Difference between revisions of "Console version/1.11"

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1.21
+
{{Version Nav|date=2022-12-08}}
April 25, 2023
 
Features / additions
 
[console Edition]
 
Added: Custom scenarios! Brand new game mode and customisation options
 
Added: You can now toggle Attack, Rescue, and Haul options from the Animals screen
 
Added:  You can now copy and paste in Bills screens
 
Added:  You can now "Jump to" colonists via the Relationship tab
 
Added: The bill ingredient item amount were added to Bill screens
 
Added: Factions "Opinion of" stats have been changed to numbers versus gauges for better accuracy
 
Added: Audio prompts to Research screens
 
Added: Additional information is now shown on the Scenario Selection screen as Notes
 
Added: Adjust button prompts ontrade screen for better interaction
 
Added: Prisoners and slaves are now identified during Trades
 
Added: Life stage is now shown on the Wildlife menu
 
Added: Revenge and Manhunter indicators to the Wildlife menu
 
Added: Confirm dialogs with additional information to various options
 
Features/Improvements
 
  
UI
+
== Features / additions ==
  
Improved: The time speed UI element was made colorful after loading with "Pause on Load" activated
+
* Added: Learning Helper - in-game intelligent encyclopaedia 
Improved: Various UI clean up including Psyfocus
+
* Added: Inbox - improved system for alerts and messages with notification system
Improved: Colonist bar can now show all status icons at once instead of cycling through them
+
* Added: Stack size and labels overlay
Improved: Ingredient amounts in parentheses are now shown on the Bill Ingredients screen
+
* Added: Guilty colonist manager
Improved: Multiple animal relationships now display in a single row to prevent scrolling issues in the Relationship screen
+
* Added: Additional details panels
Improved: Message contrast was increased on specific screens to make messages more readable
+
** Bill details and items
Improved: When player navigates through long lists, acceleration is activated smoothly and no longer skips some options
+
** Caravan meeting
Improved: Hunt and Tame options in the Wildlife menu
+
* Added: Shield belts information panel
Improved: Players now have the ability to scroll through Traits
+
* Added: New version popup, a new screen to show patch notes in game when a new patch is released
Improved: Removed the need to hold to perform actions on multiple dialog screens, for better accessibility and UX
 
Gameplay
 
  
Improved: During trades you can no longer sell and buy the same item simultaneously
+
== Features/Improvements ==
Improved: Tutorial no longer displays wood as material for building when no wood is on the map
+
=== UI ===
Improved: Improved performance when multiple things are selected
+
* Added: Animal name labels with toggle
Improved: Inventory pinning, and the Tile Information Visibility status is now saved
+
* Added: Caravan stats on Trade screen
Improved: Performance of Learning Helper and Learning Helper updates
+
* Added: Extra width for pawn labels with wide symbols
Improved: A question mark is rendered above the target colonist in the "Beggars" quest
+
* Added: Ground scanner information text
Improved: Trade filter styles when other buttons are active
+
* Added: Header in DLC prompt
Improved: Drag selection is now disabled when "Jump to" is selected for a pawn or animal
+
* Added: Highlight for passion icon in pawn management stats menu
Improved: Mood stats are now shown and players can change options within the Needs tab
+
* Added: Missing punctuation in the title "Opinion of his" in the Relationship tab
Localization
+
* Added: Added note about rare materials in Bill details screen
 +
* Added: Error message for draggable objects when placed incorrectly by the player
 +
* Added: Psy settings info boxes showing further details
 +
* Added: Icon to distinguish trader from other NPCs
 +
* Added: Title to "More Information" option in trade screen
 +
* Added:  Mass added to trade screen
 +
* Added: Display diet details in Caravan menu
 +
* Improved: Reward preferences to Quest screen
 +
* Improved: Values that summarise as '0' in the Relationship tab were all visualised in white - even if other positive (green)/negative (red) stats are included - now colours reflect status.
 +
* Improved: Changed sequence of opinions in Relationship tab help make it clearer
 +
* Improved: Alert tab is now populated faster and updated before it is shown
 +
* Improved: Error notification when trying to place blueprint incorrectly
 +
* Improved: Build screen is now hidden when accessing Architect or Quest menus
 +
* Improved: Detailed descriptions filter prompt is now hidden if no filters are available
 +
* Improved: Grow zones and Stockpile information displaying has been optimised
 +
* Improved: Inspect screen button prompts are hidden when additional screens are open and it is not possible to inspect
 +
* Improved: L1 modifier button is now hidden when input is not possible
 +
* Improved: Hide R1 alerts button is now hidden when input is not possible
 +
* Improved: Increase the width of the Psy management and information panel
 +
* Improved: Items with multiple variations now show in the correct colour in Caravan details menu
 +
* Improved: Selection position and navigation mode in the Bills screen is now retained when returning from Bill details
 +
* Improved: Scrolling Bills now stops the selection at the second final element for consistency throughout the game
 +
* Improved: Show nutrition value when making Caravans
 +
* Improved: Item list now correctly updates after sorting in Caravan inventory screen
 +
* Improved: Room stats now update when cursor is not being moved
 +
* Improved: Updated saving error prompt with more contextual information
 +
* Improved: Replaced icon for the roping animal action with a clearer icon.
 +
* Improved: Title for removing monument marker dialog updated
 +
* Improved: Beauty overview numbers in the background no longer cover other numbers.
 +
* Improved: Made skill information shown instead of passion in Team overview when it is important to show the skill stat
  
