Difference between revisions of "Creepy joiner"
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− | {{Stub}} | + | {{Anomaly}} |
− | Creepy joiners are an exclusive event for the anomaly DLC | + | {{Stub|reason=Analysis, formatting}} |
+ | {{Rewrite|reason=table ala [[Psycasts]]}} | ||
+ | Creepy joiners are an exclusive event for the anomaly DLC. | ||
− | + | == Summary == | |
+ | A random pawn appears that wants to join your colony. They usually have some great benefit, but come with large risks too. | ||
+ | When rejected when they are asking to join your colony, they can either depart peacefully or attack you. | ||
+ | |||
+ | Not all combinations are possible. For some options their is a minimal raid points requirement (e.g. metalhorror or fleshbeast emergence), and some types will be limited to the downsides and benefits (e.g., blind healer will always have unnatural healing, or somebody with joybringer cannot have disturbing). | ||
+ | |||
+ | === Types === | ||
+ | Main creepy joiner types: (Each has it's unique backstory and equipment) | ||
* Leathery stranger | * Leathery stranger | ||
* Dark scholar | * Dark scholar | ||
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* Lone genius | * Lone genius | ||
+ | === Benefits === | ||
They can have one of the following benefits: | They can have one of the following benefits: | ||
− | |||
* Perfect human (high skills, perfect memory trait) | * Perfect human (high skills, perfect memory trait) | ||
* Occultist (research bonus) | * Occultist (research bonus) | ||
* Unnatural healing (unnatural healing skill) | * Unnatural healing (unnatural healing skill) | ||
− | * Shambler overlord | + | * Shambler overlord (Ablility to create friendly Shamblers) |
− | * Fleshcrafter | + | * Fleshcrafter (Ability to turn corpses into hostile fleshbeast) |
* Alchemist (transmute steel skill) | * Alchemist (transmute steel skill) | ||
* Joybringer | * Joybringer | ||
− | * Death refusal | + | * Death refusal (Has a health motiff that allows pawn to be resurrected 4 times, replacing lost parts or organs but may lead to scars) |
− | * Body mastery | + | * Body mastery (completely removes the pawn's need for Food, Sleep, and Comfort) |
− | * Psychic butcher (can instantly kill and butcher pawns/animals/entities) | + | * Psychic butcher (can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh) |
− | |||
− | |||
+ | === Drawbacks === | ||
+ | They always come with a downside as well, which happens into a certain time: | ||
* Nothing | * Nothing | ||
* Leaves | * Leaves | ||
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* Metalhorror | * Metalhorror | ||
* Crumbling mind | * Crumbling mind | ||
− | * Entity jailbreaker | + | * Entity jailbreaker |
* Psychic agony | * Psychic agony | ||
* Organ decay | * Organ decay | ||
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If they become aggressive, they can react in various ways: | If they become aggressive, they can react in various ways: | ||
− | |||
* Basic assault | * Basic assault | ||
− | * Fleshbeast emergence | + | * Fleshbeast emergence - kills the Creepy Joiner in the process |
* Sightstealer attack | * Sightstealer attack | ||
− | + | == Analysis == | |
− | |||
− |
Revision as of 19:44, 16 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis, formatting. |
This article is suggested to be rewritten. Reason: table ala Psycasts. You can help the RimWorld Wiki by improving it. |
Creepy joiners are an exclusive event for the anomaly DLC.
Summary
A random pawn appears that wants to join your colony. They usually have some great benefit, but come with large risks too.
When rejected when they are asking to join your colony, they can either depart peacefully or attack you.
Not all combinations are possible. For some options their is a minimal raid points requirement (e.g. metalhorror or fleshbeast emergence), and some types will be limited to the downsides and benefits (e.g., blind healer will always have unnatural healing, or somebody with joybringer cannot have disturbing).
Types
Main creepy joiner types: (Each has it's unique backstory and equipment)
- Leathery stranger
- Dark scholar
- Deal maker
- Drifter
- Blind healer
- Timeless one
- Cult escapee
- Lone genius
Benefits
They can have one of the following benefits:
- Perfect human (high skills, perfect memory trait)
- Occultist (research bonus)
- Unnatural healing (unnatural healing skill)
- Shambler overlord (Ablility to create friendly Shamblers)
- Fleshcrafter (Ability to turn corpses into hostile fleshbeast)
- Alchemist (transmute steel skill)
- Joybringer
- Death refusal (Has a health motiff that allows pawn to be resurrected 4 times, replacing lost parts or organs but may lead to scars)
- Body mastery (completely removes the pawn's need for Food, Sleep, and Comfort)
- Psychic butcher (can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh)
Drawbacks
They always come with a downside as well, which happens into a certain time:
- Nothing
- Leaves
- Aggressive
- Metalhorror
- Crumbling mind
- Entity jailbreaker
- Psychic agony
- Organ decay
- Disturbing
If they become aggressive, they can react in various ways:
- Basic assault
- Fleshbeast emergence - kills the Creepy Joiner in the process
- Sightstealer attack