Difference between revisions of "Console version/1.11"

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''December 8, 2022''
+
1.21
[[Category: Console version]]
+
April 25, 2023
 +
Features / additions
 +
[console Edition]
 +
Added: Custom scenarios! Brand new game mode and customisation options
 +
Added: You can now toggle Attack, Rescue, and Haul options from the Animals screen
 +
Added:  You can now copy and paste in Bills screens
 +
Added:  You can now "Jump to" colonists via the Relationship tab
 +
Added: The bill ingredient item amount were added to Bill screens
 +
Added: Factions "Opinion of" stats have been changed to numbers versus gauges for better accuracy
 +
Added: Audio prompts to Research screens
 +
Added: Additional information is now shown on the Scenario Selection screen as Notes
 +
Added: Adjust button prompts ontrade screen for better interaction
 +
Added: Prisoners and slaves are now identified during Trades
 +
Added: Life stage is now shown on the Wildlife menu
 +
Added: Revenge and Manhunter indicators to the Wildlife menu
 +
Added: Confirm dialogs with additional information to various options
 +
Features/Improvements
  
== Features / additions ==
+
UI
  
* Added: Learning Helper - in-game intelligent encyclopaedia 
+
Improved: The time speed UI element was made colorful after loading with "Pause on Load" activated
* Added: Inbox - improved system for alerts and messages with notification system
+
Improved: Various UI clean up including Psyfocus
* Added: Stack size and labels overlay
+
Improved: Colonist bar can now show all status icons at once instead of cycling through them
* Added: Guilty colonist manager
+
Improved: Ingredient amounts in parentheses are now shown on the Bill Ingredients screen
* Added: Additional details panels
+
Improved: Multiple animal relationships now display in a single row to prevent scrolling issues in the Relationship screen
** Bill details and items
+
Improved: Message contrast was increased on specific screens to make messages more readable
** Caravan meeting
+
Improved: When player navigates through long lists, acceleration is activated smoothly and no longer skips some options
* Added: Shield belts information panel
+
Improved: Hunt and Tame options in the Wildlife menu
* Added: New version popup, a new screen to show patch notes in game when a new patch is released
+
Improved: Players now have the ability to scroll through Traits
 +
Improved: Removed the need to hold to perform actions on multiple dialog screens, for better accessibility and UX
 +
Gameplay
  
== Features/Improvements ==
+
Improved: During trades you can no longer sell and buy the same item simultaneously
=== UI ===
+
Improved: Tutorial no longer displays wood as material for building when no wood is on the map
* Added: Animal name labels with toggle
+
Improved: Improved performance when multiple things are selected
* Added: Caravan stats on Trade screen
+
Improved: Inventory pinning, and the Tile Information Visibility status is now saved
* Added: Extra width for pawn labels with wide symbols
+
Improved: Performance of Learning Helper and Learning Helper updates
* Added: Ground scanner information text
+
Improved: A question mark is rendered above the target colonist in the "Beggars" quest
* Added: Header in DLC prompt
+
Improved: Trade filter styles when other buttons are active
* Added: Highlight for passion icon in pawn management stats menu
+
Improved: Drag selection is now disabled when "Jump to" is selected for a pawn or animal
* Added: Missing punctuation in the title "Opinion of his" in the Relationship tab
+
Improved: Mood stats are now shown and players can change options within the Needs tab
* Added: Added note about rare materials in Bill details screen
+
Localization
* Added: Error message for draggable objects when placed incorrectly by the player
 
* Added: Psy settings info boxes showing further details
 
* Added: Icon to distinguish trader from other NPCs
 
* Added: Title to "More Information" option in trade screen
 
* Added:  Mass added to trade screen
 
* Added: Display diet details in Caravan menu
 
* Improved: Reward preferences to Quest screen
 
* Improved: Values that summarise as '0' in the Relationship tab were all visualised in white - even if other positive (green)/negative (red) stats are included - now colours reflect status.
 