Improved: Various text display improvements for Italian, Dutch, Korean and Russian
+
=== Gameplay ===
Fixes
+
* Added: Functionality to execute and spare guilty colonists
 +
* Improved: Greatly improved performance when scanning for corpses to haul
 +
* Improved: Made fermenting slower on high game speed
 +
* Improved: Made mood and thoughts expiration update correctly
 +
* Improved: Made it possible to assign “none” as animal master
 +
* Improved: Made quest timer live update
 +
* Improved: Room stats update in a dynamic way
 +
* Improved: Optimised placing floor over water to improve performance
 +
* Improved: Recovery rate for psypower heat now adjusts for game speed
  
UI
+
=== Audio ===
 +
* Large sound effect overhaul
 +
** Added: draft / undraft sound from View All Colonists menu
 +
** Added: sound effects for Caravan, Work and Assign menus
 +
** Added: sound effects for Trade menu
 +
** Added: sound effects for Work menu details toggle
 +
** Added: sound effects for menu sounds
 +
** Added: sound effects for Pawn Management menu
 +
** Added: sound effects for deselection, remove for loading screen
 +
** Added: sound effects for Schedule menu
 +
** Added: sound effects for toggle tile info action
 +
** Added: sound effects for inventory screen
 +
** Added: sound effects for fix pin button view
 +
** Added: sound effects when closing interaction menu
 +
** Added: sound effects for stockpile menu
 +
** Added: sound effects in Research Screen
 +
* Improved: Schedule screen toggle tools sound
 +
* Improved: Trade screen audio sound effects
 +
* Improved: Work menu toggle sound sound effects
 +
* Improved: Speed toggle sounds, including new audio for x2 and x3
 +
* Improved: Warning sound effect plays every time the player selects an invalid “Starting site”
 +
* Improved: Move audio call on toggle pawn list to base class for better performance
 +
* Improved: Move sound function calls to another place  for better performance
 +
* Improved: Removed the double sound from dialog systems, now just one plays
  
Fix: Adjusted Research popup so it no longer extends off-screen
+
=== Tutorial ===
Fix: Added navigation prompt to quest rewards screen
+
* Added: “Pick me up” label to weapons during tutorial
Fix: Removed scrollbar when final quest item gets dismissed/restored in quest screen
+
* Added: Tutorial fail prompt if pawn is downed before Raid event
Fix: Updated scrollbar position on multiple screens
+
* Improved: Set default storyteller and difficulty for tutorial
Fix: Sometimes control prompts would not show after returning to a screen after viewing detailed information
 
