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{{Infobox main
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{{infobox main
 
| name = Duster
 
| name = Duster
 
| image = Duster.png
 
| image = Duster.png
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== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=Needs proper armor comparisons for high quality textiles}}
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{{stub|section=1|reason=Needs proper armor comparisons for high quality textiles}}
 
As [[parka]]s are necessary to survive in very cold biomes, dusters are necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding {{Temperature|60}} at the peak of summer. When made of tough materials, a duster provides reasonable sharp damage protection, and can be paired with a [[flak vest]] for an early and mid game armor set.  
 
As [[parka]]s are necessary to survive in very cold biomes, dusters are necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding {{Temperature|60}} at the peak of summer. When made of tough materials, a duster provides reasonable sharp damage protection, and can be paired with a [[flak vest]] for an early and mid game armor set.  
  
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*If no good crafters are available, but great constructors are, then [[armchair]]s are an alternative for Value / Material. However, selling any building incurs a x0.7 [[Sell Price Multiplier]], which makes armchairs inferior for equal skill.
 
*If no good crafters are available, but great constructors are, then [[armchair]]s are an alternative for Value / Material. However, selling any building incurs a x0.7 [[Sell Price Multiplier]], which makes armchairs inferior for equal skill.
 
*If Value / Crafter Time is more important, then you should make [[tribalwear]] and [[top hat]]s instead.
 
*If Value / Crafter Time is more important, then you should make [[tribalwear]] and [[top hat]]s instead.
:For example, you could create 8 good tribalwears or 6 good dusters for {{Icon Small|stuff}} 480 textiles. The tribalwears would take {{Ticks|8*{{Q|Tribalwear|Work To Make}}}} and the duster would take {{Ticks|6*{{P|Work To Make}}}}. However, quality applies a flat multiplier, regardless of the work to make. ''Good'' quality gives a price multiplier of  x1.25, so making tribalwear means you'd get the x1.25 multiplier in less time. Therefore, if materials are not an issue, but crafter time is, then you should make tribalwear (or [[top hat]]s) instead.  If crafter time is infinite, then make formal vests / corsets instead.
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:For example, you could create 8 good tribalwears or 6 good dusters for {{icon small|stuff}} 480 textiles. The tribalwears would take {{ticks|8*{{Q|Tribalwear|Work To Make}}}} and the duster would take {{ticks|6*{{P|Work To Make}}}}. However, quality applies a flat multiplier, regardless of the work to make. ''Good'' quality gives a price multiplier of  x1.25, so making tribalwear means you'd get the x1.25 multiplier in less time. Therefore, if materials are not an issue, but crafter time is, then you should make tribalwear (or [[top hat]]s) instead.  If crafter time is infinite, then make formal vests / corsets instead.
  
Lower-value materials are profitable at lower skill levels. For example, [[cloth]] dusters require only a crafting skill of 2 with an average market value modifier of 77% to average a value higher than the 120 {{Icon Small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 6 to do the same. Thus, a skill level of 6 is sufficient to average profitability for dusters for all available materials.
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Lower-value materials are profitable at lower skill levels. For example, [[cloth]] dusters require only a crafting skill of 2 with an average market value modifier of 77% to average a value higher than the 120 {{Icon small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 6 to do the same. Thus, a skill level of 6 is sufficient to average profitability for dusters for all available materials.
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
 
== Styles ==
 
== Styles ==
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</gallery>
 
</gallery>
  
{{Nav|clothing|wide}}
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[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

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