* Improved: Changed sequence of opinions in Relationship tab help make it clearer
 
* Improved: Alert tab is now populated faster and updated before it is shown
 
* Improved: Error notification when trying to place blueprint incorrectly
 
* Improved: Build screen is now hidden when accessing Architect or Quest menus
 
* Improved: Detailed descriptions filter prompt is now hidden if no filters are available
 
* Improved: Grow zones and Stockpile information displaying has been optimised
 
* Improved: Inspect screen button prompts are hidden when additional screens are open and it is not possible to inspect
 
* Improved: L1 modifier button is now hidden when input is not possible
 
* Improved: Hide R1 alerts button is now hidden when input is not possible
 
* Improved: Increase the width of the Psy management and information panel
 
* Improved: Items with multiple variations now show in the correct colour in Caravan details menu
 
* Improved: Selection position and navigation mode in the Bills screen is now retained when returning from Bill details
 
* Improved: Scrolling Bills now stops the selection at the second final element for consistency throughout the game
 
* Improved: Show nutrition value when making Caravans
 
* Improved: Item list now correctly updates after sorting in Caravan inventory screen
 
* Improved: Room stats now update when cursor is not being moved
 
* Improved: Updated saving error prompt with more contextual information
 
* Improved: Replaced icon for the roping animal action with a clearer icon.
 
* Improved: Title for removing monument marker dialog updated
 
* Improved: Beauty overview numbers in the background no longer cover other numbers.
 
* Improved: Made skill information shown instead of passion in Team overview when it is important to show the skill stat
 
  
=== Gameplay ===
+
Improved: Various text display improvements for Italian, Dutch, Korean and Russian
* Added: Functionality to execute and spare guilty colonists
+
Fixes
* Improved: Greatly improved performance when scanning for corpses to haul
 
* Improved: Made fermenting slower on high game speed
 
* Improved: Made mood and thoughts expiration update correctly
 
* Improved: Made it possible to assign “none” as animal master
 
* Improved: Made quest timer live update
 
* Improved: Room stats update in a dynamic way
 
* Improved: Optimised placing floor over water to improve performance
 
* Improved: Recovery rate for psypower heat now adjusts for game speed
 
  
=== Audio ===
+
UI
* Large sound effect overhaul
 
** Added: draft / undraft sound from View All Colonists menu
 
** Added: sound effects for Caravan, Work and Assign menus
 
** Added: sound effects for Trade menu
 
** Added: sound effects for Work menu details toggle
 
** Added: sound effects for menu sounds
 
** Added: sound effects for Pawn Management menu
 
** Added: sound effects for deselection, remove for loading screen
 
** Added: sound effects for Schedule menu
 
** Added: sound effects for toggle tile info action
 
** Added: sound effects for inventory screen
 
** Added: sound effects for fix pin button view
 
** Added: sound effects when closing interaction menu
 
** Added: sound effects for stockpile menu
 
** Added: sound effects in Research Screen
 
* Improved: Schedule screen toggle tools sound
 
* Improved: Trade screen audio sound effects
 
* Improved: Work menu toggle sound sound effects
 
* Improved: Speed toggle sounds, including new audio for x2 and x3
 
* Improved: Warning sound effect plays every time the player selects an invalid “Starting site”
 
* Improved: Move audio call on toggle pawn list to base class for better performance
 
* Improved: Move sound function calls to another place  for better performance
 
* Improved: Removed the double sound from dialog systems, now just one plays
 
  
=== Tutorial ===
+
Fix: Adjusted Research popup so it no longer extends off-screen
* Added: “Pick me up” label to weapons during tutorial
+
Fix: Added navigation prompt to quest rewards screen
* Added: Tutorial fail prompt if pawn is downed before Raid event
+
Fix: Removed scrollbar when final quest item gets dismissed/restored in quest screen
* Improved: Set default storyteller and difficulty for tutorial
+
Fix: Updated scrollbar position on multiple screens
 +
Fix: Sometimes control prompts would not show after returning to a screen after viewing detailed information
 +
Fix: Various style fixes for Prisoner screen
 +
Gameplay
  