Fix: Various style fixes for Prisoner screen
 
Gameplay
 
  
Fix: Players could previously build out of bounds of the map, which caused gameplay issues
+
== Fixes ==
Fix: A bug causing quest description duplication was fixed
+
=== UI ===
Fix: Buildables like Egg Box now display content amounts and other labels like items
+
* Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length
Fix: The visual bug in which Difficulty and Storyteller information didn't update in the History tab was fixed
+
* Fixed: Assign food tab filter logic updated to work as expected
Fix: Reticle no longer locks when opening colony details in World map
+
* Fixed: Selected pawn showing "null" north button when having no gizmo options
Fix: Display issues related to images on the Wildlife menu
+
* Fixed: Now close architect menu on focus change
Fix: Zooming in map no longer occurs when the Research menu is open
+
* Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items
Fix: Font issues on the World map
+
* Fixed: No longer showing placeholder text on empty alert screen
Fix: Nature shrine icons now fixed to show correct material and style
+
* Fixed: Entropy limiter icon now changes according to the setting
Fix: Animal grazing column in Form Caravan menu sometimes listed 'No' regardless of the animal
+
* Fixed: Factions menu details opens correctly on PlayStation
Fix: Corrected anima tree linking ritual text
+
* Fixed: Filter control text updates correctly on tab change
Fix: Only one "bed type" window appears when multiple beds are selected
+
* Fixed: Animal icon now scales correctly when animals screen updates
Fix: A message about "undignified bedroom" would duplicate itself
+
* Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen
Fix: Add a title for reactor startup message
+
* Fixed: Colony name overlaying tile information box in World Map
Fix: Fixed mech units stats
+
* Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)
Fix: Multiple fixes to formatting issues in information boxes
+
* Fixed: Filters showing when invalid for current menu
Fix: Changes to a colonist's max heat will now update instantly
+
* Fixed: Categories shown in the Food tab of the Assign menu
Fix: Quest rewards sometimes caused the item name to be cut short and the amounts to display the wrong information
+
* Fixed: Input binding fix for Research screen and Architect menu, when paused
Fix: Stopped the research popup going out of screen
+
* Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"
Fix: Storyteller and Difficulty now change in History screen dynamically
+
* Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
Fix: Message boxes for Trade screen no longer display underneath the Trade screen
+
* Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly
Fix: Dates on Historical tab of alerts would previously be truncated
+
* Fixed: Inventory now updates after forced food consuming
Audio
+
* Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners
 +
* Removed: Change Tab button from History menu, now we only have one section in that menu
 +
* Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated
 +
* Removed: “Select starting site” button when on multiple camps selected
  
Fix: When an alert or message is shown, a sound is now played only the first time
+
=== Gameplay ===
Localisation
+
* Fixed: Map size no longer resets when returning from character selection
 +
* Fixed: Moving bills in the Bills screen will have correct scroll behaviour now
 +
* Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings
 +
* Fixed: Now displaying correct filters for stockpiles
 +
* Fixed: Quest rewards no longer show up outside of Quest screen
 +
* Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions
 +
* Fixed: Electrical cables look torn when the camera is zoomed out
 +
* Removed: Message on tile deselect action
  
Fix: Date sometimes did not show correctly in Japanese
+
=== Localisation ===
Additional fixes
+
* Fixed: Formatting issues in Japanese
 +
* Fixed: 'Scheduled' and 'Frequency' text does not overlap in the Polish localisation
 +
* Fixed: Rewards Preference text is now translated
 +
* Fixed: Russian control misalignment
 +
* Fixed: Translate "days" in Caravan selection in World Map
  
Fix: Fixed issues with handling insufficient storage and players trying to save / autosave
+
=== Additional fixes ===
Fix: Better handling for times when players are unable to save DLC settings due to corrupt "Preferences" on PlayStation
+
* Fixed: Infinite loading screen and notification initialisation
Fix: Changing profiles caused world generation to show a grey screen
+
* Fixed: "You're Still Here?" Achievement can be unlocked by leaving the game idle and continuing, after all colonists have died
Removed: "Select" button prompts from logs which had no actions
+
* Fixed: Open market instead of web browser
 +
* Fixed: Stabilize version of new DLC handling system
 +
* Fixed: When starting caravan travel days info is correctly updated in all languages

Latest revision as of 02:24, 3 November 2023

Previous Version: Console version/1.10
Released on: 29 September 2022
Next Version: Console version/1.21
Released on: 25 April 2023

Released on: 8 December 2022


Features / additions[edit]

  • Added: Learning Helper - in-game intelligent encyclopaedia
  • Added: Inbox - improved system for alerts and messages with notification system
  • Added: Stack size and labels overlay
  • Added: Guilty colonist manager
  • Added: Additional details panels
    • Bill details and items
    • Caravan meeting
  • Added: Shield belts information panel
  • Added: New version popup, a new screen to show patch notes in game when a new patch is released

Features/Improvements[edit]

UI[edit]

  • Added: Animal name labels with toggle
  • Added: Caravan stats on Trade screen
  • Added: Extra width for pawn labels with wide symbols
  • Added: Ground scanner information text
  • Added: Header in DLC prompt
  • Added: Highlight for passion icon in pawn management stats menu
  • Added: Missing punctuation in the title "Opinion of his" in the Relationship tab
  • Added: Added note about rare materials in Bill details screen
  • Added: Error message for draggable objects when placed incorrectly by the player
  • Added: Psy settings info boxes showing further details
  • Added: Icon to distinguish trader from other NPCs
  • Added: Title to "More Information" option in trade screen
  • Added: Mass added to trade screen
  • Added: Display diet details in Caravan menu
  • Improved: Reward preferences to Quest screen
  • Improved: Values that summarise as '0' in the Relationship tab were all visualised in white - even if other positive (green)/negative (red) stats are included - now colours reflect status.
  • Improved: Changed sequence of opinions in Relationship tab help make it clearer
  • Improved: Alert tab is now populated faster and updated before it is shown
  • Improved: Error notification when trying to place blueprint incorrectly
  • Improved: Build screen is now hidden when accessing Architect or Quest menus
  • Improved: Detailed descriptions filter prompt is now hidden if no filters are available
  • Improved: Grow zones and Stockpile information displaying has been optimised
  • Improved: Inspect screen button prompts are hidden when additional screens are open and it is not possible to inspect
  • Improved: L1 modifier button is now hidden when input is not possible
  • Improved: Hide R1 alerts button is now hidden when input is not possible
  • Improved: Increase the width of the Psy management and information panel
  • Improved: Items with multiple variations now show in the correct colour in Caravan details menu
  • Improved: Selection position and navigation mode in the Bills screen is now retained when returning from Bill details
  • Improved: Scrolling Bills now stops the selection at the second final element for consistency throughout the game
  • Improved: Show nutrition value when making Caravans
  • Improved: Item list now correctly updates after sorting in Caravan inventory screen
  • Improved: Room stats now update when cursor is not being moved
  • Improved: Updated saving error prompt with more contextual information
  • Improved: Replaced icon for the roping animal action with a clearer icon.
  • Improved: Title for removing monument marker dialog updated
  • Improved: Beauty overview numbers in the background no longer cover other numbers.
  • Improved: Made skill information shown instead of passion in Team overview when it is important to show the skill stat

Gameplay[edit]

