Creepy joiner

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Revision as of 19:49, 15 April 2024 by Harakoni (talk | contribs)
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Creepy joiners are an exclusive event for the anomaly DLC. A random pawn appears that wants to join your colony. They usually have some great benefit, but come with large risks too.

Main creepy joiner types:

  • Leathery stranger
  • Dark scholar
  • Deal maker
  • Drifter
  • Blind healer
  • Timeless one
  • Cult escapee
  • Lone genius

They can have one of the following benefits:

  • Perfect human (high skills, perfect memory trait)
  • Occultist (research bonus)
  • Unnatural healing (unnatural healing skill)
  • Shambler overlord
  • Fleshcrafter
  • Alchemist (transmute steel skill)
  • Joybringer
  • Death refusal
  • Body mastery
  • Psychic butcher (can instantly kill and butcher pawns/animals/entities)

They always come with a downside as well:

  • Nothing
  • Leaves
  • Aggressive
  • Metalhorror
  • Crumbling mind
  • Entity jailbreaker
  • Psychic agony
  • Organ decay
  • Disturbing

If they become aggressive, they can react in various ways:

  • Basic assault
  • Fleshbeast emergence
  • Sightstealer attack

When rejected when they are asking to join your colony, they can either depart peacefully or attack you.

Not all combinations are possible. For some options their is a minimal raid points requirement (e.g. metalhorror or fleshbeast emergence), and some types will be limited to the downsides and benefits (e.g., blind healer will always have unnatural healing, or somebody with joybringer cannot have disturbing).