== Fixes ==
+
Fix: Players could previously build out of bounds of the map, which caused gameplay issues
=== UI ===
+
Fix: A bug causing quest description duplication was fixed
* Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length
+
Fix: Buildables like Egg Box now display content amounts and other labels like items
* Fixed: Assign food tab filter logic updated to work as expected
+
Fix: The visual bug in which Difficulty and Storyteller information didn't update in the History tab was fixed
* Fixed: Selected pawn showing "null" north button when having no gizmo options
+
Fix: Reticle no longer locks when opening colony details in World map
* Fixed: Now close architect menu on focus change
+
Fix: Display issues related to images on the Wildlife menu
* Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items
+
Fix: Zooming in map no longer occurs when the Research menu is open
* Fixed: No longer showing placeholder text on empty alert screen
+
Fix: Font issues on the World map
* Fixed: Entropy limiter icon now changes according to the setting
+
Fix: Nature shrine icons now fixed to show correct material and style
* Fixed: Factions menu details opens correctly on PlayStation
+
Fix: Animal grazing column in Form Caravan menu sometimes listed 'No' regardless of the animal
* Fixed: Filter control text updates correctly on tab change
+
Fix: Corrected anima tree linking ritual text
* Fixed: Animal icon now scales correctly when animals screen updates
+
Fix: Only one "bed type" window appears when multiple beds are selected
* Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen
+
Fix: A message about "undignified bedroom" would duplicate itself
* Fixed: Colony name overlaying tile information box in World Map
+
Fix: Add a title for reactor startup message
* Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)
+
Fix: Fixed mech units stats
* Fixed: Filters showing when invalid for current menu
+
Fix: Multiple fixes to formatting issues in information boxes
* Fixed: Categories shown in the Food tab of the Assign menu
+
Fix: Changes to a colonist's max heat will now update instantly
* Fixed: Input binding fix for Research screen and Architect menu, when paused
+
Fix: Quest rewards sometimes caused the item name to be cut short and the amounts to display the wrong information
* Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"
+
Fix: Stopped the research popup going out of screen
* Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
+
Fix: Storyteller and Difficulty now change in History screen dynamically
* Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly
+
Fix: Message boxes for Trade screen no longer display underneath the Trade screen
* Fixed: Inventory now updates after forced food consuming
+
Fix: Dates on Historical tab of alerts would previously be truncated
* Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners
+
Audio
* Removed: Change Tab button from History menu, now we only have one section in that menu
 
* Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated
 
* Removed: “Select starting site” button when on multiple camps selected
 
  
=== Gameplay ===
+
Fix: When an alert or message is shown, a sound is now played only the first time
* Fixed: Map size no longer resets when returning from character selection
+
Localisation
* Fixed: Moving bills in the Bills screen will have correct scroll behaviour now
 
* Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings
 
* Fixed: Now displaying correct filters for stockpiles
 
* Fixed: Quest rewards no longer show up outside of Quest screen
 
* Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions
 
* Fixed: Electrical cables look torn when the camera is zoomed out
 
* Removed: Message on tile deselect action
 
  
=== Localisation ===
+
Fix: Date sometimes did not show correctly in Japanese
* Fixed: Formatting issues in Japanese
+
Additional fixes
* Fixed: 'Scheduled' and 'Frequency' text does not overlap in the Polish localisation
 
* Fixed: Rewards Preference text is now translated
 
* Fixed: Russian control misalignment
 
* Fixed: Translate "days" in Caravan selection in World Map
 
  
=== Additional fixes ===
+
Fix: Fixed issues with handling insufficient storage and players trying to save / autosave
* Fixed: Infinite loading screen and notification initialisation
+
Fix: Better handling for times when players are unable to save DLC settings due to corrupt "Preferences" on PlayStation
* Fixed: "You're Still Here?" Achievement can be unlocked by leaving the game idle and continuing, after all colonists have died
+
Fix: Changing profiles caused world generation to show a grey screen
* Fixed: Open market instead of web browser
+
Removed: "Select" button prompts from logs which had no actions
* Fixed: Stabilize version of new DLC handling system
 
* Fixed: When starting caravan travel days info is correctly updated in all languages
 

