Difference between revisions of "Arrest Success Chance"

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==Factors==
 
==Factors==
* [[Skills#Social|Social]][[Skill::Social|:Social]]: [[Skill Base Factor::0.6|60%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level.
+
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.6|60%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level.
 
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance, 5% allowed defect. [[Manipulation Limit::1|100%]] max
 
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance, 5% allowed defect. [[Manipulation Limit::1|100%]] max
  
 
Thus, a healthy pawn of Social level of 6 or above will have a 100% chance to arrest a pawn. There is a minimum of 60%, meaning even a pawn with 0% manipulation and 0 Social still has a 60% chance to successfully arrest a pawn.
 
Thus, a healthy pawn of Social level of 6 or above will have a 100% chance to arrest a pawn. There is a minimum of 60%, meaning even a pawn with 0% manipulation and 0 Social still has a 60% chance to successfully arrest a pawn.

Revision as of 14:29, 26 February 2021

Arrest Success Chance is a stat: How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance. Its minimum allowed value is 60%. Its maximum allowed value is 100%. Its default value is 100%.

Factors

  • Social: 60% plus 7.5% per skill level.
  • Manipulation: 90% importance, 5% allowed defect. 100% max

Thus, a healthy pawn of Social level of 6 or above will have a 100% chance to arrest a pawn. There is a minimum of 60%, meaning even a pawn with 0% manipulation and 0 Social still has a 60% chance to successfully arrest a pawn.