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{{Royalty}}
 
{{Royalty}}
{{Infobox main
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{{infobox main
 
| name = Corset
 
| name = Corset
 
| image = Corset.png
 
| image = Corset.png
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| research = Noble apparel
 
| research = Noble apparel
 
| work to make = 12000
 
| work to make = 12000
| work speed stat = General Labor Speed
 
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 45
 
| resource 1 amount = 45
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| insulationcoldfactor = 0.4
 
| insulationcoldfactor = 0.4
 
| insulationheatfactor = 0.1
 
| insulationheatfactor = 0.1
| armorbluntfactor = 0.2
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| armorbluntfactor = 0.2
| armorsharpfactor = 0.2
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| armorsharpfactor = 0.2
 
| armorheatfactor = 0.2
 
| armorheatfactor = 0.2
 
| mass base = 0.75
 
| mass base = 0.75
| lifestage = Adult
 
| clothing for nudity = True
 
 
| coverage = Torso
 
| coverage = Torso
 
| layer = Middle
 
| layer = Middle
| has quality = true
 
 
| defName = Apparel_Corset
 
| defName = Apparel_Corset
 
| thingCategories = ApparelNoble
 
| thingCategories = ApparelNoble
 
| tags = Royal, RoyalTier5
 
| tags = Royal, RoyalTier5
| tradeTags = Clothing
 
 
}}
 
}}
 
The '''Corset''' is a clothing item added in the [[Royalty DLC]].
 
The '''Corset''' is a clothing item added in the [[Royalty DLC]].
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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As a complicated garment, Corsets can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]], and requires [[Research#Noble apparel|Noble Apparel]] to be researched in order to be crafted. A Corsets requires 45 of any [[textile]], and {{ticks|{{P|Work To Make #}}}} of work.
  
 
It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at traders and as a quest reward.
 
It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at traders and as a quest reward.
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Corsets are also considered noble clothing; Barons and Counts will become upset without one. [[Prestige recon armor]] is even more expensive than normal recon to create. [[Eltex vest]]s boost [[psycast]]ing power, but can't be crafted and protect worse than even a plainleather corset. It may be desirable to switch to flak during combat, taking the mood penalty in the process.
 
Corsets are also considered noble clothing; Barons and Counts will become upset without one. [[Prestige recon armor]] is even more expensive than normal recon to create. [[Eltex vest]]s boost [[psycast]]ing power, but can't be crafted and protect worse than even a plainleather corset. It may be desirable to switch to flak during combat, taking the mood penalty in the process.
  
=== Comparisons ===
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===Comparisons===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="2" | Sharp armor
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|-
 +
! colspan="2"| Sharp armor
 
|-
 
|-
 
| {{Apparel Protection Chart
 
| {{Apparel Protection Chart
| set1name = Flak vest         | set1armor1 = {{Q|Flak vest|Armor - Sharp}}
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|set1name= Flak vest               | set1armor1= {{Q|Flak vest|Armor - Sharp}}
| set2name = Devilstrand Corset | set2armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}}
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|set2name= Devilstrand Corset | set2armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}}
| set3name = Thrumbofur Corset  | set3armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}}  
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|set3name= Thrumbofur Corset  | set3armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}}  
 
}}  
 
}}  
 
| {{Apparel Protection Chart
 
| {{Apparel Protection Chart
| set1name = Recon armor (Whole Body)           | set1armor1 = {{Q|Recon armor|Armor - Sharp}}
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|set1name= Recon armor (Whole Body)                 | set1armor1= {{Q|Recon armor|Armor - Sharp}}
| set2name = Devilstrand Corset & Duster (Torso) | set2armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | set2armor2 = {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}}  
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|set2name= Devilstrand Corset & Duster (Torso) | set2armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | set2armor2= {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}}  
| set3name = Thrumbofur Corset & Duster (Torso)   | set3armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}} | set3armor2 = {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}}  
+
|set3name= Thrumbofur Corset & Duster (Torso) | set3armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}} | set3armor2= {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}}  
 
}}   
 
}}   
 
|}
 
|}
  
=== Trade ===
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===Trade===
 
Corsets and [[formal vest]]s are the most efficient apparel for profit per unit textile, i.e. Value / Material, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating corsets/vests. This also means they have the highest Crafting XP per material.
 
Corsets and [[formal vest]]s are the most efficient apparel for profit per unit textile, i.e. Value / Material, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating corsets/vests. This also means they have the highest Crafting XP per material.
  
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*If no remotely competent crafters are available, but great constructors are, then [[armchair]]s are an alternative for Value / Material. However, selling any building incurs a x0.7 [[Sell Price Multiplier]], making armchairs inferior for equal skill.
 
*If no remotely competent crafters are available, but great constructors are, then [[armchair]]s are an alternative for Value / Material. However, selling any building incurs a x0.7 [[Sell Price Multiplier]], making armchairs inferior for equal skill.
 
*If Value / Crafter Time is more important, then you should make [[tribalwear]] and [[top hat]]s instead.
 
*If Value / Crafter Time is more important, then you should make [[tribalwear]] and [[top hat]]s instead.
 +
:For example, you could create 6 good tribalwears or 9 good corsets for {{icon small|stuff}} 480 textiles. The tribalwears would take {{ticks|6*{{Q|Tribalwear|Work To Make}}}} and the corsets would take {{ticks|9*{{P|Work To Make}}}}. However, quality applies a flat multiplier, regardless of work to make. ''Good'' quality gives a x1.25 price multiplier, so making tribalwear means you'd get the x1.25 multiplier in less work. Therefore, if materials are not an issue, but crafter time is, then you should make tribalwear (or [[top hat]]s) instead.
  
Lower value materials are profitable at lower skill levels. For example, [[cloth]] corsets require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 {{Icon Small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for corsets for all available materials.
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Lower value materials are profitable at lower skill levels. For example, [[cloth]] corsets require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 {{Icon small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for corsets for all available materials.
  
{{Apparel Stats Table}}
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{{Apparel Material Table}}
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.2.2753|1.2.2753]] - Work to make 3000->12000
 
* [[Version/1.2.2753|1.2.2753]] - Work to make 3000->12000
  
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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[[Category:Royalty]]
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{{nav|clothing|wide}}

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