Revision as of 02:39, 27 April 2023

1.21 April 25, 2023 Features / additions [console Edition] Added: Custom scenarios! Brand new game mode and customisation options Added: You can now toggle Attack, Rescue, and Haul options from the Animals screen Added: You can now copy and paste in Bills screens Added: You can now "Jump to" colonists via the Relationship tab Added: The bill ingredient item amount were added to Bill screens Added: Factions "Opinion of" stats have been changed to numbers versus gauges for better accuracy Added: Audio prompts to Research screens Added: Additional information is now shown on the Scenario Selection screen as Notes Added: Adjust button prompts ontrade screen for better interaction Added: Prisoners and slaves are now identified during Trades Added: Life stage is now shown on the Wildlife menu Added: Revenge and Manhunter indicators to the Wildlife menu Added: Confirm dialogs with additional information to various options Features/Improvements

UI

Improved: The time speed UI element was made colorful after loading with "Pause on Load" activated Improved: Various UI clean up including Psyfocus Improved: Colonist bar can now show all status icons at once instead of cycling through them Improved: Ingredient amounts in parentheses are now shown on the Bill Ingredients screen Improved: Multiple animal relationships now display in a single row to prevent scrolling issues in the Relationship screen Improved: Message contrast was increased on specific screens to make messages more readable Improved: When player navigates through long lists, acceleration is activated smoothly and no longer skips some options Improved: Hunt and Tame options in the Wildlife menu Improved: Players now have the ability to scroll through Traits Improved: Removed the need to hold to perform actions on multiple dialog screens, for better accessibility and UX Gameplay

Improved: During trades you can no longer sell and buy the same item simultaneously Improved: Tutorial no longer displays wood as material for building when no wood is on the map Improved: Improved performance when multiple things are selected Improved: Inventory pinning, and the Tile Information Visibility status is now saved Improved: Performance of Learning Helper and Learning Helper updates Improved: A question mark is rendered above the target colonist in the "Beggars" quest Improved: Trade filter styles when other buttons are active Improved: Drag selection is now disabled when "Jump to" is selected for a pawn or animal Improved: Mood stats are now shown and players can change options within the Needs tab Localization

Improved: Various text display improvements for Italian, Dutch, Korean and Russian Fixes

UI

Fix: Adjusted Research popup so it no longer extends off-screen Fix: Added navigation prompt to quest rewards screen Fix: Removed scrollbar when final quest item gets dismissed/restored in quest screen Fix: Updated scrollbar position on multiple screens Fix: Sometimes control prompts would not show after returning to a screen after viewing detailed information Fix: Various style fixes for Prisoner screen Gameplay

Fix: Players could previously build out of bounds of the map, which caused gameplay issues Fix: A bug causing quest description duplication was fixed Fix: Buildables like Egg Box now display content amounts and other labels like items Fix: The visual bug in which Difficulty and Storyteller information didn't update in the History tab was fixed Fix: Reticle no longer locks when opening colony details in World map Fix: Display issues related to images on the Wildlife menu Fix: Zooming in map no longer occurs when the Research menu is open Fix: Font issues on the World map Fix: Nature shrine icons now fixed to show correct material and style Fix: Animal grazing column in Form Caravan menu sometimes listed 'No' regardless of the animal Fix: Corrected anima tree linking ritual text Fix: Only one "bed type" window appears when multiple beds are selected Fix: A message about "undignified bedroom" would duplicate itself Fix: Add a title for reactor startup message Fix: Fixed mech units stats Fix: Multiple fixes to formatting issues in information boxes Fix: Changes to a colonist's max heat will now update instantly Fix: Quest rewards sometimes caused the item name to be cut short and the amounts to display the wrong information Fix: Stopped the research popup going out of screen Fix: Storyteller and Difficulty now change in History screen dynamically Fix: Message boxes for Trade screen no longer display underneath the Trade screen Fix: Dates on Historical tab of alerts would previously be truncated Audio

Fix: When an alert or message is shown, a sound is now played only the first time Localisation

Fix: Date sometimes did not show correctly in Japanese Additional fixes

Fix: Fixed issues with handling insufficient storage and players trying to save / autosave Fix: Better handling for times when players are unable to save DLC settings due to corrupt "Preferences" on PlayStation Fix: Changing profiles caused world generation to show a grey screen Removed: "Select" button prompts from logs which had no actions