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{{Royalty}} | {{Royalty}} | ||
− | + | <onlyinclude> | |
− | {{ | + | {{infobox main |
− | | name = Eltex shirt | + | |name = Eltex shirt |
− | | image = PsyfocusShirt.png | + | |image = PsyfocusShirt.png|Eltex shirt |
− | | description = A shirt embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat. | + | |description = A shirt embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat. |
− | | type = Gear | + | |type = Gear |
− | | type2 = Clothing | + | |type2 = Clothing |
− | + | |hp = 100 | |
− | | hp = 100 | + | |marketvalue = 400 |
− | | marketvalue = 400 | + | |insulationheat = 1 |
− | | insulationheat = 1 | + | |insulationcold = 5 |
− | | insulationcold = 5 | + | |armorblunt = 0 |
− | | armorblunt = 0 | + | |armorsharp = 7 |
− | | armorsharp = 7 | + | |armorheat = 4 |
− | | armorheat = 4 | + | |mass base = 0.25 |
− | | mass base = 0.25 | + | |coverage = Torso, Left Shoulder, Right Shoulder |
− | + | |layer = Skin | |
− | |||
− | | coverage = Torso, Left Shoulder, Right Shoulder | ||
− | | layer = Skin | ||
− | |||
| defName = Apparel_PsyfocusShirt | | defName = Apparel_PsyfocusShirt | ||
| thingCategories = Apparel | | thingCategories = Apparel | ||
− | | tradeTags = PsychicApparel | + | | tradeTags = PsychicApparel |
| tags = Psychic | | tags = Psychic | ||
| defaultOutfitTags = Soldier | | defaultOutfitTags = Soldier | ||
| thingSetMakerTags = RewardStandardMidFreq | | thingSetMakerTags = RewardStandardMidFreq | ||
− | }} | + | }}</onlyinclude> |
− | + | Introduced by the [[Royalty DLC]], the '''Eltex shirt''' allows psychic pawns to be more effective, improving the strength and cooldown of their [[Psycasts]]. | |
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== Acquisition == | == Acquisition == | ||
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− | + | This item cannot be crafted but only purchased through trade or received as a quest reward. It also spawns on [[Empire#Pawns|Imperial Nobles]]. | |
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== Analysis == | == Analysis == | ||
− | Compared to similar items, the Eltex shirt has the same coverage as, and similar protection to, a [[cloth]] [[t-shirt]]. This makes it significantly less protective than typical late-game options such as [[Devilstrand]] [[button-down shirt]]s, which has four times the sharp rating and superior coverage. However, due to the mechanics of armor penetration the loss of protection is not as significant as the [[eltex robe]] replacing a [[duster]], especially if paired with other protective items such as dusters, [[flak vest]]s or the [[Recon armor|various]] [[Marine armor|powered]] [[Cataphract armor|armors]]. | + | Compared to similar items, the Eltex shirt has the same coverage as, and similar protection to, a [[cloth]] [[t-shirt]]. This makes it significantly less protective than typical late-game options such as [[Devilstrand]] [[button-down shirt]]s, which has four times the sharp rating and superior coverage. However, due to the mechanics of armor penetration the loss of protection is not as significant as the the [[eltex robe]] replacing a [[duster]], especially if paired with other protective items such as dusters, [[flak vest]]s or the [[Recon armor|various]] [[Marine armor|powered]] [[Cataphract armor|armors]]. |
The eltex shirt also appeases the skin torso requirements of all [[Titles|nobles]], replacing the [[Formal shirt]]. | The eltex shirt also appeases the skin torso requirements of all [[Titles|nobles]], replacing the [[Formal shirt]]. | ||
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An eltex shirt improves a pawn's base [[Psycasts#Neural_Heat_Recover_Rate|neural heat recovery rate]] by 0.033 heat per second, though this will be modified by their psylink level, and increases their [[Psychic Sensitivity]] by an amount dependent on the quality. | An eltex shirt improves a pawn's base [[Psycasts#Neural_Heat_Recover_Rate|neural heat recovery rate]] by 0.033 heat per second, though this will be modified by their psylink level, and increases their [[Psychic Sensitivity]] by an amount dependent on the quality. | ||
− | {{Apparel | + | {{Apparel Quality Table}} |
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− | == | + | <div><li style="display: inline-table;"> |
− | + | {{#vardefine:basesensitivitybonus|0.10}} {{#vardefine:baseheatratebonus|0.033}} | |
− | + | {| {{STDT| c_07 text-center}} | |
− | + | !Quality | |
− | </ | + | !Awful |
+ | !Poor | ||
+ | !Normal | ||
+ | !Good | ||
+ | !Excellent | ||
+ | !Masterwork | ||
+ | !Legendary | ||
+ | |- | ||
+ | !Psychic Sensitivity | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*0.5*100 round 0}}% | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*0.66*100 round 0}}% | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*0.83*100 round 0}}% | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.00*100 round 0}}% | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.16*100 round 0}}% | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.32*100 round 0}}% | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.5*100 round 0}}% | ||
+ | |- | ||
+ | !{{H:title|link=no|Neural Heat Limit increase from the increase Psychic Sensitivity assuming Level 6 Psylink |Neural Heat Limit}} {{ref label|Lvl|Lvl}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*0.5*80 round 0}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*0.66*80 round 0}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*0.83*80 round 0}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.00*80 round 0}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.16*80 round 0}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.32*80 round 0}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.5*80 round 0}} | ||
+ | |- | ||
+ | !{{H:title|link=no|Neural Heat Recover Rate increase before Psylink level modifers|Base Neural Heat Recovery Rate}} | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | | +{{#var:baseheatratebonus}}/s | ||
+ | |- | ||
+ | !{{H:title|link=no|Neural Heat Recover Rate increase assuming Level 6 Psylink |Effective Neural Heat Recovery Rate}} {{ref label|Lvl|Lvl}} | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | | +{{#expr:{{#var:baseheatratebonus}}*1.625 round 3}}/s | ||
+ | |} | ||
+ | </li><div> | ||
+ | :{{note|Lvl|Lvl}} Assuming Psylink level 6 | ||
== Version history == | == Version history == | ||
− | * [[Royalty DLC]] | + | *Introduced in the initial release of the [[Royalty (DLC)|Royalty DLC]] |
− | * [[Version/1.1.2579|1.1.2579]] - | + | *[[Version/1.1.2579|1.1.2579]] - improved cold insulation. |
− | * [[Version/1.1.2647|1.1.2647]] - | + | *[[Version/1.1.2647|1.1.2647]] - renamed from psyfocus shirt. |
− | * [[Version/1.2.2719|1.2.2719]] - Psychic sensitivity now scales with quality | + | *[[Version/1.2.2719|1.2.2719]] - Psychic sensitivity now scales with quality. |
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− | {{ | + | {{nav|clothing|wide}} |
[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | [[Category:Royalty]] |