  • Added: Functionality to execute and spare guilty colonists
  • Improved: Greatly improved performance when scanning for corpses to haul
  • Improved: Made fermenting slower on high game speed
  • Improved: Made mood and thoughts expiration update correctly
  • Improved: Made it possible to assign “none” as animal master
  • Improved: Made quest timer live update
  • Improved: Room stats update in a dynamic way
  • Improved: Optimised placing floor over water to improve performance
  • Improved: Recovery rate for psypower heat now adjusts for game speed

Audio[edit]

  • Large sound effect overhaul
    • Added: draft / undraft sound from View All Colonists menu
    • Added: sound effects for Caravan, Work and Assign menus
    • Added: sound effects for Trade menu
    • Added: sound effects for Work menu details toggle
    • Added: sound effects for menu sounds
    • Added: sound effects for Pawn Management menu
    • Added: sound effects for deselection, remove for loading screen
    • Added: sound effects for Schedule menu
    • Added: sound effects for toggle tile info action
    • Added: sound effects for inventory screen
    • Added: sound effects for fix pin button view
    • Added: sound effects when closing interaction menu
    • Added: sound effects for stockpile menu
    • Added: sound effects in Research Screen
  • Improved: Schedule screen toggle tools sound
  • Improved: Trade screen audio sound effects
  • Improved: Work menu toggle sound sound effects
  • Improved: Speed toggle sounds, including new audio for x2 and x3
  • Improved: Warning sound effect plays every time the player selects an invalid “Starting site”
  • Improved: Move audio call on toggle pawn list to base class for better performance
  • Improved: Move sound function calls to another place for better performance
  • Improved: Removed the double sound from dialog systems, now just one plays

Tutorial[edit]

  • Added: “Pick me up” label to weapons during tutorial
  • Added: Tutorial fail prompt if pawn is downed before Raid event
  • Improved: Set default storyteller and difficulty for tutorial

Fixes[edit]

UI[edit]

  • Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length
  • Fixed: Assign food tab filter logic updated to work as expected
  • Fixed: Selected pawn showing "null" north button when having no gizmo options
  • Fixed: Now close architect menu on focus change
  • Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items
  • Fixed: No longer showing placeholder text on empty alert screen
  • Fixed: Entropy limiter icon now changes according to the setting
  • Fixed: Factions menu details opens correctly on PlayStation
  • Fixed: Filter control text updates correctly on tab change
  • Fixed: Animal icon now scales correctly when animals screen updates
  • Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen
  • Fixed: Colony name overlaying tile information box in World Map
  • Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)
  • Fixed: Filters showing when invalid for current menu
  • Fixed: Categories shown in the Food tab of the Assign menu
  • Fixed: Input binding fix for Research screen and Architect menu, when paused
  • Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"
  • Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
  • Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly
  • Fixed: Inventory now updates after forced food consuming
  • Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners
  • Removed: Change Tab button from History menu, now we only have one section in that menu
  • Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated
  • Removed: “Select starting site” button when on multiple camps selected

Gameplay[edit]

  • Fixed: Map size no longer resets when returning from character selection
  • Fixed: Moving bills in the Bills screen will have correct scroll behaviour now
  • Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings
  • Fixed: Now displaying correct filters for stockpiles
  • Fixed: Quest rewards no longer show up outside of Quest screen
  • Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions
  • Fixed: Electrical cables look torn when the camera is zoomed out
  • Removed: Message on tile deselect action

Localisation[edit]

  • Fixed: Formatting issues in Japanese
  • Fixed: 'Scheduled' and 'Frequency' text does not overlap in the Polish localisation
  • Fixed: Rewards Preference text is now translated
  • Fixed: Russian control misalignment
  • Fixed: Translate "days" in Caravan selection in World Map

Additional fixes[edit]

  • Fixed: Infinite loading screen and notification initialisation
  • Fixed: "You're Still Here?" Achievement can be unlocked by leaving the game idle and continuing, after all colonists have died
  • Fixed: Open market instead of web browser
  • Fixed: Stabilize version of new DLC handling system
  • Fixed: When starting caravan travel days info is correctly updated in all languages