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− | {{ | + | {{infobox main |
| name = Bowler hat | | name = Bowler hat | ||
− | | image = BowlerHat.png | + | | image = BowlerHat.png|Bowler hat |
| description = A good-looking hat which projects a slightly urban, money-loving style. Improves social impact. | | description = A good-looking hat which projects a slightly urban, money-loving style. Improves social impact. | ||
| type = Gear | | type = Gear | ||
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| armorheatfactor = 0.2 | | armorheatfactor = 0.2 | ||
| mass base = 0.14 | | mass base = 0.14 | ||
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− | |||
| coverage = Head, Left Ear, Right Ear | | coverage = Head, Left Ear, Right Ear | ||
| layer = Headgear | | layer = Headgear | ||
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| thingCategories = Headgear | | thingCategories = Headgear | ||
| tags = IndustrialBasic, Western | | tags = IndustrialBasic, Western | ||
| defaultOutfitTags = Worker | | defaultOutfitTags = Worker | ||
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}} | }} | ||
The '''bowler hat''' is a [[clothing]] item that covers the head. It provides a +15% increase to [[Social Impact]], minimal armor for the head and ears, and modest insulation. | The '''bowler hat''' is a [[clothing]] item that covers the head. It provides a +15% increase to [[Social Impact]], minimal armor for the head and ears, and modest insulation. | ||
== Acquisition == | == Acquisition == | ||
− | As a complicated garment, bowler hats require [[Research#Complex clothing|Complex Clothing]] to be researched and can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]]. A bowler hat requires 20 of any [[textile]], and {{ | + | As a complicated garment, bowler hats require [[Research#Complex clothing|Complex Clothing]] to be researched and can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]]. A bowler hat requires 20 of any [[textile]], and {{ticks|{{P|Work To Make}}}} of work. |
Bowler hats can also be purchased, or stripped from [[Outlanders]]. | Bowler hats can also be purchased, or stripped from [[Outlanders]]. | ||
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Bowler hats are almost identical to [[cowboy hat]]s, with only a few minor differences: | Bowler hats are almost identical to [[cowboy hat]]s, with only a few minor differences: | ||
* Bowler hats boost social impact more (+15% vs. +10%) | * Bowler hats boost social impact more (+15% vs. +10%) | ||
− | * Bowler hats offer less insulation from heat (40% vs. 50%) | + | * Bowler hats offer less insulation from heat (40% vs. 50% ) |
* Bowler hats cost fewer materials (20 vs. 25) and are slightly less [[wealth|valuable]] as a result. | * Bowler hats cost fewer materials (20 vs. 25) and are slightly less [[wealth|valuable]] as a result. | ||
− | Both bowler hats and cowboy hats can be valuable in hot biomes, where the heat | + | Both bowler hats and cowboy hats can be valuable in hot biomes, where the heat is most valuable. If a bowler hat offers enough heat insulation already, then you might as well use it, since its cheaper. |
− | If protection is desired, then [[simple helmet]]s will be better than almost any textile-based alterative | + | [[Tuque]]s offer no social impact, and protect against the cold rather than the heat. [[Hood]]s give more Social Impact but don't protect against the heat. If protection is desired, then [[simple helmet]]s will be better than almost any textile-based alterative. If [[thrumbofur]] or [[hyperweave]] is available, a bowler hat would protect against the heat, and provide similar protection to a steel simple helmet. |
− | If | + | === Social Impact === |
+ | {{See also|Social Impact}} | ||
+ | If a social impact boost is required, the bowler hat provides a larger boost than the cowboy hat for fewer materials and is the better choice in RimWorld Core. However if the [[Royalty DLC]] is installed, the [[coronet]] and [[top hat]] provide a larger bonus. | ||
− | {{Apparel | + | {{Apparel Quality Table}} |
− | == Version history == | + | ==Version history== |
* [[Version/0.17.1546|0.17.1546]] - added. | * [[Version/0.17.1546|0.17.1546]] - added. | ||
− | + | {{nav|clothing|wide}} | |
− | {{ | ||
[[Category:Clothing]] | [[Category:Clothing]] |