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{{Infobox main
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<onlyinclude>
| name = Bowler hat
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{{infobox main
| image = BowlerHat.png
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|name = Bowler Hat
| description = A good-looking hat which projects a slightly urban, money-loving style. Improves social impact.
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|image = BowlerHat.png|Bowler Hat
| type = Gear
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|description = "A good-looking hat which projects a slightly urban, money-loving style. Improves social impact."
| type2 = Clothing
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|type = Gear
| tech level = Medieval
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|type2 = Clothing
| hp = 80
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|buy = {{icon|cloth|20}}
| production facility 1 = Hand tailor bench
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|hp = 100
| production facility 2 = Electric tailor bench
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|work to make = 84
| research = Complex clothing
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|marketvalue  = 70
| work to make = 1800
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|insulationheat = 4
| resource 1 = Stuff
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|armorblunt  = 3
| resource 1 amount = 20
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|armorsharp  = 3
| stuff tags = Leathery, Fabric
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|mass base = 0.14
| insulationheatfactor = 0.4
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}}</onlyinclude>
| insulationcoldfactor = 0.1
 
| armorsharpfactor = 0.2
 
| armorbluntfactor = 0.2
 
| armorheatfactor = 0.2
 
| mass base = 0.14
 
| lifestage = Child, Adult
 
| countsAsClothingForNudity = false
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| has quality = true
 
| thingCategories = Headgear
 
| tags = IndustrialBasic, Western
 
| defaultOutfitTags = Worker
 
| tradeTags = BasicClothing
 
}}
 
The '''bowler hat''' is a [[clothing]] item that covers the head. It provides a +15% increase to [[Social Impact]], minimal armor for the head and ears, and modest insulation.
 
  
== Acquisition ==
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{{stub}}
As a complicated garment, bowler hats require [[Research#Complex clothing|Complex Clothing]] to be researched and can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]]. A bowler hat requires 20 of any [[textile]], and {{Ticks|{{P|Work To Make}}}} of work.
 
  
Bowler hats can also be purchased, or stripped from [[Outlanders]].
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The bowler hat is mostly the same as cowboy hat but it has a social impact buff of 15%
 
 
== Summary ==
 
{{See also|Social Impact}}
 
{{Apparel Social Impact Note|15}}
 
 
 
When worn by a [[slave]],{{IdeologyIcon}} a bowler hat increases the rate that [[suppression]] is lost by 5% per day. This stacks additively with all other forms of suppression loss rate offsets.
 
 
 
== Analysis ==
 
Bowler hats are almost identical to [[cowboy hat]]s, with only a few minor differences:
 
* Bowler hats boost social impact more (+15% vs. +10%)
 
* Bowler hats offer less insulation from heat (40% vs. 50%)
 
* Bowler hats cost fewer materials (20 vs. 25) and are slightly less [[wealth|valuable]] as a result.
 
 
 
Both bowler hats and cowboy hats can be valuable in hot biomes, where the heat insulation is most valuable. If a bowler hat offers enough insulation already, then you might as well use it, since it's cheaper. [[Tuque]]s are equally cheap, but offer no social impact and protect against the cold rather than the heat.
 
 
 
If protection is desired, then [[simple helmet]]s will be better than almost any textile-based alterative. A cloth [[duster]] on its own gives {{Temperature|15||delta}} heat resistance, enough for a baseline human to survive up to {{Temperature|41}} before getting hot. Therefore, consider if you actually need a bowler hat's heat insulation. If only fabrics are available and the [[Ideology DLC]] is installed, then [[broadwrap]]s{{IdeologyIcon}} offers more protection. Note that if small amounts of [[thrumbofur]] or [[hyperweave]] are available, a bowler hat would protect against the heat while providing similar protection to a steel simple helmet.
 
 
 
If your only goal is to increase Social Impact, then a [[hood]] is more expensive to create, but offers +20% instead of +15%.
 
 
 
{{Apparel Stats Table}}
 
 
 
== Version history ==
 
* [[Version/0.17.1546|0.17.1546]] - added.
 
 
 
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 

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