Editing Cape

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:
 
| production facility 2 = Electric tailor bench
 
| production facility 2 = Electric tailor bench
 
| work to make = 16000
 
| work to make = 16000
| work speed stat = General Labor Speed
 
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 80
 
| resource 1 amount = 80
Line 34: Line 33:
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
+
As a complicated garment, Capes can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]]. The cape itself does not technically require research but constructing the tables requires that [[Research#Complex clothing|Complex Clothing]] has been researched. A Cape requires 80 of any [[textile]], and {{Ticks|16000}} of work.
  
 
It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at [[traders]] and as a [[quest]] reward.
 
It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at [[traders]] and as a [[quest]] reward.
  
 
== Analysis ==  
 
== Analysis ==  
Statistically, capes are identical to [[duster]]s. Like dusters, capes are great hot-weather garments, and either item is necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding {{Temperature|60}} at the peak of summer.  
+
Statistically, Capes are identical to [[Duster]]s. Like dusters, capes are great hot-weather garments, and either item is necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding {{Temperature|60}} at the peak of summer.  
 
 
 
Again, like a duster, capes provides reasonable sharp damage protection when made of tough materials, and can be paired with a [[flak vest]] for a strong early and mid game armor set.  
 
Again, like a duster, capes provides reasonable sharp damage protection when made of tough materials, and can be paired with a [[flak vest]] for a strong early and mid game armor set.  
  

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: