
The Empire are the remnants of a technologically advanced interstellar empire, or of one section of it, originating from the planet Sophiamunda that have fled from a great calamity. They are organized in a feudal hierarchy nominally headed by a far-off Emperor, however, due to the lack of faster-than-light travel, much of true day to day power is held by the Stellarchs who have dominion over their entire star system.  
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The Empire are the remnants of a technologically advanced interstellar empire, or of one section of it, that have fled from invaders. They are organized in a feudal hierarchy nominally headed by a far-off Emperor, however, due to the lack of Faster-than-light travel, much of true day to day power is held by the Stellarchs who have dominion over their entire star system.  
  
 
Various facts about the Empire can be gleaned from Imperial [[Backstories]], namely:
 
Various facts about the Empire can be gleaned from Imperial [[Backstories]], namely:
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* They fielded a developed military and, unlike most Glitterworlds, it saw combat, possibly routinely but definitely within the last generation. This combat included both planetary combat, involving infantry and aircraft, and space-borne ship-to-ship combat.
 
* They fielded a developed military and, unlike most Glitterworlds, it saw combat, possibly routinely but definitely within the last generation. This combat included both planetary combat, involving infantry and aircraft, and space-borne ship-to-ship combat.
 
* Noble titles are primarily hereditary, and at least some families practiced primogeniture. Those that did apparently practiced absolute, rather than male-preference, primogeniture.
 
* Noble titles are primarily hereditary, and at least some families practiced primogeniture. Those that did apparently practiced absolute, rather than male-preference, primogeniture.
 
Note that while the update to version [[Version/1.3.3066|1.3.3066]] removed the reference in the faction description to a "multi-planet empire", the [[Title]] descriptions of make reference to multiple Consuls each in charge of their own planet, and multiple Stellarchs each in charge of their own star system. Thus, the Empire is, or was, canonically multiplanetary and interstellar.
 
 
===Nature of the calamity===
 
{{Quote|An ultratech refugee society from another planet, organized along feudal lines. They lived for thousands of years in a stable multi-planet empire with a strict caste system, an intricate code of warrior ethics, and enforced cultural stasis. Invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title.| In-game faction description prior to [[Version/1.3.3066|1.3.3066]]}}
 
The calamity that forced the Empire from their territory and to the rimworld where the game takes place was originally explicitly invasion by a powerful, unknown enemy. This was confirmed by both the in-game description and contemporary statements by RimWorld developer, Tynan Sylvester. With the changes to the faction description in 1.3 to references to a nonspecific "calamity", it is unclear whether this invasion is still canon.
 
 
With the addition of the places system used in the random lore generation of [[Ideoligion]]s,{{IdeologyIcon}} cultures with Sophian backgrounds will have lore that references rebels lead by a "Revolutionist" and bio-engineered plagues deployed on the planet. It is possible that this is the enemy and/or calamity that destroyed Sophian society, though rebels would not constitute an "unknown enemy", if such an enemy is still canon.
 
 
{{Quote|What arrives at the rimworld is a fragment of a destroyed Empire which was mostly annihilated by some unknown enemy. It's a small refugee fleet with tiny numbers of people but very strong technology and an honor-and-tradition based culture. They're led by a stellarch, the highest-ranking person in their faction. The Emperor never shows up in the game.|Tynan Sylvester|source="[https://www.reddit.com/r/RimWorld/comments/f8odd8/rimworld_royalty_launch_trailer/fin0q8h?utm_source=share&utm_medium=web2x&context=3 RimWorld - Royalty Launch Trailer]" on Feb 25 2020, ''reddit.com/r/RimWorld''}}
 
  
 
===Inspiration===
 
===Inspiration===
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''Look at how the Imperial characters are named '' -  [https://ludeon.com/forums/index.php?topic=50462.msg471177#msg471177 Tynan Sylvester - RimWorld Developer].
 
''Look at how the Imperial characters are named '' -  [https://ludeon.com/forums/index.php?topic=50462.msg471177#msg471177 Tynan Sylvester - RimWorld Developer].
 
|}
 
|}
The Empire appears to be roughly based on the Byzantine Empire - a fracturing, once-mighty empire driven from their previous homeland. This inspiration carries over to the use of Greek-inspired names for imperial pawns, similar Greek and Latin inspiration for their settlements, and their use of term Cataphracts for their [[Cataphract armor|heavily armored]] elite forces. Janissaries, conversely, are Ottoman in origin. The Ottomans were, in part, a successor to the Eastern Roman Empire. This is partially confirmed by the above quote from Tynan.</onlyinclude>
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The Empire appears to be roughly based on the Byzantine Empire - a fracturing, once-mighty empire driven from their previous homeland. This inspiration carries over to the use of Greek-inspired names for imperial pawns, similar Greek and Latin inpsiration for their settlements and their use of term Cataphracts for their [[Cataphract armor|heavily armored]] elite forces. Janissaries, conversely, are Ottoman in origin. The Ottomans were, in part, a successor to the Eastern Roman Empire. This is partially confirmed by the above quote from Tynan.
  
 
=== Names===
 
=== Names===
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*The ''[Color] [Empire]''
 
*The ''[Color] [Empire]''
  
Where ''[Color]'', ''[Empire]'' and ''[ofThing]'' are replaced by one of the following:
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Where ''[Color]'' is replaced by the name of a color and ''[Empire]'' and ''[ofThing]'' are replaced by the following words:
 
{| {{STDT| c_02 text-center}}
 
{| {{STDT| c_02 text-center}}
 
! Part
 
! Part
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| Imperium
 
| Imperium
 
| Dominion
 
| Dominion
| Sovereignty
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| Sovereignty y
 
|
 
|
 
|
 
|
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| Eternity
 
| Eternity
 
| the Spirit
 
| the Spirit
|-
 
! [Color]
 
| Red
 
| Blue
 
| Green
 
| Purple
 
| Black
 
| White
 
| Gray
 
| Orange
 
 
|}
 
|}
  
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== Pawns ==  
 
== Pawns ==  
 
{{main|Empire/Pawns}}
 
{{main|Empire/Pawns}}
Empire pawns always have [[backstories]] from the "Imperial Common", "Imperial Fighter", or "Imperial Royal" categories. While "Imperial Common" is nominally the default, Imperial Citizens can spawn with backstories from either the "Imperial Common" or "Imperial Fighter" categories, Troopers, Janissaries, Champions, Cataphracts, Stellic Wardens and Stellic Defenders spawn with the "Imperial Fighter" category exclusively, while Bestowers and Nobles, including the Noble "Wimp", always have backstories from the "Imperial Royal" category.
 
 
{{:Empire/Pawns}}
 
{{:Empire/Pawns}}
 
=== Xenotypes ===
 
{{Biotech|section=1}}
 
The table below describes the chance for a given pawn from this faction being one of the [[xenotypes]] added by the [[Biotech DLC]]. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
 
{{Faction Xenotype Table|Empire}}
 
  
 
== Faction bases ==
 
== Faction bases ==
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* A throne room with [[Fine stone tile|fine]] [[Fine carpet|flooring]], a [[meditation throne]] and potentially other accoutrements such as [[drape]]s and [[brazier]]s.
 
* A throne room with [[Fine stone tile|fine]] [[Fine carpet|flooring]], a [[meditation throne]] and potentially other accoutrements such as [[drape]]s and [[brazier]]s.
  
