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− | {{Royalty}} | + | {{Royalty}}{{infobox main |
− | {{ | ||
| name = Cataphract helmet | | name = Cataphract helmet | ||
− | | image = CataphractHelmet.png | + | | image = CataphractHelmet.png|Cataphract helmet |
| description = A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. | | description = A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available. | ||
| type = Gear | | type = Gear | ||
| type2 = Armor | | type2 = Armor | ||
− | |||
| hp = 180 | | hp = 180 | ||
| production facility 1 = Fabrication bench | | production facility 1 = Fabrication bench | ||
− | | research = Cataphract | + | | research = Cataphract Armor |
| work to make = 26250 | | work to make = 26250 | ||
| resource 1 = Plasteel | | resource 1 = Plasteel | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 8 | | skill 1 level = 8 | ||
− | | marketvalue = 745 | + | | marketvalue = 745 |
− | | armorblunt = 50 | + | | armorblunt = 50 |
− | | armorsharp = 120 | + | | armorsharp = 120 |
− | | armorheat = 60 | + | | armorheat = 60 |
| insulationcold = 4.0 | | insulationcold = 4.0 | ||
| insulationheat = 2.0 | | insulationheat = 2.0 | ||
− | + | | coverage = Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw | |
− | | coverage = Head, Left | ||
| layer = Headgear | | layer = Headgear | ||
| mass base = 2 | | mass base = 2 | ||
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| thingCategories = ArmorHeadgear | | thingCategories = ArmorHeadgear | ||
| tradeTags = HiTechArmor | | tradeTags = HiTechArmor | ||
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== Analysis == | == Analysis == | ||
− | Cataphract helmets provides the best protection of any helmet in the game, especially against blunt damage. Like [[ | + | Cataphract helmets provides the best protection of any helmet in the game, especially against blunt, and can block heat damage. Like [[Recon helmet]]s and [[Marine helmet]]s, and unlike the [[Simple helmet|Simple]] or [[Flak helmet]] it covers the entire head, including the Jaw, Nose, Ears and Eyes to provide comprehensive protection. It provides roughly the same protection as a Marine Helmet of one quality level above its own, or of Recon Helmet two quality levels above its own. It also allows a pawn to reach the cap of 200% sharp protection at Legendary quality. |
− | + | Unfortunately, it is much more expensive, needs a long time to make and also needs the Cataphract Armor research, which in turn requires expensive [[techprint]]s, before being available. Acquiring it through fighting the Empire is also difficult due to their ubiquitious [[Death acidifier]] implants and the general difficulty of killing the pawns wearing this armor and carrying the empire's best weapons. Unlike the armor however, it offers no penalty to movement speed, meaning that should one be available, it will be a straight upgrade to any other available helmet of similar quality. | |
− | + | {{Apparel Quality Table}} | |
− | + | ==Styles== | |
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− | == Styles == | ||
{{Ideology|No category}} | {{Ideology|No category}} | ||
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | ||
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* [[Royalty (DLC)|Royalty DLC]] initial release - Introduced. | * [[Royalty (DLC)|Royalty DLC]] initial release - Introduced. | ||
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige cataphract helmet]]. Stellic Wardens and Defenders no longer spawn with a regular cataphract helmet, and instead spawn with the prestige version | * [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige cataphract helmet]]. Stellic Wardens and Defenders no longer spawn with a regular cataphract helmet, and instead spawn with the prestige version | ||
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− | == See | + | == See Also == |
− | * [[Prestige cataphract helmet]] - a variant of the cataphract helmet that both pleases nobles and improves psychic ability. | + | *[[Prestige cataphract helmet]] - a variant of the cataphract helmet that both pleases nobles and improves psychic ability. |
− | {{ | + | {{nav|clothing|wide}} |
[[Category:Armor]] | [[Category:Armor]] | ||
+ | [[Category:Helmet]] | ||
+ | [[Category:Royalty]] |