The base is usually defended by a force approximating the following:
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The base is usually defended by the a force approximating the following:
 
* 5x Troopers
 
* 5x Troopers
 
* 3x-4x Janissaries
 
* 3x-4x Janissaries
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== Royal Tribute Collector ==
 
== Royal Tribute Collector ==
{{Main|Honor}}
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If you are not enemies with the Empire, Royal Tribute Collectors will visit your base approximately twice a year. They accept [[gold]] and [[Prisoner|prisoners]] in exchange for [[Titles|Honor]].  The pawn who initiates the trade receives the [[Titles|Honor]].  
If you are not hostile to the Empire, Royal Tribute Collectors will visit the colony approximately twice a year. Tribute collectors are essentially Empire-only trade caravans that exclusively accept [[gold]] and [[prisoner]]s in exchange for [[Titles#Honor|Honor]].
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[[gold|Gold's]] exchange rate (listed in the trade window) is .02 and is not affected by social skill.  The Royal Favor earned rounds up when greater than .5, so players can take advantage of the rounding to maximize Royal Favor for [[gold]]:
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{| class="wikitable"
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|-
 +
! Gold !! Royal Favor
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|-
 +
| 26 || 1
 +
|-
 +
| 75 || 2
 +
|-
 +
| 126 || 3
 +
|-
 +
| 175 || 4
 +
|}
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Exchanging 26 [[gold]] twice (52 total) will result in 2 [[Titles|Honor]], saving 23 [[gold]] compared with trading 75 at once.  The rounding may change in future bug fixes, as this gets around the intended exchange rate.
  
They require prisoners to be able to stand and be in good health to qualify as tribute
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[[Prisoner|Prisoners]] generate 4 [[Titles|Honor]] - factors such as bionic body parts, etc, do not appear to affect the trade value.  Prisoners do not need to be at full health in order to exchange, but they must be healthy enough to walk.  You can see the Royal favor value listed under View Information for prisoners. You will receive the normal mood and social penalties from selling prisoners to slavers.
  
== Version history ==
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== Version History ==
* [[Royalty DLC]] Release - Added
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* Royalty Release - Added
 
* [[Version/1.1.2647|1.1.2647]] - Stellic Wardens and Defenders now spawn with prestige cataphract armor and helmets, instead of regular cataphract armor and helmets.
 
* [[Version/1.1.2647|1.1.2647]] - Stellic Wardens and Defenders now spawn with prestige cataphract armor and helmets, instead of regular cataphract armor and helmets.
* [[Version/1.2.2719|1.2.2719]] - Empire soldiers now have more distinctive haircuts. Empire is no longer enemy with civil NPC factions or neutral Ancients. Warning added if players call Empire military aid when there are enemies on the map that the aid won't fight. All Empire pawns have at least the title of Freeholder. Bestowers and Bestowal Ceremony added to [[Titles]] mechanics. Empire faction bases will have a throne room and shuttle pad, often with a shuttle on it about to take off.  
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* 1.2 - Empire soldiers now have more distinctive haircuts. Empire is no longer enemy with civil NPC factions. Warning added if players call Empire military aid when there are enemies on the map that the aid won't fight. All [[Empire]] pawns have at least the title of Freeholder. Bestowers and Bestowal Ceremony added to [[Titles]] mechanics.
 
* [[Version/1.2.2753|1.2.2753]] - Bestower is no longer required to have archotech eyes.
 
* [[Version/1.2.2753|1.2.2753]] - Bestower is no longer required to have archotech eyes.
* [[Version/1.3.3066|1.3.3066]] - Adjusted royal apparel colors. Empire pawns spawn with apparel materials that scale to their social rank. [[#Grenadier|Grenadiers]] added for Empire Breach Raids. Patch notes list that grenadiers with no longer spawn wearing grenadier armor, however this is somewhat incorrect. See the [[Grenadier armor#Trivia|Grenadier armor]] page for details.
 
* [[Version/1.3.3080|1.3.3080]] - No longer [[Ideoligion|proselytizers]]{{IdeologyIcon}}, making it less annoying to host them.
 
* [[Version/1.4.3523|1.4.3523]] - Imperial champions can now use spears and longswords.
 
  
 
== See Also ==
 
== See Also ==

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